4.10 star(s) 60 Votes

Renrut

Member
Mar 6, 2020
206
176
196
Seriously, guys, has anyone actually seen the last seasons of Rick and Morty? It seems more and more that on certain episodes it is no longer our dear Ferdafs who adapts the content but that it is downright the creators of the show who come to be inspired by the game! I'm not joking for those who follow this incredible series! In each season, even though it made no sense, there are episodes completely dedicated to the taboo subject. We agree, it never happened with the simpsons for example, yet here by a coincidence it is in the show!. From memory at least 4 episodes which integrates this fact and seems to follow this fetishism closely, because beyond speaking, there is only this one which is really evoked. Could it be that our dear Ferdafs is seen by the creators of the show and inspires them! Frankly at this point I ask myself the question?! In any case, I take my hat off to Ferdafs who knew how to adapt the humor and his game proposal very well to the universe of the series. A real work in the shadows with its own creativity which is measured against the original. Thanks to him for all his work, which basically I hope is perhaps appreciated by the very creators of the cartoon! And it's cool to separate the two, but so much echo here on both sides at the moment. I love seeing the show for all it brings as such. But when you go to the taboo, it's also cool that strangely it follows as if by chance the proposal of what we have in the game here!

In any case, all the best to the game, to the series, and to the rest of what we will discover there!
I was reading that Justin was dragging Riley Reid to the studio near his lowest. So now that he's gone will AWBH change?
 

Renrut

Member
Mar 6, 2020
206
176
196
Why would it ?
Ferdafs not even on the same continent...


Doubt it unless they're friends, Riley has been married for over a year and has a newborn to look after.

She's a clever girl, nothing wrong with her.
Wasn't much of a story. I assumed it was for shock value.
 

slowparson

Active Member
May 30, 2017
842
572
219
On top of that, Live2D itself it a subscription application, paid monthly (and those can go fuck themselves).
Actually, that's slightly less of an issue now, but only if you can get your hands on a .edu email account... or at least still have a valid student ID:



But still not a non-issue until at least the patent runs (assuming the method/algorithm is even patentable, because if it's only copyright that is both simplifies and complicates reproduction; but copyrighting something is waaaay easier than prosecuting a patent, at least in USA. Dunno about Japan though...).
 
  • Like
Reactions: Night Mirror

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,994
11,948
698
Actually, that's slightly less of an issue now, but only if you can get your hands on a .edu email account... or at least still have a valid student ID:



But still not a non-issue until at least the patent runs (assuming the method/algorithm is even patentable, because if it's only copyright that is both simplifies and complicates reproduction; but copyrighting something is waaaay easier than prosecuting a patent, at least in USA. Dunno about Japan though...).
It is still subscribe software (I wouldn't own it), and software I'd have to buy for a game I'm making for free, and I'd then have to learn and use it (not an artist, and not good at animation either), on top of the issues using it with Mac/Android.

So while it'd be nice to have, the hassle to get it just doesn't feel worth it.
 
  • Like
Reactions: Devilrv

slowparson

Active Member
May 30, 2017
842
572
219
So while it'd be nice to have, the hassle to get it just doesn't feel worth it.
Oh, I still agree. Plus, besides only being a three year deal, educational licensing usually contains plenty of fine print, moreso than the commercial license equivalent; usually most the fine print just states that if license is used for commercial instead of educational reasons as an end run-around, the company retains the right to sue for the difference and basically automatically win in a favorable forum, or otherwise force the licensor to buy a commercial license if they don't want to get sued into the ground for fraud. Not that the company normally would care until enough money is made to draw their attention anyways... Since what is being done here technically isn't for commercial purposes, it would probably skirt the usual extra educational fine print, although Patreon is definitely kind of a grey area.

For you, yeah, only worth it if you feel it's worth it. Don't want to deal with it? Then don't. What's more interesting is if anyone is working on some sort of open-source equivalent (for which I have done no research and don't really care, but not impossible. Maybe improbable?).
 
  • Like
Reactions: Night Mirror

dokodesuka

Active Member
Mar 13, 2020
520
598
144
What's more interesting is if anyone is working on some sort of open-source equivalent (for which I have done no research and don't really care, but not impossible. Maybe improbable?).
I've implemented 2D skeletal and morph-target (AKA blendshape) mesh animations in some other engine, with the specific goal of having animated puppet characters in the likes of Live2D / Spine / DragonBones. It requires an intermediate level in graphics programming + the time investment -- that might be the improbable part, regarding adult games.

Edit: for clarity, if you're using Godot or Unity then extra programming might not even be necessary, as you can make a "flat" 2D-like animated mesh in Blender, and import that as an FBX file.
 

dokodesuka

Active Member
Mar 13, 2020
520
598
144
slowpersun Some engine other than Ren'Py, though it doesn't really matter which you're going to use (could be WebGL on the browser) -- if you have direct or indirect access to the vertex buffers of your mesh so you can update the position attribute of your vertices, then you can update the mesh on each frame (the number of points and triangles stays the same, the points just move a bit each frame, they move by the combined deformation of bones + blendshapes).
This process is called by some as 'skinning' and you can read more in here:
 

slowparson

Active Member
May 30, 2017
842
572
219
if you have direct or indirect access to the vertex buffers of your mesh so you can update the position attribute of your vertices, then you can update the mesh on each frame (the number of points and triangles stays the same, the points just move a bit each frame, they move by the combined deformation of bones + blendshapes).
Ah, yes, the joys of mathematical warping. Wait until you have to turn a cube into a sphere!
 
  • Like
Reactions: dokodesuka

kenta16807

Active Member
Oct 1, 2020
804
822
217
anyone know how to get this game running linux mint? i downloaded it but dont know how to play game...
It's been a while since I ran this on Linux...and my memory is not good...

I think I had to make the *.so file executable, maybe there was a script *.sh also ?

Hope someone with a clue will post a better answer ;)
 

slowparson

Active Member
May 30, 2017
842
572
219
It was in 2022 and he got back to normal
You mean December of 2022, and "back to normal" is relative. Just because he can now use it it hold a fork to eat dinner doesn't mean the fine motor skills necessary for drawing are fully recovered. He clearly can still draw (since an update has been released in the interim, although unclear how much was done before hand, if you'll pardon the pun), but this doesn't mean he can draw efficiently...
 

nicknic91

Member
Mar 15, 2018
368
293
267
lol he conveniently forgets to address the claims of being difficult to work with, of having a stoner-teenager-like work ethic etc.
don't know much about what happened or what they have shown as evidence, but unless they have actual CONCRETE evidence, what you just said doesn't prove anything (except that he's an asshole to work with)
 
4.10 star(s) 60 Votes