- May 20, 2023
- 7
- 4
is there any way for you to share modified file with ui hide toggle? or it is more complex than just swapping filesHiding the UI is a bit complex, but the short version is: I used a tool called dnSpy, which lets me decompile the c# code. Then, I can go into the system that controls the main UI elements (Fungus) and modify the code that displays the text box to screen (making it's alpha 0). I put a jank toggle in, so that I can turn the UI on and off during gamplay, and its~ okay. Then yes, I just use the window + g to do video capture (as well as a custom python script to get images).
While the Unity game framerate is uncapped (running 150fps for me), the animations are 60fps, which we can see in the motion data txt files:
View attachment 4174349
ps. i've managed to "unzip" the unity3d file with all png's that it contains, pretty much all of them are normal but some of them have tiling problem.