aaronminus

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Oct 13, 2021
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Compressed Version?
Link in OP is the compressed version. There's a link to update the images to be uncompressed and that more than doubles the size. If you're looking for the patch only, that got taken down due to compatibility errors with old versions presenting visual bugs, so you'll need to download the full game this time.
 
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TheRedWiseman

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Sep 10, 2022
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Mortiplicity was a weird attempt to do five things at once. It was funny but the execution on Ferdaf's part seems awkwardly done. I went full chameleon watching everything at once. I think it could better if it was part of the Dimension event to replay scenes to get different results than the one event. It plays out like a climactic point of the story where you should choose who you prefer more over the others and commit to something. But that's just my take on how it was written. Can't say it's what I would've chosen or the direction yo put in as a mechanic in itself.
 
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aaronminus

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That was an original, actually. Shame it didn't quite work for you!

Art was the biggest challenge there, we had no Ferdafs stuff to work with, so the concept was one built from creative use of assets and the limitations we have, rather than doing a Christmas morning event without any spicy content in there. I personally really like the way it was handled because it's a strange scenario that you can only get out of something like R&M, but I can understand why you'd want to see it more fleshed out, however, something like that just isn't in the cards for us (I can't draw and while NM is better than me, it isn't his focus). If it wasn't done this way, then Christmas Morning would have just been a happy bumper without any sex.
 

Night Mirror

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Xmas morning was added as we thought it odd that we had Space Christmas Eve, but then no Space Christmas morning (as we (correctly) figured there would be no follow up to the previous event). We also could have cut or held it back until we needed it, but, eh, it was done so, it got included.
 
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People, my PC is crap and I know it, but I ask you if someone else has caused problems with the animations in which they look slow or jerky, I say this despite the fact that my PC is bad, I had not had problems with this game for I ask that?
 

Dr.John Bums

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Apr 29, 2023
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May you Game is brocken, i can play Ren'Py Games play on my 12 Year ols Laptop with Intel Core i5-2520M with Slow Intel HD graphics 3000.
Even the Old GTA San Andreas runs bad :HideThePain:
 

Night Mirror

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People, my PC is crap and I know it, but I ask you if someone else has caused problems with the animations in which they look slow or jerky, I say this despite the fact that my PC is bad, I had not had problems with this game for I ask that?
The main sex animation are video and shouldn't really have playback issues on any device. Some animations are 2-4 frame dissolves, which will appear slow and jerky (instead of smooth) because they are only 2-4 frames of animation. I can't really improve video playback if you are having issues with it... it's video.
 

Soup_Man

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Oct 23, 2018
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Looking at this update so far, I must say someone must have aced in their English class because you have words like "Dysfunction" correctly in a sentence. Anyways bravo, I let you know about any bugs I may find.

P.S. Sorry for not doing this sooner, but working on a full playthrough now.

P.S.S. Just wondering what the word count is now with this current update?

~Love Soup, "Why are you looking for clothes in the soup store!?"
 

Night Mirror

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Looking at this update so far, I must say someone must have aced in their English class because you have words like "Dysfunction" correctly in a sentence. Anyways bravo, I let you know about any bugs I may find.

P.S. Sorry for not doing this sooner, but working on a full playthrough now.

P.S.S. Just wondering what the word count is now with this current update?

~Love Soup, "Why are you looking for clothes in the soup store!?"
Me fail English? That's unpossible!

Here are the current statistics:
The game contains 57,150 dialogue blocks, containing 482,064 words and
2,804,475 characters, for an average of 8.4 words and 49 characters per block.

The game contains 211 menus, 3,657 images, and 74 screens.

You don't have permission to view the spoiler content. Log in or register now.
 

aaronminus

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Oct 13, 2021
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Me fail English? That's unpossible!

Here are the current statistics:
The game contains 57,150 dialogue blocks, containing 482,064 words and
2,804,475 characters, for an average of 8.4 words and 49 characters per block.

The game contains 211 menus, 3,657 images, and 74 screens.

You don't have permission to view the spoiler content. Log in or register now.
And with that, we’ve surpassed the wordcount of Steven King’s IT and DUNE. We steadily approach the entire Lord of the Rings Trilogy o_O
 

aaronminus

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Scratch that… the wordcount I saw included The Hobbit so this is already longer than the trilogy :ROFLMAO: we’re in the upper range on average for VNs, but not in the league with the biggest of big boys (Fate Series is 1 million). We’re just above Ever17: The Out of Infinity and just about to surpass Katawa Shojo.

The more you know!
 

TheRedWiseman

Newbie
Sep 10, 2022
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That was an original, actually. Shame it didn't quite work for you!

Art was the biggest challenge there, we had no Ferdafs stuff to work with, so the concept was one built from creative use of assets and the limitations we have, rather than doing a Christmas morning event without any spicy content in there. I personally really like the way it was handled because it's a strange scenario that you can only get out of something like R&M, but I can understand why you'd want to see it more fleshed out, however, something like that just isn't in the cards for us (I can't draw and while NM is better than me, it isn't his focus). If it wasn't done this way, then Christmas Morning would have just been a happy bumper without any sex.
Oh, then that was a very creative way in that case, i assumed it was something Ferdafs put together (as the remake is the only one that i play because of the Mindblowers feature and Day Selector - which i really love by the way). But that is odd that they only put in a Space Christmas Eve and not a morning scene with some sorta follow-up to spice up the scenes that followed. I should illiterate that i didn't think the writing was bad at all, it was pretty good. Funny too. I just didn't like the 5 windows part given the limitations. It looked a LOT more complicated than previous updates - experimental to test Renpy's capabilities, perhaps? I may be reading too much into it, but are we going to expect some new ideas going forward in terms of features or what other possibilities we can explore?

