Hey, NightMirror, I just wanted to say: do not listen to imbeciles saying your project is an insult. Personally, I prefer your game because not only good Gallery but also because of big amount of incest content)
Morty: "Oh geez Rick! How long am I meant to hold these blue balls? They're getting heavy"Out of fear of sounding like the whiniest kind of guy that I absolutely can't stand...Is there a rough estimate for when the next update is going to drop?
I know you're working on it, and I also know that it's taking longer than usual because you've got, yaknow, an actual life?
I don't want to rush you, just get a general idea for how long it's going to take.
Wait, there are people actually saying this? What the actual fuck?Hey, NightMirror, I just wanted to say: do not listen to imbeciles saying your project is an insult. Personally, I prefer your game because not only good Gallery but also because of big amount of incest content)
It has been harder to estimate a release window this time around. Previously, I just picked a date that worked for me and said: "give me stuff by then if you can and if not, I just put it out as-is when that date arrives", which, again, not fair to the people I'm working with. This time we are trying a much less intense crunch fueled approach, which for all the reasons said previous has taken longer.Out of fear of sounding like the whiniest kind of guy that I absolutely can't stand...Is there a rough estimate for when the next update is going to drop?
I know you're working on it, and I also know that it's taking longer than usual because you've got, yaknow, an actual life?
I don't want to rush you, just get a general idea for how long it's going to take.
I'll consider adding some sample video (mostly it's if I can remember to make and add them with all the other things I usually have to do during release) into the thumbnails with the next update. I usually only modify the main post at update time, or if there is an error on the page that needs resolving.No, it doesn’t work that way. Even when I buy regular games for my console. Games that have animations need to have at least a few gifs next to the jpegs provided or at least a video online somewhere.
Huh, that is a good question. I don't exactly track the time I work on this project (I don't have to bill it, so no need to carefully track my hours other than for my own personal knowledge (or to specifically answer this question...)), so all I really have is a very rough guess-timate for you.Hey Night Mirror, as I said before take your time, can't rush art, but just wondering, and this is totally up to you to disclose, no hard feelings if you don't want to say. But since you're taking into consideration your health and work-life balance into the equation of your passion, which I must state is very important, no matter what anyone else says, and in no way do I want you to sacrifice something as important as your health, but if you were to put an amount of how much time you put into your work on average, (you and your team) what would it be. Again totally up to you to disclose and in no way do I want to impeach the privacy of you as an individual. your work, or your fellow team. Just a thought that came to mind and would shoot the question you.
P.S. TAKE YOUR TIME, healthy mind and body are important, do not sacrifice at all costs because of horny bastards like me.
~Love, Soup -not a professional of anything.
Okay, thank you for your time and well-loved input on the question, () however, a follow-up question due to the information given to me, do you see yourself as a workaholic or someone whos just passionate in their craft, and do you see yourself losing interest anytime soon? (I believe you mentioned this at some point, but that was a while back so up to you if you want to update your statement)Huh, that is a good question. I don't exactly track the time I work on this project (I don't have to bill it, so no need to carefully track my hours other than for my own personal knowledge (or to specifically answer this question...)), so all I really have is a very rough guess-timate for you.
I can't speak to the amount of time aaronminus spends working on stuff, because, again, not tracking hours, and they can say if they know/want share how long editing sessions run.
For me, this project tends to be worked on in my after work leisure time, although I'm usually watching the forums throughout the day to respond (not sure if that really counts, but long posts can sometimes take me hours to write). Outside of updates, I'm usually not doing too much on the game, maybe two/three? hours a day, here or there (as again, my goal isn't really to add my own content (failed for this update)).
When new updates do come out, it largely depends on what other projects I have going on. If it's competing with actual work, then I usually can't spend more than 8 hours a day on it. When I'm not on a paying project (like right now for example), then I tend to work 12~18 hours a day on it (during the initial implementation process (and when it was just me, the editing and stuff too (mostly, go hard till it was completed)).
This time around I (think? I) worked mostly 12 hour days to get it done during the main implementation, but have dialed that way back as I await revisions (to maybe 6~ish hours a day on average?).
Total time on this project is... a lot.
