Update 24.10.23 changes:
- New area "Lamia Forest" where you can fight and capture water and green lamias. The icon to enter the area is east of Aldlyn in act 2 of the time skip events.
- You get the automatic victory against the water lamia enemies on the new map without the need for a battle when Ryen is level 99+, and against green lamias when he's level 140+. With an empty Soul Lantern item in your inventory, you get the choice whether to defeat or capture the monstergirl.
- The captured green lamias can be released at Tabsy's farm and produce weak love potions. Their relationship can be increased, but there is no CG scene at 100 relationship. The CG scene for green lamias can be obtained in the nature raid challenge.
- At the end of the lamia forest is a repeatable lamia boss enemy, who drops 3 love potions when defeated. After the first victory, it'll appear at a random place in the forest again when you re-enter the area.
- The new lamia enemies all have an increased base hit chance to counter evasions, and have a lower chance to get hit by critical strikes. This will be done with more strong and new enemies, to lower the power of crit and evasion over basic stats on equipment a bit.
- The new skill "Critical Reflex" allows you to get a buff with a similar effect, which greatly reduces the chance of enemies to land a critical strike against you. An item to teach the skill to one party member can be found twice in the new lamia forest.
- When you picked the option during Brad's events to convince him to stay as a girl, and the church near Thremten was constructed on the country overview map, then entering the new Lamia Forest area in act 2 of the time skip events will unlock a new event with Brad. This event will start with an icon at Aldlyn in act 2.
- Fertilizer, seeds, and plants from the nature raid dungeon can now be sold for a small amount of gold. The primary idea behind this is to allow people to sell things they don't want or need, to let them clean their inventory.
- The walking speed doesn't increase anymore when you teleport to the Spire of Courage with the Fast Travel system.
- There was an issue when people changed their class to the advanced level 200 class and then afterwards advanced the story of the character and got the class change to a weaker class in the events. This won't be possible later, when the time skip is done and you can't go "back in time" anymore, but it was possible in the current version of the system. To fix the class for people that have already encountered this problem, a check was added when you enter the time skip phase, which automatically fixes the class of characters to the level 200 class when they have it unlocked but not active.
- The beach event of Akai was added as a replay option in the CG room.
- The effect of Tsubaki's "Battle Cry" skill now only lasts for 5 turns.
- The accessory item "Spiked Choker" can be bought in the blacksmith of Aldlyn. When the choker is equipped, the character fights automatically with only basic attacks. This effect has no turn limits.
- New CG for Naevy's first CG scene, to make the artstyle consistent.
- Fixed a bug which allowed you to use the whetstone Herai-ya to craft the upgraded Setsuna+ at the fire raid anvil without getting the normal Setsuna first.
- The green lamia enemies in the nature raid dungeon are now automatically defeated when Ryen is level 95+. (These green lamias, same as all other monsters in the Spire of Courage, can't be captured.)
- A cheat to increase the level of all party members was added to the [Fixes/Cheats] menu.
- The quest "Skilltree" is now obtained after Trey joins your party at the start of the game. The event will also show the message "You can now access the "Fast Travel" screen via the menu, to quickly get to unlocked locations, but also to access the CG room, skilltree, and later country management options." The text of the quest was also changed to adjust it to the new way to enter the skilltree screen.
- The experience values enemies give when they're defeated was changed. The new values are connected to the enemy's level, and are significantly increased for most enemies. The change makes the experience more consistent between enemies with similar strength, and decreases the necessary time to get to high levels. [For non-boss/event enemies from level 1-49 the experience is "level*40-120" and for level 50+ you get "level*55-300" experience.]
- Fixed a problem with Chastitty's battle, which made it possible to get the rewards without fighting.
Downloads:
MEGA:
You must be registered to see the links
Hi-Drive:
You must be registered to see the links