lolzmandude
Member
- May 25, 2022
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I haven't seen far enough into the game to know what else would need to be looked at other than the intro feeling kind of rushed? idk it felt weird when they just accepted the main character as king, that might be something that they talk about as the game progresses and events with those specific characters happen. but yeah, the main problem is just that things aren't explained.The overview map system got changed a few times, so it suffered from multiple ideas being stuffed together. I'll definitely go back and improve it later, but I can't say when exactly I'll find the time for it yet.
Apart from better explanations and maybe an improved way to display all of that information, what else do you suggest do get changed or added?
The sound effects during events have individual sound volume values. Unless people tell me where they noticed a problem, it's hard for me to do something about it, since it's not really reasonable to go through almost thousands of maps and events to search for individual sounds that might be louder. But I'd love to fix any issues people find, so people let me know where you noticed issues.
For sound effects though I think it's mostly menu sound effects that were extremely quiet and a lot of other general sound effects like the ones in combat are too loud. This is with all the sound settings at the same level at like 20% or whatever this version of rpgmaker has as it's lowest non-mute setting.
immediate edit: is there a way in game to see all currently available quests? if not... then that, please. That might be annoying to make though and would probably involve a fuckton of unique flags to set depending on what stage of the game you're on and what quests you've completed unless you do it in a broader way somehow.