When I first started back in Oct of 2020, I was working on average 10 hours a day, 7 days a week (because it was just a project for fun then, that I had no idea if it would go anywhere at all, and the initial thrill of making it was like a new game I couldn't stop playing). I think I spent close to 2000~ hours on the first version (or maybe it just felt that way, again, I didn't closely track it)? It's been a little more than two years since I released this game, and I know just slicing along was more than 800 hours of work.
So, yeah, I've put a lot of time into this. But again, I do it because I enjoy doing it. If it wasn't this, it would be cutting down fucking trees in Ark or building another factory in Factorio (or Satisfactory).
Yes and no.Okay, thank you for your time and well-loved input on the question, () however, a follow-up question due to the information given to me, do you see yourself as a workaholic or someone whos just passionate in their craft, and do you see yourself losing interest anytime soon? (I believe you mentioned this at some point, but that was a while back so up to you if you want to update your statement)
When there isn’t an update, it varies wildly. I have a big project on the back burner that gets chipped away at (polishing the entire script for the game from beginning to end, {release date tbd}). I’ll sometimes go days without touching it and sometimes throw 8 hours at it, it really depends. I’ll also occasionally do a side project like adding extra responses to the nickname system or maybe an attempt (emphasis on attempt) at an art edit. It’s a bit loosey goosey.Hey Night Mirror, as I said before take your time, can't rush art, but just wondering, and this is totally up to you to disclose, no hard feelings if you don't want to say. But since you're taking into consideration your health and work-life balance into the equation of your passion, which I must state is very important, no matter what anyone else says, and in no way do I want you to sacrifice something as important as your health, but if you were to put an amount of how much time you put into your work on average, (you and your team) what would it be. Again totally up to you to disclose and in no way do I want to impeach the privacy of you as an individual. your work, or your fellow team. Just a thought that came to mind and would shoot the question you.
P.S. TAKE YOUR TIME, healthy mind and body are important, do not sacrifice at all costs because of horny bastards like me.
~Love, Soup -not a professional of anything.
kimlana only worked with us for a brief period and vanished without a word a while back. Profile says last online in Nov of 2022, and I think last I heard from him was August of 2022?However, I would also love to hear from @kimlana and see how they're doing, and what work might look for them. I would always love to hear from all of you guys, I hope you see that without you and your fellow mates, nothing like this can be done on such a good level. I mean sometimes I look at this and think, "How the hell is this story and game better than most modern games" and then I remember I'm playing a Parody Sex game of Rick and Morty and shouldn't be thinking too hard on as a consumer.
And of course some awesome contributors! Cool stuff cooking (tbd)kimlana only worked with us for a brief period and vanished without a word a while back. Profile says last online in Nov of 2022, and I think last I heard from him was August of 2022?
While not insignificant he didn't stick with the project very long. Some of the project contribution from kimlana were: corrections included days 0-13, some reworking of the age choice with Rick, some scene suggestions at the Water park, and additional suggestion about how some of the player choice was handled.
At the current time it is primarily just me and aaronminus working day to day on the project (and everyone in the forums that gives us feedback and corrections!).
Oh....well now all my perfect English is fucked, I worded everything as a team of three, and I thought Kimlana was someone who is active, well shit. I blame you for wording it as if he was. Welp, still nice to know, I would love to chat more, but seriously sleep is important.kimlana only worked with us for a brief period and vanished without a word a while back. Profile says last online in Nov of 2022, and I think last I heard from him was August of 2022?
While not insignificant he didn't stick with the project very long. Some of the project contribution from kimlana were: corrections included days 0-13, some reworking of the age choice with Rick, some scene suggestions at the Water park, and additional suggestion about how some of the player choice was handled.
At the current time it is primarily just me and aaronminus working day to day on the project (and everyone in the forums that gives us feedback and corrections!).
FAQ ManIs there a way we can contribute financially to the project? I'm thinking regarding the storage issues that you're experiencing
Can I give you money?
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Hey, thanks for wanting to support my work! Even though I don't accept any monetary compensation for this project, it still means a lot to me that people are willing to give.Is there a way we can contribute financially to the project? I'm thinking regarding the storage issues that you're experiencing
Added to the Art section of the bug list. I'll try and get to correcting them. Thanks for the heads up.Graphical error, or bug, whatever you want to call it. Anyways for pictures used in the day selector segments used in the top bar, the old garage picture is used, the one with the white calendar, compared to the new one. These errors can be seen for days 8,9,13,18 and 23 both fanciest and regular versions. See the picture for reference.