Please elaborate on where this particular interpretation is officially stated?
Because I do not have that as a take away from
- NTR [Designed to cause jealousy by having the romantic interest involved with someone other than the MC.]
I tend to apply the same definition of NTR to all media, comic, video, or game. As neither comics or videos have interaction they get tagged as NTR only when the MC feels/expresses said jealousy. I think of games in the same way.
That is part of the problem. It is not
officially stated, hence my choice in wording about people's interpretations. Even some moderators take the same view I do and have tagged games with flashbacks and where the MC has expressly stated they were not jealousy as NTR because the scenes can still cause NTR feelings in a player. You can sometimes see mods even getting into tiffs about it where one mod puts the tag only for another mod to take it down, and then it goes back up again and so on. Games are an
interactive media that is distinctly different from comics and movies and books and other media. One tag that might apply to a comic would not necessarily apply directly and equally to a game and vice-versa.
As an example of the clear difference in the genres, look at the Main Character's death and how they affect the stories. In a movie or novel, the main character dying is usually the end of the story. It is
Shane riding off into the sunset with a bullet in his gut or William Wallace being killed at the end of
Brave Heart. Just google movies where the Main Character dies and you'll find a list of them. It has specific emotional responses and is the climax of the story if not the end moment. In a game the MC can die all the time, how many times does Nathan Drake from Uncharted fall off a cliff and die in a single playthrough? It brings about different emotions in the viewer in each type of media.
Transfer this effect, that the same type of event can illicit different feeling, to a love interest. In a book or movie, the Main Character is an entity all their own, separate from the reader/watcher. They and their love interests will interact how they will, the view/reader has no say. And while the view/reader can empathize when something like NTR happens, they are not actually feeling what the characters are feeling. In a game (a self-insert adult visual novel where you can name the MC even more so) the MC is the player's avatar; they are controlled by the player. Think about
Call of Duty: Modern Warfare 2 and the No Russian mission, does the MC in that mission kill civilians to maintain his cover or not? That is a player choice and affects how the scene and the follow-up moments
feel to the player while in them. Any game on this site, that is not kinetic, allows the player to pick and choice which girls they will go after to some extent. Thus, it is player interest and desire that drives the story by
preceding MC interest and desires, and thus player jealousy that should also be taken into account when a sex scene not involving the MC occurs.
You should also consider that this is not a Japanese site but is using a tag that comes from Japanese culture and been "Americanized" and in the actually meaning of NTR from Japan (and its 4 sub-types in Japanese media) it can apply to all kinds of things that the site uses other tags for. A Japanese term had one meaning, got "Westernized" to have a different meaning, and is now used on F95 with its own meaning; and different interpretations depending on who is moderating the site any given day a game is added.
If you are really interested, then this
Long Ass Essay Explains My Views and the views of many others even more fully.
Even in my post you quoted I said that F95 tags are different from other sites tags. That was the whole point of my post, to try and help the developer be able to share their vision for their game better and reach more players who will enjoy their game by getting a clearer understanding of some people's thoughts and ideas.
I hope that my response to you is helpful in explaining my thoughts and the thoughts of many others that agree with me about the need to consider player feelings when making games and thinking about content and its tags and such.