- Jun 2, 2018
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Nothing from the request list is being actively worked on at the moment. Again. it mostly exists as a way for me to quickly look at things that have been asked for so I don't have to search 200 pages. To work on stuff I have to feel very motivated to do it (especially if it has art required (and they all do)). At the moment, nothing jumps out at me that I'm excited to spend time on.Seeing as how we might still have a few more weeks before any update grind, Do you think you could let us know about any planned changes you are looking to implement from the request list?
Outside of that, there are three things I'm working on, although I don't expect any of them for the next release.
First is seeing how viable the x-ray for all scenes is. Very short answer with limited time put in on it is, maybe, but unlikely. WatsonTouya, who drew the artwork and put together the animations for the x-ray used in Ballfondlers, did a bit of looking into it, and there are several big issues.
The first being that the art is for a night time shot, so the images have a blue-ish tinge over them, minor and fixable, but also means new artwork.
Second is the direction of the artwork. While we can easily move the image around the screen, the thrust direction is upwards, which won't match all animations, making it look bizarre if Morty is thrusting in a different direction.
Lastly, and a much larger issue, is frame rate. The x-rays were made to run at 7 frames a second, while most animations in the game are either 24 or 30. Even syncing up the the key frame timing, the different frame speeds look odd together. There may be a way to do it (I could, for example, make in-betweens, or use ATL to add animations, and fill in the "missing" frames), but it is a much bigger project than I had hoped it would be.
I'll spend a bit more time on it, as I think it is a feature many people (myself included) would like. But I'm not hopeful I can get it to work without a large time investment. It feels like a much bigger, more time consuming version of character blinks.
And speaking of character blinks, that's the other thing I'm doing, although at a near glacial pace. They aren't difficult to make (most of the time), just tedious, repetitive, and time consuming. I have to either really hate myself or be very hyped to want to put in time doing them. They will get finished at some point... not sure when...
Lastly, I'm working on a collaborative scene that is still in it's early stages and I'm not ready to say much about yet.
Nope. Sorry screen shots are going to be the norm here. The big reason for this is that the list is part of a bigger doc I use for working on the project, and I don't want to sub divide it. I'd also have to put it on another account to give people access, making it more difficult for me to use (or maintain two lists...). What is the main reason for wanting a doc format? Maybe I can do it another way.Also, Could I also request the full request list be made accessible in a XL/Google Doc format? Non editable ofcourse.