Then how 'bout "(Make-out/Optional Sex)"?
I'm considering it. The general guideline I'm trying to follow is to not put spoiler tags ahead of actual choices (i.e. just the content in the upcoming part of the scene, rather than all possible content). I think maybe a better way to go about it is alter the dialog text for the choice. I need to think on it a bit more.
Nightmirror how do you make it look so easy to make this
and what other changes are you making
Lol, not sure how it looks easy
but I guess people are just seeing the final product rather than the work behind it. That being said, having a pre-existing game to adapt/take/steal from really did make it WAY easier than starting from scratch. I have been trying to get my own games off the ground for years and just keep failing at it *cough* art *cough*. Honestly, I was surprised I manage to "finish" this project (I came close to abandoning it multiple times).
As to upcoming changes there are a few small additions on the
request list that I am considering (mostly the small edits). I'm also in the very early stages of a possible small Beth scene, similar to the one I did with Morticia (
Wakeup BJ). It would be for the morning after the end of the last update. Ferdafs tends not to do transition scenes, but as I have put them into a liner story, I think I'll need that first part when Morty wakes the next day.
The scene is very early in production, I've written the first draft of the script for it, and I'm identifying art I think I can reuse/edit. Depending on my time and how good/bad a job I do with it, it might be cut down into just a dialog bumper instead of a scene, won't know until I work on it.
Beyond that, my goals this update are very small. If I find more things I want to slip in (that's what she said), I will but no specific plans this time around. As I've sort of said in my
what and when post most future updates will be mostly to keep thing up to date with the unity version, rather than adding lots of optional edited content.