kenta16807

Active Member
Oct 1, 2020
780
773
windows state it is a virus and wont run why?
Because Micro$oft ?

If you downloaded from the links on first page you can be pretty sure it's a false positive.

Still not sure, verify by 3rd party, most have free online scanners.(or had last time I used them, ages ago...)
 

braxter

New Member
Oct 29, 2017
10
4
Am i the only one who got this error? I can't even click any menu option because it crashes


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/script.rpy", line 2410, in script
menu:
File "game/scripts/script.rpy", line 2410, in script
menu:
File "renpy/common/000window.rpy", line 114, in _window_auto_callback
_window_show(auto=True)
File "renpy/common/000window.rpy", line 69, in _window_show
renpy.with_statement(trans)
File "game/scripts/screens.rpy", line 317, in execute
screen quick_menu():
File "game/scripts/screens.rpy", line 317, in execute
screen quick_menu():
File "game/scripts/screens.rpy", line 322, in execute
if quick_menu and persistent.showQuickMenu:
File "game/scripts/screens.rpy", line 324, in execute
hbox:
File "game/scripts/screens.rpy", line 341, in execute
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
File "game/scripts/screens.rpy", line 341, in keywords
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
File "game/scripts/screens.rpy", line 341, in <module>
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
NameError: name 'toggle_dialogue_window' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/scripts/script.rpy", line 2410, in script
menu:
File "game/scripts/script.rpy", line 2410, in script
menu:
File "renpy/ast.py", line 1644, in execute
statement_name("menu-with-caption")
File "renpy/ast.py", line 46, in statement_name
i(name)
File "renpy/common/000window.rpy", line 114, in _window_auto_callback
_window_show(auto=True)
File "renpy/common/000window.rpy", line 69, in _window_show
renpy.with_statement(trans)
File "renpy/exports.py", line 1684, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2762, in do_with
clear=clear)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/scripts/screens.rpy", line 317, in execute
screen quick_menu():
File "game/scripts/screens.rpy", line 317, in execute
screen quick_menu():
File "game/scripts/screens.rpy", line 322, in execute
if quick_menu and persistent.showQuickMenu:
File "game/scripts/screens.rpy", line 324, in execute
hbox:
File "game/scripts/screens.rpy", line 341, in execute
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
File "game/scripts/screens.rpy", line 341, in keywords
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
File "game/scripts/screens.rpy", line 341, in <module>
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
NameError: name 'toggle_dialogue_window' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Rick and Morty: Another Way Home (r3.7) r3.7
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,766
9,654
Am i the only one who got this error? I can't even click any menu option because it crashes


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/script.rpy", line 2410, in script
menu:
File "game/scripts/script.rpy", line 2410, in script
menu:
File "renpy/common/000window.rpy", line 114, in _window_auto_callback
_window_show(auto=True)
File "renpy/common/000window.rpy", line 69, in _window_show
renpy.with_statement(trans)
File "game/scripts/screens.rpy", line 317, in execute
screen quick_menu():
File "game/scripts/screens.rpy", line 317, in execute
screen quick_menu():
File "game/scripts/screens.rpy", line 322, in execute
if quick_menu and persistent.showQuickMenu:
File "game/scripts/screens.rpy", line 324, in execute
hbox:
File "game/scripts/screens.rpy", line 341, in execute
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
File "game/scripts/screens.rpy", line 341, in keywords
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
File "game/scripts/screens.rpy", line 341, in <module>
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
NameError: name 'toggle_dialogue_window' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/scripts/script.rpy", line 2410, in script
menu:
File "game/scripts/script.rpy", line 2410, in script
menu:
File "renpy/ast.py", line 1644, in execute
statement_name("menu-with-caption")
File "renpy/ast.py", line 46, in statement_name
i(name)
File "renpy/common/000window.rpy", line 114, in _window_auto_callback
_window_show(auto=True)
File "renpy/common/000window.rpy", line 69, in _window_show
renpy.with_statement(trans)
File "renpy/exports.py", line 1684, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2762, in do_with
clear=clear)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/scripts/screens.rpy", line 317, in execute
screen quick_menu():
File "game/scripts/screens.rpy", line 317, in execute
screen quick_menu():
File "game/scripts/screens.rpy", line 322, in execute
if quick_menu and persistent.showQuickMenu:
File "game/scripts/screens.rpy", line 324, in execute
hbox:
File "game/scripts/screens.rpy", line 341, in execute
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
File "game/scripts/screens.rpy", line 341, in keywords
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
File "game/scripts/screens.rpy", line 341, in <module>
textbutton _(quick_menu_items[persistent.quick_menu][9+persistent.hideDialogueBox]) action Function(toggle_dialogue_window)
NameError: name 'toggle_dialogue_window' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Rick and Morty: Another Way Home (r3.7) r3.7
That's a weird bug, are you loading an old save?
 
