Based on the feedback of the new shop system, I consider the following changes:
- Every shop clerk will keep their old shop window, with some base items and the option to sell your stuff.
- Only the more powerful or rare items will be sold on the tables now.
- The randomized chance for what will appear on the table will be removed, to make things more stable and clear for the player.
- Some of the items sold on tables, like Iron, will have prices that increase with each purchase and slowly get cheaper afterwards again.
- Some items like Elixir will have only a limited amount purchasable, which resets after a while.
- New chests with a bigger amount of healing items will get added in the starting area and some areas in other countries, to ensure that the player has a fundamental amount of items secured.
- Show how many of the item you already possess in the new purchase events on tables.