- Sep 16, 2020
- 43
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The message that you can't get them pregnant at first is an intended spoiler protection. It'd be weird, if the male characters would show an icon telling the player that they can get pregnant, and might tell them ahead of time that it'll be possible to turn them into girls.so i noted a thing that breaks the game a little bit. the CG room says you cant impregnate trey or brad but if you have a fertility potion going while doing the sex with them, it shows up like this in the room after View attachment 3083875
aaaah i see, oki i thought i was breaking the game a bit but i might have broken it cuz i seem stuck in advancing with some scenes and characters XD well cheers to future updates and what they might bring.The message that you can't get them pregnant at first is an intended spoiler protection. It'd be weird, if the male characters would show an icon telling the player that they can get pregnant, and might tell them ahead of time that it'll be possible to turn them into girls.
The message actually changes to the "normal" message of female characters, that they can get pregnant but currently aren't, once their events are far enough to unlock the sex scene needed for pregnancy.
It's normal and intended that both characters can get pregnant during their sex scenes, regardless of whether or not you have an active fertility potion.
You mean like changing the style of the text boxes and menu? It's something I'll probably look into in the future, but I have no specific plans for it at the moment.Hi Ryen~
I've been wondering, no plan to update UI?
Staying as is it's okay, (mostly) I like every update and those adjustment.
Updating UI like overhaul it, improving QoL, etc.
Ex, stronger equipments (like rare or legendary) have additional effect/bonus effect (multiple effect), not just higher stats. And probably improve skill menu & skill tree (adding new skill and/or replacing it).
Personally, I'd love to see the UI have something unique, that fit right in to the theme of the game and story. Visually pleasing and seamlessly integrated. (Ex, different font, unique dialogue box)
Just a thought~~~
Constant content update is what I always love in this game, I keep coming back here and was like "Oh, something new, let's try it out" and recently I can't wait for new update.
It feels like, I've become a part of the game itself. You know, when you love an online game so much that you can call it home, this game feels like that to me.
(Again, I love the current art style, but adding small different art style in the mix for different scenario/purpose could be interesting and not too much of it that it overwhelm the overall general flavor)
During an event with Jaylin, she tells more about what the race "dragonics" are, and how they came to be. A special ability of the race is to freely change between a human like shape and a (small) dragon shape.I understand that this is a pipe dream but figured I should just ask anyways.
Do you think we could get an option for the character to be more dragon and less human? I.e. something like a dragonborn
.Update 23.11.16
I made a small update with new events for the vanguard leader Jessy, so that I can also upload several fixes for bugs and issues together with it.
Changes:
- When you use your teleport orb after Jessy's CG scene, and with the wedding system unlocked, a new dialog with Jessy becomes available at the barracks, which unlocks the marriage with her.
- The event with Jessy includes three mini games, and unlocks the option to fish in Aldlyn to get the Fish items without having to buy them.
- You can replay the trip with Jessy via the CG room, which allows you to play the mini games again.
- A bug with Mira's events was fixed.
- I found the issue with the black quest log screens in the android version. Apparently too many rows of text causes the visual bug. By reducing the shown information to a minimum, the quests don't turn black anymore. It's not great that I had to remove some of the details for the quests, like what rewards you get or who gave you the quest, but it was necessary in order to make the system work properly.
This change only affects the android version. The quest log will still show the full details for all quests on all other systems.
Downloads:
MEGA: Mega
Hi-Drive:You must be registered to see the links
If Variable[1707] > 10
If Variable[1707] >= 10
Thanks. I'll take a look at these issues and see what I can do about it..
Thank you for this new update (the frequency of the your updates for this game is really "tremendous" !) .
I've seen you've included a fix for the fighting quest dungeon entrance (in the Black Twin Towers of Honor) in this update.
However, there are still a few (old, i.e. not specifically relative to this update) minor issues concerning theses dungeons, especially for the fighting quest dungeon:
- inside the fighting quest dungeon, the number of defeated normal enemies (i.e. salamanders) is not displayed after each victory; and of course the Boss never appears after 7 victories. It's apparently relative to a test (with 15 occurrences) in the "Map714.json" file:
which should be in fact (but I could be wrong)Code:If Variable[1707] > 10
- apparently the daily reward for this dungeon (i.e. when wining for the first time in a given day) is "rarely" granted. I've written "rarely" because I'm not quite sure about this issue. During my tests, it sometimes happens but mostly of the time, it just doesn't,Code:If Variable[1707] >= 10
- the red/green orbs before each of the 3 dungeons is always green (i.e. indicating that the daily quest has already be done), with the corresponding "[You already finished the hunting quest for today.]" text indication:
View attachment 3091109
even when it's not the case; especially for the hunting and speed daily quests, for which I've not noticed any issues.
100+ hoursHow long does the game take to "play through"?
I assume one can find a lot of distractions in that game by the sounds of it but what would be a reasonable guess-timate (just don't have that much time atm in my life and am trying to decide whether to put this on the backburner instead).
It's a bug. I fixed it for the next upload.I have bug with Queen Jeanne Apelia with her quest White Silver. The task cannot be completed just because she says always "I'll pray for your success.". Or is there some pattern here that a task can't be completed because of some conditions?
If you only care about the main story, you may want to wait a bit longer. I recently started to make a preview of the time skip system and advance into that direction, but the story isn't really done further than a long time ago. I'll add to the time skip content piece by piece, while finishing content of the "current time" in order to advance the story slowly. However, that is still going to take a while to get finished.Where is the story at rn?
Its been a few years since I last picked it up, and wondering if I should give a few more before the completion of its story content
It depends a lot on how you play. It's possible to spend 100+ hours with all side missions and grinding for legendary equipment in raids, but if you only focus on stories and characters you care about, it's a lot shorter. But Renryuu is definitely not a short game for a quick play through.How long does the game take to "play through"?
I assume one can find a lot of distractions in that game by the sounds of it but what would be a reasonable guess-timate (just don't have that much time atm in my life and am trying to decide whether to put this on the backburner instead).
Haha, okay. I will put this one on the backburner for now then.It depends a lot on how you play. It's possible to spend 100+ hours with all side missions and grinding for legendary equipment in raids, but if you only focus on stories and characters you care about, it's a lot shorter. But Renryuu is definitely not a short game for a quick play through.