If so, I'm very curious what else this engine can do!
 
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sumaran

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Apr 10, 2023
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I found an error on day 18, scene 3 (Liftin' Bro)

When Morty finishes helping Reka while she lifts the bar, they have the next conversation:

---
Reka: Hell no, it's your turn on the bench again.
Reka: B-, but my zipper...
Reka: Relax, all the girls are doing legs on the other side, nobody's gonna see anything.
---

The second one is said by Reka instead Morty.
 
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Night Mirror

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But that is odd that they only put in a Space Christmas Eve and not a morning scene with some sorta follow-up to spice up the scenes that followed.
Scenes from the Unity game often have the issue of not relating to previous scenes most of the time. I've had to add a lot of extra interaction for the flow of the game to have any semblance of connectivity. The vast majority of the time when you see a callback to a previous action you picked, or something that happened, that usually (not always) doesn't exist in the Unity game.

I'll use the last two "Beth" scenes from the Unity game as an example. These two scenes are: the water park (the pool in the Unity game), and Space Christmas Eve (just Christmas Eve in the Unity game). This means that in the Unity game, if you are doing Beth's story, it goes from the hottest day of the year, to Space Beth showing up in the kitchen, and no transition between the two (other than maybe wandering around the house looking for Beth to click on her).

This is not a unique issue to this scene, and stuff like this is all throughout the Unity game, events just sort happen with little to no setup or connection. Again, some do (mostly in the early game), but many that come out as their own update often don't get follow ups.

I should illiterate that i didn't think the writing was bad at all, it was pretty good. Funny too. I just didn't like the 5 windows part given the limitations.
This scene mainly exists as it does due to my own limited art ability and a desire to add something unique, but still Rick and Morty-esk into the game. When we were first talking Christmas morning there were three options: Don't make it and hope we don't need it (always the first thing when thinking about scenes I have to make), make a simple bumper scene to gloss over it (similar to the pre-breakfast content), or try and get a sexy scene out of it (usually a lot more effort).

I opted for option 3, knowing that if I couldn't pull it off, I could always roll back to just the bumper (and if we didn't need it, hold off including it entirely). But, this presented an issue, who would Morty spend Xmas Morning with? In fact, there is a choice with who to choose (that isn't a choice), there as a subversion of the trope of picking someone.

I don't really like branching content (either making it or playing it other games) and the reason why is that instead of the effort going to making 1 good scene, that effort is split into however many branches are needed. Case in point, if this had been a player choice to spend time with 1 of the 5 girls, then I have to make art to support 5 different paths. 4 of which players won't see and I wasted time making. I was already struggling to make 1 path, so, four additional ones were out of the question.

But I did have what felt like a fun idea, based very loosely off a Gravity Falls episode where the main character copies himself. The difference being, I didn't want the clones to have their own personalities (because people would cry NTR), but rather to be like extra arms and legs for the player.

In the first draft of the scene, I had Morty and Space Beth walking around the house, with Morty trying desperately to keep her away from all the places he is having sex. This meant one scene at a time with each girl, and felt a lot more like clones of Morty were having all the fun, while the player was not.

At some point, I thought, hey, wouldn't it be interesting if you could see what was going on all at once? And I tried different variants of the final result. An important aspect of them is that all the shots (sort of with Morticia, I have to work with the art I have) are POV, you don't see Morty's face in any of them, except the chat with Space Beth, to imply you are seeing through their eyes, not seeing what your clones are doing.

Does it work perfectly? Eh, I think it's fine. It most likely isn't a hot scene I'll replay to *ahem* enjoy, but to be honest, it is very hard to enjoy most of my own scenes (and many of the ones I've worked on (the one major downside of the project is that when I've worked on the same content for hundreds of hours, it is often impossible to get pleasure out of it anymore (so, yeah, I ruined the game for myself so other could enjoy (ironic really...)))).

It looked a LOT more complicated than previous updates - experimental to test Renpy's capabilities, perhaps? I may be reading too much into it, but are we going to expect some new ideas going forward in terms of features or what other possibilities we can explore?

If so, I'm very curious what else this engine can do!
The Ren'py engine is fairly robust and while I hadn't tired this specific thing before, code wise there is nothing too complicated going on behind the scenes.

Renpy is pretty great. There are a lot of good reasons why I picked it for this remake over other options. It does VNs exceptionally well compared to pretty much everything else. And there are few things I've tried to do in it that it can't do (ATL so far has been the most limiting for what I want it to do, but it is still very powerful).

I found an error on day 18, scene 3 (Liftin' Bro)

When Morty finishes helping Reka while she lifts the bar, they have the next conversation:

---
Reka: Hell no, it's your turn on the bench again.
Reka: B-, but my zipper...
Reka: Relax, all the girls are doing legs on the other side, nobody's gonna see anything.
---

The second one is said by Reka instead Morty.
Fixed! Thanks for the spot!
 
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