Lone Dog

Member
Aug 28, 2019
282
263
Can you move Adlyn's position to the red keep position? because it is very strange if the capital is so close to the border of two kingdoms, where usually the capital is located in the middle of the kingdom.

and can you change the red keep status, to a fortress like the others. it makes the game more real like medieval times.

and maybe you can add more forts to the map.
that's beyond crazy, you're really asking to reboot the game for a small thing? do you know how much content is there?!
 
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Reactions: Ale3
Jun 2, 2019
39
12
It's also not really all that accurate. Even in medieval times, what passed for capitals were far from always in the middle of the kingdom. There's so many possible explanations for why the seat of the King of Central is where it is that the only thing I find unusual about its location is that it isn't by the coast or a major river.
 

jayeddie1008

Newbie
May 20, 2020
28
12
I'm bugged on Dorgania Deserter quest. Can't turn it. Queen just keeps say "Yes" I know someone post previously with the same bug and the dev upload a fix for the person save. Not sure if that would override my own save or not. I imagine it would. So a fix would be appreciated. Thanks.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,741
2,516
I'm bugged on Dorgania Deserter quest. Can't turn it. Queen just keeps say "Yes" I know someone post previously with the same bug and the dev upload a fix for the person save. Not sure if that would override my own save or not. I imagine it would. So a fix would be appreciated. Thanks.
I added an option for the next version in the cheat/bugfix menu to finish the quest, so that it won't stay unfinished in the questlog even when it's already done.
The update should be up in the next few hours.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,741
2,516
Update 23.06.20.png
Update 24.09.24 is primarily for quality of life and system improvements. The usual content updates will continue in the next version with Brad's wedding among other things.

Changes:

[-Menu-]
- Improved menu system, which includes a „Fast Travel" option to replace the teleport orb item, and the options to load save files and exit the game completely.
- Improved item screen with new categories for the items.

_Screenshot 1.png

The teleport screen (now „Fast Travel“) also has a few additions:
- Exit to go back to the location where you selected "Fast Travel" in the menu.
- Enter the country overview map to manage your country. (Unlocks after the events with Sir Edward, Mira, and the old barracks to the point where you previously received the country management map item.)
- Two new connections to the worldmap were added. One appears near Witton in the south of Central after your introduction to the ministers in the castle of Aldlyln, the second in Dorgania after they open their border with you.
- The black borders of the background on the left and right were replaced with green grass. The map also changes now when you have roads constructed. With the second upgrade for stone roads, the images on the left and right will also randomly change to a desert/snow background when you enter the screen.

_Screenshot 2.png

[-Augment system-]
Some weapons and armor pieces are now „unique“ and can be upgraded with augments, which can be attached and detached freely.
- Runes give attack bonuses or additional skills for weapons.
- Glyphs will change the attack element of the weapon. Only weapons without an attack element have a slot for a glyph.
- Orbs can be used to improve stats in both weapons and armors.
- Spheres are upgrades for armors.

_Screenshot 3.png

- Weapons now have a text color that shows their attack element. For example, a fire weapon is red, thunderfury as a thunder element weapon is yellow, and so on.
- Legendary items have orange names, unless their attack element is changed with a glyph.
- Armors that are unique with sphere and orb slots have a purple names, or orange when they're legendary items.
- The augments not only change the color of items, but they also change the name. For example, a Thunderfury blade with a rune of sharpness is renamed to "Sharp Thunderfury" and a (+X) behind the name shows a vague power level of all augments on the weapon.
- The (+X) number behind the name of the item doesn't affect it's stats. The number is just a visualisation of how powerful the augments on that item are, so that you can quickly see what item has a lot of augments on it.
- You can change the augments of equipped weapons/armors without having to take them off. (However, equipment that was equipped before this update has to be taken off and put back on first, before they appear in the item list of weapon/armor while being equipped.)
- Note: When you have an augment with percentages, like +ATK%, it won't change the stats of the weapon in the preview screen, as it increases the total ATK of the character equipping the item, not just of the item itself.

- A part of the idea for the system is that you can get the simple augments early, the better augments in raids or higher level dungeons, and the best augments in the time skip cotent and afterwards. This way, the legendary weapons you've farmed won't become replaced by better equipment in later stages, but are constantly improved instead.

