- May 23, 2020
- 823
- 1,143
I've saw the "time skip preview" and I really hope that it is not how it gonna be.Like for example the new wedding, how it starts the new monstergirl quest, how we regain information from the countries we start the war, how we start wars etc. I understand the parallelism to suikoden II, and in some things the "war system" and "country development system" works, but the time skip doesn't. Some type of information gained "through clicks" on the "country development system" it is fine and enrich it, but if that's all, then it is poor.
Sincerely, I liked more the "preparation of war to Dorgania, that contains decisions in a more rpg style, if we mix it with the "war system" that we used for the "Lyn campaign" would be perfect., and technically would be more loyal to the "Suikoden style".Of course this doesn't interfere with decisions yhou take on the "country development system" instead, some quests could force the player to use the "country development system" to continue the quests, decisions tou take etc.
Another thing that I don't like about the "time skip" itdoesn't feel natural, it is very artificial. A more natural approach and loyal to Suikoden, would be that after some "pre-war quests"switchs triggers to advance time and new quests appears and scenes related thorugh this time skip, like tower constructions, tents with a lot of soldiers, wedding candidates, pregnancy news,dungeons, etc.
About this new wedding I prefered the old rpg style, it is more rich.
Sincerely, I liked more the "preparation of war to Dorgania, that contains decisions in a more rpg style, if we mix it with the "war system" that we used for the "Lyn campaign" would be perfect., and technically would be more loyal to the "Suikoden style".Of course this doesn't interfere with decisions yhou take on the "country development system" instead, some quests could force the player to use the "country development system" to continue the quests, decisions tou take etc.
Another thing that I don't like about the "time skip" itdoesn't feel natural, it is very artificial. A more natural approach and loyal to Suikoden, would be that after some "pre-war quests"switchs triggers to advance time and new quests appears and scenes related thorugh this time skip, like tower constructions, tents with a lot of soldiers, wedding candidates, pregnancy news,dungeons, etc.
About this new wedding I prefered the old rpg style, it is more rich.