thank you for your workProgress Report #4 JUN 24 @ 06:55 UTC:
Who has two thumbs and just finished putting in all the new content? That's right! ME! DONNEEE! WUT WUT!
Well, I mean, not "done" done. I haven't checked any of it to make sure the thing doesn't instantly error out and crash, let alone started looking for mistakes, typos, plot holes, regular holes, whole-holes, you know, the normal things.
I'm not done for today. My current plan is to do some testing and make sure it is (mostly) playble then toss together a BETA build to get the editing ball rolling on stuff. Lots of little parts are still incomplete, but again, all the content is (should) be in the game.
So what is the ETA? When can you play it?
Eh, not as soon as you're most likely hoping for. I still have a LOT of work to do on Part 6 (more left to do there then all of what I've done for this implementation). Still need to do editing and testing, as well as lots of little additions (such as updating the Mind Blowers and Do Over pages). So, no release date yet, but as always, I'll be pretty active in thread giving you all progress reports as I have interesting things to share.
Anyhow... Back to it. Thanks for staying awesome.
im sorry about asking but does this mean the story you came up with close to being out alongside hopefully the same update as part 6 i really hope so but if not okProgress Report #6 JUN 25 @ 08:15 UTC:
Part 6 completed (that is the next Conclusion story segment for anyone who doesn't know)!
It did indeed end up taking more time to finish wrapping Part 6 then it took to implement all of the new content (not counting the prep work needed for the new content). But it's finished and playable (without crashing) so that is a step in the right direction!
I've sent out a new BETA build for editing, but I expect it to be some time before Part 6 gets looked at, as the Unity game content is ahead of it in que, and that needs a lot more attention.
Next up on my end is more play testing and dialogue review, and maybe even drawing some blinks (HAHA... no... no...)! Mostly just looking for things I can polish up, or game breaking bugs I've introduced.
Anyhow, this will most likely be the last rapid fire progress report for a while. As the editing is in someone else's hands, there isn't much for me to report on. When something interesting happens, I'll do another progress report.
Thanks for staying awesome!
<3 Thank you for your work <3Progress Report #6 JUN 25 @ 08:15 UTC:
Part 6 completed (that is the next Conclusion story segment for anyone who doesn't know)!
It did indeed end up taking more time to finish wrapping Part 6 then it took to implement all of the new content (not counting the prep work needed for the new content). But it's finished and playable (without crashing) so that is a step in the right direction!
I've sent out a new BETA build for editing, but I expect it to be some time before Part 6 gets looked at, as the Unity game content is ahead of it in que, and that needs a lot more attention.
Next up on my end is more play testing and dialogue review, and maybe even drawing some blinks (HAHA... no... no...)! Mostly just looking for things I can polish up, or game breaking bugs I've introduced.
Anyhow, this will most likely be the last rapid fire progress report for a while. As the editing is in someone else's hands, there isn't much for me to report on. When something interesting happens, I'll do another progress report.
Thanks for staying awesome!
Part 6 is the name of the new conclusion content, not a separate update. It will be included in the release for r4.0.im sorry about asking but does this mean the story you came up with close to being out alongside hopefully the same update as part 6 i really hope so but if not ok
Just commenting to say you are doing a stellar job, and it's appreciated by the community greatly.Part 6 is the name of the new conclusion content, not a separate update. It will be included in the release for r4.0.
(yes, I know it's confusing, but didn't ever expect the game to continue with new update from Ferdafs, so, it is what it is).
I didn't miss this one, things just got a bit hectic over the past few days for me.This might seem out of context and pretty bizarre from me to suggest.
Suggestion: After this whole saving the family or during the event, Morty fucks the garage and/or Rick's car. Cuz they both got the femine voiceline, and you know Morty, he will squanch any girl he sees. So maybe they get to have their ai conscience transferred into a sex robot just like a Gwendolyn, or Rick's car can transform into a feminine humanoid robot, or Morty gets in the car and it deposits a hyper-realistic robotic onahole, like any sex toy.
But taken out of context sounds uttery bizarre lmfao. View attachment 3761292
My thoughts on the new content:Honestly at this point I am at a complete loss as to feel about the Ferdafs release.
Just now dropping an introduction to Vindicators content actually seems bad for this version which is far superior, although probably easy enough to fit in somewhere I think the final main story wrap up is really a much much better way to go.
When I first noticed Ferdafs update I was thinking some Season 7 content but instead seems big setup for a so so side story.
In short I would not fault NightMirror in the least for continuing as planned as of nothing has been added to original game ....
There are several characters that appear in show that haven't gotten any real attention (some that haven't even appeared in game).How come Morty never hooked up with Tammy? Has any developer answer or mention it?
Yeah, I've always found it odd that the sexy scenes are drawn one way (in Ferdafs style), and the standing models in another (in the style of the show). I'm not sure why Ferdafs chose that way to do it? I remember it really bothering me when I first started playing the Unity version however long ago it came out, but having now worked on this project for (holy shit, almost four years?!) I just sort of have to accept it at this point.Why do the characters get a body upgrade? The artwork is awesome but the "plastic surgery?"
In the beginning they were at least two, Ferdafs and Fenkata1 forming fantasydisaster.Yeah, I've always found it odd that the sexy scenes are drawn one way (in Ferdafs style), and the standing models in another (in the style of the show). I'm not sure why Ferdafs chose that way to do it? I remember it really bothering me when I first started playing the Unity version however long ago it came out, but having now worked on this project for (holy shit, almost four years?!) I just sort of have to accept it at this point.
All I can do is guess as to why, but I think it's just a style choice?
Honestly at this point I am at a complete loss as to feel about the Ferdafs release.
Just now dropping an introduction to Vindicators content actually seems bad for this version which is far superior, although probably easy enough to fit in somewhere I think the final main story wrap up is really a much much better way to go.
When I first noticed Ferdafs update I was thinking some Season 7 content but instead seems big setup for a so so side story.
In short I would not fault NightMirror in the least for continuing as planned as of nothing has been added to original game ....
Hot take (I've been the odd one out on the "on model" debate in cartoon/anime/rule 34 circles for a long time), but I actually like that the art style is flexible.Thank you for answering quickly and informative.
I've another beginner question. Why do the characters get a body upgrade? The artwork is awesome but the "plastic surgery?"
Isn't she already in the game, or was it the perviest curve that had her? I'm pretty sure both did but I don't remember.im just hoping we get some space beth soon