Game is very disappointing to no quest tracker.
1. Game Play: 3/5 (no quest tracker if you come back to play game later you have no damn idea what you are suppose to be doing! You have to damn well remember what you are suppose to be doing. (I call this a lazy dev)
2. Audio: 2/5 (their is almost no audio at all)
3. Quests: 2/5 (stupid quests like find info trader to deliver letter on slums. WTF? Is that in slums that you can't enter or by slums? no damn clue as there is no quest tracker to go view details meaning you have to have a lousy external walkthrough to play the game. That is just laziness)
4. Art: 3/5
So the game is really meh unless you like to wander around all over to find what you are trying to do and where to go!
Game: 2.5/5
I'm sorry that you didn't had a great experience with the game. Thing is, this is my first project and I got a lot to improve (as I'm doing right now, redoing things from zero). About the quest tracker, if you go to the menu, there's a skill that shows what's on Reya's mind. There you can keep track of what to do next. I will implement a diary so that Reya can keep track of relationships, jobs, things that she needs to do, etc. But I need to make the story progress until she goes back to her town again, then she will be free to do a lot of things and the diary will be created.
Audio: Yeah, As I'm focusing on the initial story, I hadn't time to create music and audio for the game, but I will make some good things about audio.
About the stupid quests, well, every game, has these stupid quests at the beginning lol But I swear every one of them has a story behind that will show why eventually.
Art: Yeah, I totally agree with you. But I'm studying and improving my art. So at the end of the game, I promise I will deliver a good game overall