- Jan 18, 2018
- 2,209
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EDIT: I made the change using the first option and it worked, after the translation is finished, I have to correct the missing text when playingTwo ways to disable them.
Change this line in screens (choice_middle(items)):
textbutton choice_hotkey_text + i.caption:
to:
textbutton i.caption:
OR in options change:
persistent.choice_hotkey = True
To:
persistent.choice_hotkey = False
And I will fix it for the next version (moving the text out of the button)
had to have the option of having these numbers or not, the translation breaks if it has these numbers, because the translation has to be exactly what it is showing in the game, and if it isn't exactly, it ends up leaving the translation not working,
and the same problem with the text message on the cell phone,
like this text
"If you had said " + mcs.sum.name + ", I wouldn't have been disappointed {image=emj8}."
it's not for use in translation, I have to get to the game part and change it to
"If you had said Summer, I wouldn't have been disappointed {image=emj8}."
as it appears in the game
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