Bebaz

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Apr 10, 2021
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26
Was an auto battle feature added? The characters are attacking on their own. I don't know what i did. I'm fine with auto battling. I actually quit like it. I just don't know how it happened so it caught me off guard.
 

RyenSaotome

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Game Developer
May 12, 2018
1,797
2,651
Was an auto battle feature added? The characters are attacking on their own. I don't know what i did. I'm fine with auto battling. I actually quit like it. I just don't know how it happened so it caught me off guard.
There is an equipment piece which makes the characters act by themselves. It's like a trigger, to activate auto-battles on all or individual characters.
 
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Bebaz

Member
Apr 10, 2021
136
26
There is an equipment piece which makes the characters act by themselves. It's like a trigger, to activate auto-battles on all or individual characters.
Ah. I see it now. It's the spiked choker. Ok. Thank you. Though why an equipment though? Instead of just a battle option? Also seems like they only physical attack. I understand why. Trying to account for the skills would be mentally draining. Probably. I don't actually know. I'm not a game maker. Poor mira gets the short end of the stick though. She's really not a physical attacker. Does the barracks battles also get an auto battle too? I think that would be cool to watch.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,797
2,651
Ah. I see it now. It's the spiked choker. Ok. Thank you. Though why an equipment though? Instead of just a battle option? Also seems like they only physical attack. I understand why. Trying to account for the skills would be mentally draining. Probably. I don't actually know. I'm not a game maker. Poor mira gets the short end of the stick though. She's really not a physical attacker. Does the barracks battles also get an auto battle too? I think that would be cool to watch.
Using equipment for the trigger allows the players to have only some of the party members in the auto-battle mode, in case they want to have some control, apart from other small benefits.
Allowing the characters to use skills in the auto-battle caused some problems, where players didn't want some skills to be used. Since you're probably much stronger than the enemies already when you want to use auto-battles, just physical attacks seemed like the better solution to avoid that problem. Of course, you should have characters with strong basic attacks in the team in that situation.
The vanguard story battles can be "skipped" by "leaving the battle to your army", which results in a dice throw and text based resolution of the conflict. Coding an entire AI-system for your forces, just to make the automatic battles be visible, would be a bit too much work to be worth it.
 
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RyenSaotome

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May 12, 2018
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Update 25.03.03.png

Changes:
- Added the marriage events with Selka. It starts in the barracks of the vanguard leaders when you have Selka's CG scene, the marriage system unlocked, and all involved party members (Mira, Mirel, Chiyo, Elly, Kayelinth) in your party.
- There is a new icon on the time skip map near Thremten, which allows you to enter a big map of Thremten and the surrounding area. The map was created as a test for an old area getting updated with changes that occured as result of the time skip. For example, new buildings got added to the town of Thremten. In this case, the big map also connects the town directly with nearby worldmap buildings, like the church and lumberjack. The new area has almost no content yet, but will get more events in the future.
- While the big map for an entire area was interesting to make, I feel like the small maps per area or building still works better for the majority of the game, and such big maps should only be rare additions. Feel free to let me know your thoughts on this.
- Enemies in the dangerous forest east of the new Thremten area are stronger than before the time skip, and the normal hornets were replaced with hornet monstergirls.
- A special hornet on the hill on the right side of the dangerous forest has some short dialogs, which lead to a CG scene with her.

- A performance system in the background, which was updated a while ago, was reset to the old version. This was done to check if the issues of some players are related to this change. Please let me know if any new issues appear, or if old problems are fixed now. Thanks.
- Fixed a bug which caused Wendy's character to be added improperly when the new dungeon with her was entered in some save files.
- Fixed a bug which caused the academy training on the country management screen to get stuck on the message that it'll become available again next turn.
- The turn end button in the country overview map now starts with 1 as the default amount of turns to be skipped in the choice given, instead of using the amount of logistic points you have to give you the max amount possible as default number.


- In the next updates, I plan to make the wedding for Trey (male), add !-quest markers to start of old quests that don't have such icons yet, and continue to advance the time skip events.
- If you like my work, please consider buying the game on Steam, or to subscribe at

Downloads:
MEGA:
Hi-Drive:
 

RyenSaotome

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Game Developer
May 12, 2018
1,797
2,651
Its been a while since I played this, looks like it is still one of the best games around here. Does the dorgania queen have any scenes yet?
Thanks. :)
No, the queen of Dorgania has no scene, only her daughter has several CG scenes.
 
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