_Screenshot 4.png

- There are new mining spots and shop options all over the world to obtain simple augments, but you can also purchase them in a new shop on the time skip phase screen.
- An option in the cheating menu was added to give you a bunch of the most powerful augments, including those that can't be obtained yet. (Obviously just for testing purposes. You wouldn't use them for anything else...right?)


[-QoL, balancing, and bug fixes-]
- You can now enter the church you construct on the country overview map next to Thremten from the worldmap. (It currently has no events or chests in it though.)
- The damage of Frall's vanguard squad ability "Ice Lance" was increased from 5 to 15 dmg per remaning AP.
- Fixed a bug with Bristol's vanguard squad ability Meteor Strike, which caused the spot of defeated enemies to be impassable.
- New buttons on the laboratory and university research screen for the country management map allow you to quickly switch between the two screens.
- The price of pearls for skills in the skilltrees for the female adventurers was reduced.
- The "Turn End" icon on the country overview map now gives you the option to advance several turns at once, if you have 2 or more logistic points.
- Automatic increase of all party members with a level below 90 to level 90 when you enter the time skip events.
- The amount of seeds and fertilizers you receive from defeating boss enemies in the nature raid dungeon was significantly increased.
- The amount of crops you get from plants in the nature raid dungeon was changed from a fixed amount of 1 to a random amount between 1-3.
- The chance to get legendary items from the fire raid chests was significanly increased.
- I added an option in the cheat and bugfix menu to finish the quest Dorgania Deserter, so that people who encountered a bug that left the quest unfinished even after solving it can get it out of their questlogs.
- The random encounters on the worldmap were replaced by small monsters that run around on the map. The plants in Central are automatically defeated when Ryen is level 30 or higher, and the plants in Begus and the scorpions in Dorgania when Ryen is level 60+.

_Screenshot 5.png

- The academy on the country overview map now increases the level of a vanguard squad by +1 for 30 Budget immediately (for an unlimited amount of times as long as you have enough Budget), instead of 10 Budget for +50 experience once per turn.
- In the secret mine of Manastyr, when you give iron to transmute it into strange gold, you now get to select how much iron you want to transmute instead of all iron being used automatically.
- The dialogs for trading with the hellhounds in the hellhound village in the volcano of Amagal were improved. You can now select how many of an item you want to barter, dialog boxes with comments like "Here you go~!" were removed to make trading faster, and you automatically get back to the barter options after a successful trade so that you can make multiple trades quickly in succession.
- Coal sources were added to the dungeon below the fort building in Witton. (The dungeon in which you meet Sandra.)
- A new construction option south of Thremten on the country overview map gives an permanent increase in Iron production for 25 Budget.
- When you interact with the constructed bakery on the country overview map, it'll now give you the option of a one-time upgrade to improve the production of bread by +2 per turn for 35 Budget.
- The whip in Varea's room in Manastyr is now obtainable. It's on the level of a magic dagger, but for M.ATK instead of physical ATK. The whip has a rune, glyph, and orb augment slot.
- The android version now has an option to import and export save files.

Downloads:
MEGA:
Hi-Drive:
 

Wolfdragon20

Member
Nov 8, 2021
323
165
i'm not sure it's a bug, but i can't select which character i want to change equipment on with this new update. every time i click on change equipment it brings up chiyo
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,741
2,516
i'm not sure it's a bug, but i can't select which character i want to change equipment on with this new update. every time i click on change equipment it brings up chiyo
It goes directly to the character you last selected to change equipment. With the "picture up/down" buttons can you switch between characters.

Edit: Apparently, this is a bigger problem on android, as swiping up/down or left/right doesn't work to change characters. In the equipment, status, and and skills menus. I'll probably adjust the menu and place those options where they were before, so that this won't stay a problem.
 
