- Jun 2, 2018
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One of the more challenging parts of this remake has been to balance the tone of the writing. Keep in mind that I'm adapting from an existing game, one I don't wholly want to replace with something completely different. I'm trying to match the style Ferdafs tends to write in, without giving up too much of what is already there. (or, in other words, it should be hard (or impossible) to tell which lines came from which game)Thank you for explaining, Night Mirror! Very fascinating stuff. I usually find the things that I'm able to get off to are usually the things that are my best work. If I don't get off to my own writing, it never seems to be as good as it could be. Different strokes for different folks not withstanding, it is unfortunate you can't do the same for yourself. I think the stuff you two write are some pretty good writing (although i do suggest suggestive synonyms in some scenes).
If you don't mind the critique.
A lot of the time, one of the major (self imposed) restrictions is that narration should be something Morty might think or say, so the vocabulary we can use is more limited. And going too far with synonyms or overly descriptive narration, can make those lines stand out in a way (that I feel) detracts from the game. Unique words, or different words just to have them, can easily pull the player out of the moment to think, huh, that line feels oddly out of place next to everything else.
We do try our best to vary as much as we can, and not repeat where possible, but sometimes, the option is either choose a new synonym that sound wildly out of place, or repeat.