- Jul 19, 2020
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ThanksFrom the underground fort area of the dwarves, in the bottom left corner, you can go to a different dungeon area than the undead dungeon. That's where you'll find the Reglium.
ThanksFrom the underground fort area of the dwarves, in the bottom left corner, you can go to a different dungeon area than the undead dungeon. That's where you'll find the Reglium.
Depends on the strength of your Party and skilling I suppose also remember that the Ice Dungeon has it's own strengthening mechanic, I don't think you'd need that much improvement there... though for the fire raid it could be essential, but that shouldn't last 40 turns unless you burn through 99 Water bottles along the wayHow many turns does something like the Ice Raid take on average? I think the number of turns should be at least that much
They're fine.Do you think the effects are too strong?
Combat against raid-class non-boss monsters lasts about 5 turns or so right? (If you don't count crits.)Are 40 turns too much or little if the buffs can only be re-gained every ~10 mins?
NTR equals a netorare tag and that ain’t present, you should know it since you are on this site for a while, they put it for a reason!How much of game is complete and does it has ntr ? Because I'm seeing cheating tag
Enough, but there will be more.How much of game is complete
One event, but it basically doesn't involve mc.and does it has ntr
Some side characters cheat on their partner WITH mc.Because I'm seeing cheating tag
So I assume the main story is completed but some new features will be added in futureEnough, but there will be more.
One event, but it basically doesn't involve mc.
Some side characters cheat on their partner WITH mc.
Nobody actually cheats on mc WITH other characters.
The main story is not over, it will continue eventually. (Don't ask when or i'll eat your eyeballs.)So I assume the main story is completed but some new features will be added in future
It does, a little.does it have actual animation now?
Wait til next version of the game, some things gonna change again on the overview map.I need some help, I can't donate any stone and for some reason my storage is full but there is nothing in it.
I think people missed the fact that these are percentage based. If the buffs are added based on your base stats(level, no items) then they are fine but if they are added based on your current stats(level and items) they seem a bit strong to me. The thing here is I don't know what enemies you have planned for the future. As it is now, if you have max level and all legendary equipment there isn't any fight you should have issues in apart from the nature one which is most times luck based. In summary, I think the buffs are too strong for the current enemies.I created buffs you get for your party when you collect country values when they're already at the max value of 100:
Faith (+5% M.DEF)
Freedom (+3% crit chance)
Safety (+5% DEF)
Magic (+5% M.ATK)
Knowledge (+10% experience gained from battles)
Health (+5% M.HP)
Happiness (+5% ATK)
These buffs last for 40 turns in battles (the count is continued from battle to battle and individual for each party member.)
Do you think the effects are too strong?
Are 40 turns too much or little if the buffs can only be re-gained every ~10 mins?
Ah, so this is how you made the trigger huh.when you collect country values when they're already at 100
They'd be pretty worthless if they would disappear when you enter combat. XDAh, so this is how you made the trigger huh.
These buffs won't be interrupted/replaced by other buffs or by entering combat right?
Just checking for bugs before actually checking for bugs.They'd be pretty worthless if they would disappear when you enter combat. XD
Hm, seem like could be an annoyance.But status effects are removed when the party is fully recovered, whether they have good or bad effects.
After the fire and ice raid the healer normally makes a full recovery for the Party.They'd be pretty worthless if they would disappear when you enter combat. XD
But status effects are removed when the party is fully recovered, whether they have good or bad effects. I should probably check if there is any part of the raids where such a full recovery is used.
Are you going to release this update on steam, or should I just update manually?I create "update files" for a test about the changes to fix the overview map from update 23.03.25. You can apply them like the usual update files, when you have the newest public release 23.03.25. The .zip is attached to this post.
Changes:
- The max storage limit was removed.
- All resource production happens automatically in the background now once you have the necessary building for it. Research, training, and constructions still take real time.
- Removed the constant decrease of Reputation, Faith, Freedom, Safety, Magic, Knowledge, Health, and Happiness for your country.
- Fixed a bug with the Paper research.
- Increased Reputation for easy requests from 20 to 30, and for medium requests from 30 to 50.
- Expeditions don't „consume“ the soldiers you send anymore, but expeditions take longer now.
- I created buffs for when you collect country values when they're already at 100:
Faith (+5% M.DEF) [Church, Shrine of Flunis]
Freedom (+3% crit chance) [Streets, Newspaper]
Safety (+5% DEF) [Watchtower, Fire station, Police HQ]
Magic (+5% M.ATK) [Laboratory, University]
Knowledge (+10% experience gained from battles) [School, Library]
Health (+5% M.HP) [Bathhouse, Clinic]
Happiness (+5% ATK) [Bar, Park]
These buffs last for 40 turns in battles (the count is continued from battle to battle and individual for each party member.)
- The Shrine of Flunis now generates Faith, and the laboratory and university generate Magic. (Knowledge comes from the school and library buildings)
The UI still shows the „Storage“ amount, but that'll be removed.
The titlescreen was not changed to the new version number.
I hope these changes will solve a lot of the issues player had with the new system before. Feel free to give me your feedback again, to let me know what turned out well or bad, and if you still see major problems.