Last edited:

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,741
2,516
I uploaded a new .apk with the menu options changed to fix the problems with selecting your character. The status, skill, equipment and formation options are in their old spots, and the CG room and skilltree options are now in the "Options" menu. The "Party Menu" sub-menu option was removed.
Please let me know if everything works as intended now.
Download the new apk:
Depending on the feedback, I'll apply these changes to a new upload for all other versions as well tomorrow.
 

caju

Well-Known Member
Oct 5, 2017
1,295
1,241
It goes directly to the character you last selected to change equipment. With the "picture up/down" buttons can you switch between characters.
Page up/ Page down for me.
I came here just to scream "WTF??"
I used to be able to just use the left right arrow to switch and that was infinitely more convenient than this.
Thankfully, I still have the 8/27 version.
I always get bored before the endgame stuff anyway so I can just play the older version.
 

TWINS98

Newbie
Jul 7, 2021
22
6
View attachment 4065788
Update 24.09.24 is primarily for quality of life and system improvements. The usual content updates will continue in the next version with Brad's wedding among other things.

Changes:

[-Menu-]
- Improved menu system, which includes a „Fast Travel" option to replace the teleport orb item, and the options to load save files and exit the game completely.
- Improved item screen with new categories for the items.

View attachment 4065787

The teleport screen (now „Fast Travel“) also has a few additions:
- Exit to go back to the location where you selected "Fast Travel" in the menu.
- Enter the country overview map to manage your country. (Unlocks after the events with Sir Edward, Mira, and the old barracks to the point where you previously received the country management map item.)
- Two new connections to the worldmap were added. One appears near Witton in the south of Central after your introduction to the ministers in the castle of Aldlyln, the second in Dorgania after they open their border with you.
- The black borders of the background on the left and right were replaced with green grass. The map also changes now when you have roads constructed. With the second upgrade for stone roads, the images on the left and right will also randomly change to a desert/snow background when you enter the screen.

View attachment 4065790

[-Augment system-]
Some weapons and armor pieces are now „unique“ and can be upgraded with augments, which can be attached and detached freely.
- Runes give attack bonuses or additional skills for weapons.
- Glyphs will change the attack element of the weapon. Only weapons without an attack element have a slot for a glyph.
- Orbs can be used to improve stats in both weapons and armors.
- Spheres are upgrades for armors.

View attachment 4065792

- Weapons now have a text color that shows their attack element. For example, a fire weapon is red, thunderfury as a thunder element weapon is yellow, and so on.
- Legendary items have orange names, unless their attack element is changed with a glyph.
- Armors that are unique with sphere and orb slots have a purple names, or orange when they're legendary items.
- The augments not only change the color of items, but they also change the name. For example, a Thunderfury blade with a rune of sharpness is renamed to "Sharp Thunderfury" and a (+X) behind the name shows a vague power level of all augments on the weapon.
- The (+X) number behind the name of the item doesn't affect it's stats. The number is just a visualisation of how powerful the augments on that item are, so that you can quickly see what item has a lot of augments on it.
- You can change the augments of equipped weapons/armors without having to take them off. (However, equipment that was equipped before this update has to be taken off and put back on first, before they appear in the item list of weapon/armor while being equipped.)
- Note: When you have an augment with percentages, like +ATK%, it won't change the stats of the weapon in the preview screen, as it increases the total ATK of the character equipping the item, not just of the item itself.

- A part of the idea for the system is that you can get the simple augments early, the better augments in raids or higher level dungeons, and the best augments in the time skip cotent and afterwards. This way, the legendary weapons you've farmed won't become replaced by better equipment in later stages, but are constantly improved instead.

View attachment 4065793

- There are new mining spots and shop options all over the world to obtain simple augments, but you can also purchase them in a new shop on the time skip phase screen.
- An option in the cheating menu was added to give you a bunch of the most powerful augments, including those that can't be obtained yet. (Obviously just for testing purposes. You wouldn't use them for anything else...right?)


