r3.7f Progress Report #6 - FEB 8 @ 13:25 UTC (Task List)
All the (fucking) blinks are done. Did some more minor art edits today (such as fixing
Space Beth's hair/face/ring+scar, because she is asymmetrical, when she turns all those things have to flip sides otherwise her features jump from one side of her body to the other). Also just correcting some slicing issues (I'll give it a dozen more passes looking for artifacting that slipped through and fix as many as I can find).
I sent out the first beta build for review yesterday.
aaronminus will go over it as time permits and get back to me with the first round of changes. The first round is usually the most extensive and includes suggestions, edits, changes, and corrections. Once I've gone over it and implemented them, then it's off for round two of review, where we fine tune any lingering issues, or debate any big changes the scene needs.
After round two of changes we start moving into the final steps, where the full build of the game goes out for testing (we didn't make many changes across the game since the last update, so I don't expect this to be that time intensive, it's just the one scene this time). Once we are both happy, we move on to the last step the RC, and if there are no problems there, I can flip it live.
As a reminder, there won't be a
patch only update this time, just the whole game. This is because the engine is being updated from Renpy 4.7.11 to Renpy 8.0.3, to hopefully address the issue android users are constantly having (I'm not hopeful, because android just doesn't seem to want to work with Renpy...). While you shouldn't see any noticeable changes in the game (saves and such should all be fine, and it's still using the old renderer), it does mean that the 32.exe file will no longer be included.
Anyhow, gonna go play it a couple more times looking for mistakes. Thanks for staying awesome!