If by kinetic novel you mean "A visual novel in which the player does not interact with the story" (well i think Visual Novels aren't for you so you should play Kinetic Novels.
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) that's not our point.We aren't saying that we don't wanna make choices which can lead to multiple paths, we are saying that we would like a more concise text.
In this game my impression (and I suppose that is that Roludo's impression is similar) is that dialogues and narrator lines are excessively verbose just to add hours to the gameplay, but the result is boring.
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When it comes to fap games I just don't wanna read Proust's "Recherche"...
Less is more, conciseness is better than verbosity.
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I think that spending time in inventing boring dialogues that most of players skip is time wasted by the writers which have the only result to waste the time of the players... It becomes booooooring, the erotic engagement vanishes as much as the erection...
So skipping is the only choice, BUT by skipping there's always the risk of missing out some key concept of the story , hence the need for rollbacks and/or posting questions about the storyline...
...questions that wouldn't be needed if the dialogues only contained the concepts which are essential to the storyline, and not frills that are there just in order to make the game look longer