[-QoL, balancing, and bug fixes-]
- You can now enter the church you construct on the country overview map next to Thremten from the worldmap. (It currently has no events or chests in it though.)
- The damage of Frall's vanguard squad ability "Ice Lance" was increased from 5 to 15 dmg per remaning AP.
- Fixed a bug with Bristol's vanguard squad ability Meteor Strike, which caused the spot of defeated enemies to be impassable.
- New buttons on the laboratory and university research screen for the country management map allow you to quickly switch between the two screens.
- The price of pearls for skills in the skilltrees for the female adventurers was reduced.
- The "Turn End" icon on the country overview map now gives you the option to advance several turns at once, if you have 2 or more logistic points.
- Automatic increase of all party members with a level below 90 to level 90 when you enter the time skip events.
- The amount of seeds and fertilizers you receive from defeating boss enemies in the nature raid dungeon was significantly increased.
- The amount of crops you get from plants in the nature raid dungeon was changed from a fixed amount of 1 to a random amount between 1-3.
- The chance to get legendary items from the fire raid chests was significanly increased.
- I added an option in the cheat and bugfix menu to finish the quest Dorgania Deserter, so that people who encountered a bug that left the quest unfinished even after solving it can get it out of their questlogs.
- The random encounters on the worldmap were replaced by small monsters that run around on the map. The plants in Central are automatically defeated when Ryen is level 30 or higher, and the plants in Begus and the scorpions in Dorgania when Ryen is level 60+.

View attachment 4065794

- The academy on the country overview map now increases the level of a vanguard squad by +1 for 30 Budget immediately (for an unlimited amount of times as long as you have enough Budget), instead of 10 Budget for +50 experience once per turn.
- In the secret mine of Manastyr, when you give iron to transmute it into strange gold, you now get to select how much iron you want to transmute instead of all iron being used automatically.
- The dialogs for trading with the hellhounds in the hellhound village in the volcano of Amagal were improved. You can now select how many of an item you want to barter, dialog boxes with comments like "Here you go~!" were removed to make trading faster, and you automatically get back to the barter options after a successful trade so that you can make multiple trades quickly in succession.
- Coal sources were added to the dungeon below the fort building in Witton. (The dungeon in which you meet Sandra.)
- A new construction option south of Thremten on the country overview map gives an permanent increase in Iron production for 25 Budget.
- When you interact with the constructed bakery on the country overview map, it'll now give you the option of a one-time upgrade to improve the production of bread by +2 per turn for 35 Budget.
- The whip in Varea's room in Manastyr is now obtainable. It's on the level of a magic dagger, but for M.ATK instead of physical ATK. The whip has a rune, glyph, and orb augment slot.
- The android version now has an option to import and export save files.

Downloads:
MEGA: Mega
Hi-Drive:
Putting the game save inside a submenu is a bit annoying because at least in my case I always save but I don't like having the automatic save I have to go through Loading time when entering the first menu then another time for the second then another time for saving the game It would be nice if there was at least a quick save button if you don't want to put the save back in the first menu.

By the way, your game is awesome,I don't want it to end

Pd:Sorry for my English
 
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TWINS98

Newbie
Jul 7, 2021
22
6
It goes directly to the character you last selected to change equipment. With the "picture up/down" buttons can you switch between characters.

Edit: Apparently, this is a bigger problem on android, as swiping up/down or left/right doesn't work to change characters. In the equipment, status, and and skills menus. I'll probably adjust the menu and place those options where they were before, so that this won't stay a problem.
I'm having a bug that duplicates my unique weapons. I was unequipping all my gear so it could appear in the items menu but some of the weapons or armor I remove appear twice. I tried to ignore it but it's a bit annoying and even those weapons when I try to give them the upgrades their name disappears
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,741
2,516
I'm having a bug that duplicates my unique weapons. I was unequipping all my gear so it could appear in the items menu but some of the weapons or armor I remove appear twice. I tried to ignore it but it's a bit annoying and even those weapons when I try to give them the upgrades their name disappears
I'm aware of the problem with dublicated items, and bugged item names. This seems to happen in save files that were created before the changes to the item system of the last update, as some database entries are created when a new game is started but not when a save is loaded. I'm currently searching for a solution, and will hopefully be able to upload a fix later.
Sorry for the troubles.
 

aesir150

Member
Jul 5, 2017
435
847
Thanks for the great quality of life updates Ryen.