  • Like
Reactions: braxter

Flower07

New Member
Dec 6, 2021
4
1
I get this on Android 12. Trying to load an old save on version 3.7.
I was able to work around it last time I updated (that was when I updated to version 3.4).
I forgot how I did that now. Any ideas on this error?

Tried redoing the apk install update. Also tried loading a save from the beginning to same effect. The Ignore and Rollback options were attempted at the error screen at different points. Made a new game from this version and went back to the menu to load an older save, no effect. I'll redownload from a non mega mirror for Android right now and will post right away if it works.

Below is the copy of the error screen text and thanks again for sharing your project to us!

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
AttributeError: 'StoreModule' object has no attribute 'Twin_State'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "_layout/screen_load_save.rpymc", line 35, in script
File "renpy/ast.py", line 928, in execute
File "renpy/python.py", line 2245, in py_exec_bytecode
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3325, in interact
File "renpy/display\core.py", line 4160, in interact_core
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\transition.py", line 48, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\screen.py", line 727, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\layout.py", line 1323, in event
File "renpy/display\layout.py", line 273, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\behavior.py", line 983, in event
File "renpy/display\behavior.py", line 918, in handle_click
File "renpy/display\behavior.py", line 323, in run
File "renpy/display\behavior.py", line 330, in run
File "renpy/common/00action_file.rpy", line 462, in __call__
File "renpy/loadsave.py", line 770, in load
File "renpy/loadsave.py", line 63, in loads
AttributeError: 'StoreModule' object has no attribute 'Twin_State'

```
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,766
9,654
I get this on Android 12. Trying to load an old save on version 3.7.
I was able to work around it last time I updated (that was when I updated to version 3.4).
I forgot how I did that now. Any ideas on this error?

Tried redoing the apk install update. Also tried loading a save from the beginning to same effect. The Ignore and Rollback options were attempted at the error screen at different points. Made a new game from this version and went back to the menu to load an older save, no effect. I'll redownload from a non mega mirror for Android right now and will post right away if it works.

Below is the copy of the error screen text and thanks again for sharing your project to us!

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
AttributeError: 'StoreModule' object has no attribute 'Twin_State'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "_layout/screen_load_save.rpymc", line 35, in script
File "renpy/ast.py", line 928, in execute
File "renpy/python.py", line 2245, in py_exec_bytecode
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3325, in interact
File "renpy/display\core.py", line 4160, in interact_core
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\transition.py", line 48, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\screen.py", line 727, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\layout.py", line 1323, in event
File "renpy/display\layout.py", line 273, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\layout.py", line 1102, in event
File "renpy/display\behavior.py", line 983, in event
File "renpy/display\behavior.py", line 918, in handle_click
File "renpy/display\behavior.py", line 323, in run
File "renpy/display\behavior.py", line 330, in run
File "renpy/common/00action_file.rpy", line 462, in __call__
File "renpy/loadsave.py", line 770, in load
File "renpy/loadsave.py", line 63, in loads
AttributeError: 'StoreModule' object has no attribute 'Twin_State'

```
Saves made before 3.6 are not compatible with the current version. I recommend starting a new game and using the day selector/do over to quickly get to any point/state in the game.
 

Flower07

New Member
Dec 6, 2021
4
1
Saves made before 3.6 are not compatible with the current version. I recommend starting a new game and using the day selector/do over to quickly get to any point/state in the game.
Thank you, sorry I must've skimmed over what you wrote in the FAQs for 3.6.
Edit: Yup I definitely read your FAQ on old saves before incorrectly.
 
Last edited:

Mr.Z

Active Member
Aug 8, 2018
734
658
I kinda see here events problem

With new update Morticia says that she and rick get caught and sent into Morty's dimension right after Morticia meet Rick (Morticia fault) .

And Morticia is pissed at Rick fore newer picking her fore adventures (Before and after they got stuck in different dimension) , In Gwendolyn event Mortycia says "Of course! I guilted Rick into buying her fore me when we were in a space pawnshop"

-------------------------------------------------------------------------------------------------------------------------------------------

In Gwendolyn event Morty could find two switches on Gwendolyn , one switch off pregnancy (switch off entire sets of events with it) , second to switch on Gwendolyn speech module (Sexy tallk)

I found switching Mortys age to something like 3 years old hilarious/comedic example:

Stacy "So you're what, like twelve?"
Morty " 3 "
Stacy "Fuck it... Would you like to go as my sub to this underground event happening next Friday?"
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,766
9,654
With new update Morticia says that she and rick get caught and sent into Morty's dimension right after Morticia meet Rick (Morticia fault) .

And Morticia is pissed at Rick fore newer picking her fore adventures (Before and after they got stuck in different dimension) , In Gwendolyn event Mortycia says "Of course! I guilted Rick into buying her fore me when we were in a space pawnshop"
Rick doesn't specify when he got saddled with Morticia, just that he did, and used to have a Morty of his own before.

