Night Mirror

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Jun 2, 2018
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r4.2 Status: RELEASED!
Release Date: Saturday, Oct 25th, 2025

r4.2 Task List

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Progress Report #8 OCT 25 @ 22:05 UTC
Progress Report #7 OCT 25 @ 07:05 UTC
Progress Report #6 OCT 25 @ 02:05 UTC
Progress Report #5 OCT 24 @ 08:15 UTC
Progress Report #4 OCT 24 @ 04:40 UTC
Progress Report #3 OCT 23 @ 07:00 UTC
Progress Report #2 OCT 23 @ 03:30 UTC

Progress Report #1 OCT 22 @ 20:30 UTC:
It looks like 4.2 has finally arrived! I have a copy and I'm pulling it apart now. No idea how big it is yet, but as I make progress, this post and additional reports will go up as I hit milestones. As usual, I don't expect more than a week of work, but who knows, maybe this update will be huge!

Anyhow, thanks for being awesome!
 
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strenif

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Aug 18, 2017
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r4.2 Status: IN PROGRESS
Release Date: TBD

r4.2 Task List

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Progress Report #1 OCT 22 @ 20:30 UTC:
It looks like 4.2 has finally arrived! I have a copy and I'm pulling it apart now. No idea how big it is yet, but as I make progress, this post and additional reports will go up as I hit milestones. As usual, I don't expect more than a week of work, but who knows, maybe this update will be huge!

Anyhow, thanks for being awesome!
Thanks for your hard work on this. It's greatly appreciated.
 

Keen01

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May 5, 2020
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While not impossible to modify the animation from day 9, for both background and expressions, it is a lot of work that I don't have the capacity (or drive) to do at the moment. What's there is ~fine, if not great. Sadly, it isn't one I have any plans to work on any time soon. Thanks for the suggestion though!
Hey Night mirror, as always thanks to you for giving us this RenPy version and keeping it updated, and also thanks for Ferdafs for giving us the game and updating it. I also wanted to know if this suggestion of mine, from like a year ago I think, is this something that could happen or would this be just to much of a hassle to do. Because I really like this scene and seeing it properly animated would make it so much better. Anyhow thanks again for your efforts.
 

Night Mirror

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I also wanted to know if this suggestion of mine, from like a year ago I think, is this something that could happen or would this be just to much of a hassle to do.
At the moment (and foreseeable future), I'm not making any custom content for this project outside of issues I find in updates. So, sadly, unlikely that this will happen, sorry :(
 

cooties69

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Jul 3, 2022
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r4.2 Status: IN PROGRESS
Release Date: TBD

r4.2 Task List

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Progress Report #1 OCT 22 @ 20:30 UTC:
It looks like 4.2 has finally arrived! I have a copy and I'm pulling it apart now. No idea how big it is yet, but as I make progress, this post and additional reports will go up as I hit milestones. As usual, I don't expect more than a week of work, but who knows, maybe this update will be huge!

Anyhow, thanks for being awesome!
I saw this. Unlike past updates, this one is locked to $5 sub, I'm at $1 and that used to get the updates. Maybe this is a sign of them ramping up development
 

Night Mirror

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For the dialog in the Summer/Morty scene.
Thank you for the input! I do have some ideas on~ mitigation, but I haven't giving it much thought outside of FUCK where do these new scenes go (I did find spots for them)?! Stuff like this was always going to be an issue with writing any future content, which is why I tried not to for so long. Of course, ending + epilogue messed that all up :x

Either way it's a future me issue at the moment, as current me... past me when you read this? is still working on images (had to build a new standing model and that always takes time (and this one is more tricky than normal too)).
 

strenif

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Thank you for the input! I do have some ideas on~ mitigation, but I haven't giving it much thought outside of FUCK where do these new scenes go (I did find spots for them)?! Stuff like this was always going to be an issue with writing any future content, which is why I tried not to for so long. Of course, ending + epilogue messed that all up :x

Either way it's a future me issue at the moment, as current me... past me when you read this? is still working on images (had to build a new standing model and that always takes time (and this one is more tricky than normal too)).
Haha. Sorry. I know this is your show. I get a little carried away.
I always enjoy the impreg dialog you add to the game and looking forward to seeing how you'll work it into this one.
 

Night Mirror

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Progress Report #2 OCT 23 @ 03:30 UTC
First major steps are completed. That is dialogue capture, image capture, video capture, image sorting, image slicing, and character model assembly (as this update has a new character (no you don't get to fuck them (but yes, they do have sexy naked art included in the files but not visible in either game))). Along with minor dialogue clean up (correcting speak names, and replacing static names with variables) and text placement (copy+paste into the project).

The next major step is scene implementation, stuffing all the things I ripped out of the Unity game into the renpy one. This largely consists of having the Unity game open on one screen, and the renpy project on the other (and my pose helper on another), and recreating the scenes from one place to the other (very slow and tedious).

There are also some plot related issues I need to write around (am ongoing headache moving forward with the game having an ending, but unavoidable now), but I'm pretty sure I can manage it without radically changing things (both things already in the Renpy game, and the main concept of the Unity scenes).

Ahead are minor spoilers about content and scene location. If you want to stay completely spoiler free, don't open the spoiler tag below:
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Anyhow, back to it!
 

Night Mirror

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Progress Report #3 OCT 23 @ 07:00 UTC
Got as far as I could with the new content, but I have reached the end of my ability to stay awake. Scene #1 needs a lot (a lot a lot) of work outside of the normal put image a into slot b (that's what she said). I have some big reworks/rewrite ahead of me (I was really looking forward to minimal effort in on the creation side, but not in the cards...). Yay, more writing, just what I was (not) in the mood for.

Anyhow, a little frustrated at the moment, and a break will do me some good. Thanks for being awesome.
 

Devilrv

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Aug 6, 2019
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Progress Report #3 OCT 23 @ 07:00 UTC
Got as far as I could with the new content, but I have reached the end of my ability to stay awake. Scene #1 needs a lot (a lot a lot) of work outside of the normal put image a into slot b (that's what she said). I have some big reworks/rewrite ahead of me (I was really looking forward to minimal effort in on the creation side, but not in the cards...). Yay, more writing, just what I was (not) in the mood for.

Anyhow, a little frustrated at the moment, and a break will do me some good. Thanks for being awesome.
Keep up the good work bud. Nothing good and worth having ever comes easy.
Know your efforts are appreciated and loved.
Cheers
 
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Knight

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Jul 7, 2017
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I saw this. Unlike past updates, this one is locked to $5 sub, I'm at $1 and that used to get the updates. Maybe this is a sign of them ramping up development
Or getting more greedy. The time span between updates has been getting longer and longer. I have yet to see an example of a patreon project speeding up after spending years slowing down.
 
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Night Mirror

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Progress Report #4 OCT 24 @ 04:40 UTC
Scene #1 is implemented! No it didn't take me all day to do, I had other things in front of it, so I didn't get to it until late in the day. I've done very minor testing to make sure it "works" but nothing beyond that. I feel it still needs additional work (but not right now).

I've also exported (and looped) all the new animations (there are only 2 with several expression, but it breaks down into 24 files), so that is all sorted.

I'm onto the next scene, which I hope will have way less re-writing in it. I think it should go faster (less posing, less writing, less image creation).

At the moment, I think a Saturday release is very possible. As we get closer I'll know for sure and give a more specific release window.

As always, thanks for being awesome!
 
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