Sorry to gravedig an old thread, but I felt this needed to be said, even if nobody else ever reads it. Anyway, I was digging it. There aren't enough IR-themed games, and it was really good to come across one. And I got through the first day of the story, and I realized, "Hey, that's odd. I haven't made one choice yet..." Then I noticed the "kinetic novel" tag. Forgive me, I'm not super hip to the gamer jargon, but I think that means "no choices!" So this was a waste of time. Which is such a disappointment, because it started strong and I really had high hopes. Oh well...
My advice to the developer, if you're still in the biz, next time, put in some choices. Even if the choices all circle back around and you wind up in the same place anyway no matter what you choose, any choices are better than no choices at all. Games with meaningful choices, branching paths and multiple different endings are preferred. Games with meaningless choices, a single path only one ending (that is, the illusion of choice) are acceptable. But games with no choices aren't games at all and just not worth the time. At any rate, thank you for putting the "kinetic novel" tag on there. Sorry I didn't notice it right away...