In Gwendolyn event Morty could find two switches on Gwendolyn , one switch off pregnancy (switch off entire sets of events with it) , second to switch on Gwendolyn speech module (Sexy tallk)
That sounds like an alternate set of events, which don't exist... I think it's just going to have to stay a skip option for the future.

I found switching Mortys age to something like 3 years old hilarious/comedic example:

Stacy "So you're what, like twelve?"
Morty " 3 "
Stacy "Fuck it... Would you like to go as my sub to this underground event happening next Friday?"
Can't check every age, some values are just going to be non-sense. But also, the characters aren't real, so age doesn't matter, which is sort of the whole point.
 

Mr.Z

Active Member
Aug 8, 2018
734
658
Rick doesn't specify when he got saddled with Morticia, just that he did, and used to have a Morty of his own before.

Can't check every age, some values are just going to be non-sense. But also, the characters aren't real, so age doesn't matter, which is sort of the whole point.
The point was : if Morticia newer got picked fore adventures (stuck at home ) and , Morticia says that she and rick get caught and sent into Morty's dimension right after Morticia meet Rick (Morticia cant hawe memory of Gwendolyn becouse Morticja newer met Gwendolyn)

The age thing is just funny to me

But i forgot to ask , can something be done about characters getting squint-eyed/cross-eyed ?(Sometimes it's goofy looking)
Przechwytywanie.PNG
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,766
9,654
The point was : if Morticia newer got picking fore adventures and (stuck at home) , Morticia says that she and rick get caught and sent into Morty's dimension right after Morticia meet Rick (Morticia cant hawe memory of Gwendolyn becouse Morticja newer met Gwendolyn)
Is there a specific line you are referring to? Rick never says when he was "given" Morticia, and I don't recall her saying they had only been together a short time. Additionally, it's more than likely she would have had "a Rick" before this Rick was assigned to her, so one of them could have taken her to get Gwen previously.

But i forgot to ask , can something be done about characters getting squint-eyed/cross-eyed ?(Sometimes it's goofy looking)
I'll put it on my bug list, but very unlikely I'll get to it.
 
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Reactions: amsousa

aaronminus

Member
Oct 13, 2021
248
750
The point was : if Morticia newer got picked fore adventures (stuck at home ) and , Morticia says that she and rick get caught and sent into Morty's dimension right after Morticia meet Rick (Morticia cant hawe memory of Gwendolyn becouse Morticja newer met Gwendolyn)

The age thing is just funny to me

But i forgot to ask , can something be done about characters getting squint-eyed/cross-eyed ?(Sometimes it's goofy looking)
View attachment 2231640
Should note: Morticia says Rick doesn't take her on DANGEROUS adventures. She's been to space for supervised (with Rick) errands (like going to a pawn shop) before. Don't see this as a contradiction.
As for the age stuff, yeah you can totally use it to make some goofy stuff happen (ala naming yourself "Zelda" in Ocarina of Time). The purpose of the age option isn't to necessarily cater to a sensical version of the game for every choice (people who genuinely want to roleplay as 3 year olds... sorry :LOL: ).
 

JLucci

Member
Mar 31, 2018
453
550
Morticia says that she and rick get caught and sent into Morty's dimension right after Morticia meet Rick
I haven't played in a while, but I don't recall Morticia saying anything about how long shes been with her current Rick. Same with Rick. All I remember him saying was that he got stuck with her.
 

villany

Member
Dec 8, 2018
103
113
Ane member of Ferdaf's Patreon asked him if he plans to have Summer fully ditch Ethan and start full on relationship with Morty?
 

aaronminus

Member
Oct 13, 2021
248
750
Ane member of Ferdaf's Patreon asked him if he plans to have Summer fully ditch Ethan and start full on relationship with Morty?
I actually did in my “glad you’re ok/feel better” DM. I didn’t want to pester him but that was the one thing I was curious to see his response to (Summer being one of my favs on paper, but the Ethan thing preventing her from being among my favs in the game). No response, but I kind of expected that.
We’ll see what he wants to do in time. At the very least the question was asked.
 

MangoCoco

Newbie
Sep 28, 2020
54
258
I actually did in my “glad you’re ok/feel better” DM. I didn’t want to pester him but that was the one thing I was curious to see his response to (Summer being one of my favs on paper, but the Ethan thing preventing her from being among my favs in the game). No response, but I kind of expected that.
We’ll see what he wants to do in time. At the very least the question was asked.
Summ X Morty fandom growing stronger.

hear on this thread that ferdaf is very reserved with his work witch is kind of sad.
 

strenif

Engaged Member
Aug 18, 2017
2,957
5,193
Na. He does read peoples comments but community management is a skill in itself. He's gotten a lot better with communicating but it's clear he'd rather work on the game then deal with the minefield that is the comments section. I honestly can respect that. What matters most is the consistent game updates. Everything else is a 'nice to have'.
 
4.90 star(s) 102 Votes