A few minutes ago finished latest patreon build (v0.7) from start to 100% without any guides and just can't believe how short this game is for such a long development span.
Since 2011 all we have is:
- A 5-steps quest for main storyline dropped at early beginning - everything is direct and simple and can be done just buy walking around the house single time, moving a few things from one place to another and sleeping a few nights - and here we standing near the dungeon entrance and that's it!
- Short and hard-dropped route with neighbor girl Konami with very few (5-6) interactions and 3 semi-sexual scenes (peeping of her masturbation and 2 annoyingly interrupted before anything happens sex scenes);
- Ultra short (3 scenes) and very weird yoga-sex route with Jada that reminds me of
You must be registered to see the links
;
- A bunch of time-and-place-based interactions with Sadie that are taking a bit of time to trigger and finish but mostly are feeling incomplete and unsatisfying - yep, we bought a cloth to wash the car but she never washed the car after, we bought surveillance cameras and never used them, we watched a bunch of movies together but most we get is "accidental" petting scene, we achieved Christmas dress for her but she never wore it - the dynamic in Sadie's story is still around 5% of what it should be;
- The longest Eleanor route that feels uninteresting, grindy and repetitive;
- Few wallpapers hidden not at every location but stacked in 3 places.
It took me 1 hour to walk through whole story, complete every quest and unlock every scene without any hacks and guides except patreon money. And dont get me wrong - the game FEELS good and is vibing of huge POTENTIAL. There's a lot of highlighted things lying every where - the box in Sadie's wardrobe, DVD and gramophone in attic, telescope that so far only brought us the Jada, the mirror and booth in bathroom, the sink in the kitchen, the powerbox at the basement, the showel and measuring tape in garage, the pigeon in the backyard, a bunch of items in store, even the gun in threehouse - that are creating a STORY RICH environment even stronger than we have in huge titles like Taffy Tales and Summertime Saga. This game is screaming of it's potential. But alas - every item I named is just lying without any work and in most interactions we don't even have any options and routes - just saying "hello - bye" to everything and everyone again and again. There's still no story for them and every route except Eleanor's ends just in few steps after start, like in most demo games. Unbelievable sad for a 3 y.o. game.