- Jun 2, 2018
- 1,766
- 9,653
We are getting close now to release (that's what she said)! Things are still being tightened up so we can put out the best version of the game! Keep in mind that it will only be the first part (confusingly called part 2 (but part 1 was the first release of r3.8... so it just gets more confusing from here on out (can't wait for bug fixes on this... r3.8P2.1? yuck, I hate it...))) and there are a few more parts after it.
The "plan" (and, we'll see how well I do) is monthly releases, until we are done. This will take us into next year, although I'm hesitant to say how many parts the ending is. This is not because we don't know, but because of possible spoilers. The majority of the writing is completed, if not "done" (still lots of re-writes and unfinished outlines in the script). We do have a fairly good idea of how many updates are needed and most of the required content (that I'm sure I'll have to trim back in some spots).
Right now, the target date for "r3.8 Part 2" is Nov 5th! Which is looking mostly solid. We still have the second pass revisions to complete, but then we get to go over the update again, and again, and again, searching for issues.
While I'm not going to share the content here (or spoiler images), I do want to talk about two features (I think I've mentioned before) that are also in the update.
The first is that text-to-speech and auto-forward will now work together (yay, renpy 8.1.0)! Additionally, there is also a new pronunciation field that can be filled out to help smooth some of those funky text to speech words. While it will have limited entries for the first update (1 so far), if you are a TTS user and have come across some odd words, let me know and I'll put them in the list. Also, also, I've updated the in game text message system to not re-read previous messages for tts users.
Scene/Day Selector are also getting some small extra functionality. Currently Day Selector has the ability to set which version of the game you want see update indicators on. This functionality will also now extend to the scene selector as well, although the version still need to be selected from Day Selector. This will make finding scene updates in past versions less tricky.
Lastly, I want to touch a little on the next, next part, "r3.8 Part 3". I have largely completed most of the work on it, with a few lingering images that need some work. If all goes to plan it's target release Dec 5th, I'll put out a progress report for it after Part 2 goes up.
Anyhow, thanks for being awesome!
The "plan" (and, we'll see how well I do) is monthly releases, until we are done. This will take us into next year, although I'm hesitant to say how many parts the ending is. This is not because we don't know, but because of possible spoilers. The majority of the writing is completed, if not "done" (still lots of re-writes and unfinished outlines in the script). We do have a fairly good idea of how many updates are needed and most of the required content (that I'm sure I'll have to trim back in some spots).
Right now, the target date for "r3.8 Part 2" is Nov 5th! Which is looking mostly solid. We still have the second pass revisions to complete, but then we get to go over the update again, and again, and again, searching for issues.
While I'm not going to share the content here (or spoiler images), I do want to talk about two features (I think I've mentioned before) that are also in the update.
The first is that text-to-speech and auto-forward will now work together (yay, renpy 8.1.0)! Additionally, there is also a new pronunciation field that can be filled out to help smooth some of those funky text to speech words. While it will have limited entries for the first update (1 so far), if you are a TTS user and have come across some odd words, let me know and I'll put them in the list. Also, also, I've updated the in game text message system to not re-read previous messages for tts users.
Scene/Day Selector are also getting some small extra functionality. Currently Day Selector has the ability to set which version of the game you want see update indicators on. This functionality will also now extend to the scene selector as well, although the version still need to be selected from Day Selector. This will make finding scene updates in past versions less tricky.
Lastly, I want to touch a little on the next, next part, "r3.8 Part 3". I have largely completed most of the work on it, with a few lingering images that need some work. If all goes to plan it's target release Dec 5th, I'll put out a progress report for it after Part 2 goes up.
Anyhow, thanks for being awesome!