It's been a while since I did a long rambling thoughts post as I've been pretty busy here. So now that I have a moment I thought I'd share a couple things!
First up in my running conspiracy theory of "Does Ferdafs know this exists and is adding stuff for me?!" got some gas poured on it once more. There are a couple things that jumped out at me during the last update to fan the flames. (and yes, this is mostly me being silly and having fun, and it not really supposed to be taken very seriously (and mostly me seeing connections in coincidences))
I've said more than a few times that I really enjoy Morticia and that I want more of her for a while. Wow, did we get more of her! She is in all but two of the new scenes, which was awesome! Of course, her inclusion could also be because we haven't really had a new scene with her for a LONG time now (I think the meesex scene was the last time she showed up, more than a year ago).
We also got this scene which, while not identical by any means, feels very similar
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Both with other people around them and hiding under the blanket giving a BJ. I'd like to think I inspired that new scene... so I will
We also had a moment with Beth talking about how she is ovulating. Talk that hasn't really come up in the unity version before but that I've pushed pretty hard in renpy. And while in the unity game there is no option to finish inside, I hope it's a sign that we are moving towards knocking up the girls!
Speaking of which, there are three things I see get asked for frequently: an unaltered port, sound/music, and pregnancy content. I'm going to skirt around the first two and talk a little bit about the third, and what the heck is taking so long with just confirming someone is preggers.
For anyone reading every page, my answer won't be much of a surprise, but there are like 89 pages, so I doubt many people have read every post (or will read this post). The reason no main characters have told you they're pregnant, is that the Unity game needs to do it first. But, why? Why not just blunder forward with it now instead of little re-occurring bits of "Oh no, he might have just got me pregnant... again?".
The answer:
I don't want to write stories that might conflict with the future scenes.
This may seem silly, considering the level of things I've changed/added to the game already. A small line of text or minor interaction to say "Morty, I'm pregnant" doesn't seem that big a deal, and maybe it's not. I may just be overly cautious in this case. But despite my changes, I've tried my best not to paint myself into any corners, and this feels like painting myself to the edge of a cliff.
But, why? Surely, I could write around it (or climb down the cliff in this analogy now spiraling out of control). Let's take Summer as an example. Let's say that in the very next update I had her tell you that she is pregnant (assuming you've gone that route). Awesome! That was ease! Except, in the Unity game, you haven't even cum inside her yet. And what if she comes back and tells you she's pregnant with Jerry's baby?!
The point is, this aspect feels like a possible major plot element (which it might not be), but as with so much else, I don't know where it's headed. I don't want to make a whole bunch of stuff that comes into major conflict with future scenes, or requires me to exclude new scenes. I'm fine with things that have a low/no impact on future Unity scenes (like the Summers Spying scene I added in the last update, which is it's own subplot not in the Unity game), but big stuff sadly just has to wait until I know more about where we are headed. Hopefully, not off a cliff...
Anyhow, thanks for making it this far, I hope you had fun reading, I had fun typing! There is no real major progress to report on my end at the moment, as again, I've been busy with actual work (that pays me) and family (that I pay for), so I haven't had much game time. Will start looking over scene requests this next week and see if I can fit anything in (that's what she said) as well as put in some more design time on Do Over 2.0.