I think a few more things that could help reduce the grind is if

1. You gave every character the skill to initiate auto battling like how Tsbuki has war cry. Though the skill needs to be interruptible by the player by pressing space or enter or something, so that you don't accidently soft lock yourself into an endless loop during boss fights that have some gimmick. For instance if you use auto battle / war cry during the fire raid against Shika and Funeral, you get stuck endlessly attacking Shika or the Orc Pigs that are immune to elements during the Christmas event. Also making the skill interruptible is nice because it allows us to heal up when necessary.

2. Make entering and exiting cells require press a button or make it a togglable setting in the book in Ryen's room. Cause its really annoying on the world map that you often times accidently enter a town / settlement because of bad auto path finding. For instance when trying to leave Old Ashton, Calterburry you often times just accident reenter the settlements multiple times. Another example is when leaving Aldyn you accidently constantly walk into Ebron, Kayleith's farm, brothel, police station, lab or Manstryr with with Yin Tower. Or vice versa you accidently exit a town right after you enter it because of bad path finding when the entrance / exit is 2 squares instead of just being 1 square. For instance Calbridge, Thermton, and the police station is the best examples of this.

3. (This one might be a bit outdated now with the changes to the teleport orb / fast travel.)

Make it easier to leave Aldyn sleeping chambers. When leaving through the front door it is annoying that you have walk throw basically 3 cells to get to the world map. Throne room, castle lobby, then Aldyn town. When going through the secret exit you have to walk through the secret bedroom, then through the prison. That is a lot of pointless wasted time, especially how often you need to travel in and out of the sleep chambers. Maybe a teleportation orb near the stairs of the sleeping chambers, and one in front of the castle? Or maybe if you enter Aldyn from the North, you auto enter the sleeping chambers?

Havaria Port and the Academy kind of suffer from similar problems. There is kind of no point of the cross roads in between them to exist, makes it annoying when you are are trying to leave Havaria Port, or when you trying to enter and leave the Academy. I feel like the only reason why the cross road exist is just for the beginning scene of the game where King Saotome gets assassinated, and to enter the cave where Hellhound and Leneth are. I feel like the cave and cross roads should just be a seperate icon on the world map so that you don't have to walk through every time.

Please add some more stuff to Manstryr, cause if you going to make us walk through a large empty courtyard and through a large hall there either needs to be something there or just cut out the courtyard all together cause it just adds pointless walking. Add some shops or characters that we can eventually seduce to make Manasytr a bit more relevant.

4. Make all crafting resources purchasable from mines or stores once you unlock the mines in Central. Like Mithril, Coal, Silver. Cause right now I think the only ore that you straight up buy infinitely is Iron ore in Rakake, and technically gold since you buy gold bars in Kagabangui.

5. Make Dorgania items more available. For instance why is Coffee limited to only the Rakake bar? Why is it not available at all the bars? Also begs the question why does coffee even exist in the game when its basically just a cheaper version of stimulants to revive knocked out characters, except its 800 gold cheaper to buy. Another example is why can you only buy water bottles / water buckets in Rakake? Kind of weird that you can only buy water in a desert... especially when you're the king of fertile country with plenty of water. And you only need water bottles / water buckets for the fire raid is half way across the world essentially in a country full of snow...

6. Reduce / remove the gold cost when crafting items. It kind of weird that some items require gold to craft while others don't. For instance iron weapons requiring gold but steel weapons don't. Kind of defeats the purpose reducing grind but maybe make everything cost gold to craft just so that it is consistent logically.

7. Certain items should be more available like ring of mana, or wet ring or arena medals. Sucks that you can only get one of each. Certain talismans and other accessories that seem to be only available during vents, like the ones that you can only get when exploring the caves near the fire elemental. Maybe make everything craftable once you get the crafting recipes for them?
 
Last edited:

TWINS98

Newbie
Jul 7, 2021
22
6
I'm aware of the problem with dublicated items, and bugged item names. This seems to happen in save files that were created before the changes to the item system of the last update, as some database entries are created when a new game is started but not when a save is loaded. I'm currently searching for a solution, and will hopefully be able to upload a fix later.
Sorry for the troubles.
Thank you for your effort and time, I'm looking for the old version to see if starting the update with all characters without equipment avoids the duplicate bug.

If not, I'll have to keep playing like this until it's fixed.
 
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