For now most of the choices are for entertainment, but not all of them.
I make it that way because the story has to be coherent. If you can already ask to have sex with any of the character at the beginging, then no point in making a plot.
There might not be a point in making a plot anyway. Don't take that as a criticism, it's not. I just don't see how being given a choice that reverts back to your original options makes the story any more coherent. If anything, I'd hazard it's better and more coherent if people react realistically to the stupid (from a character logic standpoint) choices
and that drives the plot. What it looks like at present, is that I can be a dick to everyone for lols and it doesn't affect them in any way. Given that one definition of coherent is "logical and consistent" then you either have a game that stays on rails and shouldn't offer the choices, or the choices should have logical and consistent results. Possible options that produce logical and consistent results:
- The choices affect others' reactions to you. Negative choices affect their opinions negatively. Positive choices affect the characters positively
- you can already have sex with any character at the beginning, since there's no indication they're actually permanently affected by your rude choices.
- Don't include choices that don't have realistic/plot consequences, rude or otherwise.
I'm not advocating for either, I'm just saying the drive for coherent through weird rude options that just circle back falls short on the grounds of being meaningless, silly, and not actually driving the plot either direction.
P.S.- Not a bad game, just currently a Kinetic Novel