r3.5 Progress Report #13 - MAR 26 @ 23:00 UTC (Task List)
(TLDR: Scene 3 of 5 Done! On to Scene 4!)
Another scene done (mostly)! As usual, I have the video captured, but not edited (I'll do it at the end of day today) and I haven't checked that they actually play yet (I'm sure they are full of errors, and typos, and goblins, and pineapple, that all needs fixing, as always...). I did think about doing a QC (quality control) pass on scenes 1 and 2 when I got up this morning, but with my limited time I felt more like I wanted to press forward and just try and get as much done as I can.
So that's 3 down, and 2 to go! This scene turned out to be a pain in the butt. The problem with doing stuff when I'm tired is I make a lot of stupid mistakes that require me to redo work later. And past me was a jackass and fucked up most of the image exports in scene 3.
Very briefly (too late) I messed up the order of some of the images, so almost every image had to be re-exported (thankfully a moderately fast process, (yay automated scripting!)). Still, pain in the butt, and lost me some time re-doing work.
The next scene is about the same size as the last text wise, but has a lot of character poses which tends to slow things down. Still I think I can knock it out today! (Or at least I'ma try).
Not sure I'll be able to do any work on the game tomorrow, but I'll be back at it on Monday. I'm really hopping for Tuesday release, but Wednesday seems more likely. I'll let you guys know for sure when I know for sure
One last thing I thought I would share with you guys (which is skippable (also very minor spoilers in the text, but you don't have to read that part)) is a screen shot of my IDE. The main reason I'm including it is so you can see sort of the overall progress. The important bit is over on the right side of the image, where you can see a sort of green/blue vertical bar. This is an indicator of which lines of code have updates, meaning I've put in images, or made dialog changes, etc., wherever there is blue/green.
You can see that I have about 1/4th of the way left to go in implementation, which, is slightly misleading since the above code has image inserts which effectively doubles it size. Anyhow, you can see progress up to line 3533, the final line is 4685, so... 1152 lines of game still left to do, or (at 2hrs per hundred lines) about 23hrs of programming left to do, not including testing... Almost there...