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Hey dudes. I’ve finished setting up the assets for my next Mass Effect image set. It took slightly longer than anticipated because some assets were more complicated to set up. Like for the new Samara model, there were a bunch of little things I needed to fix with her Asari tentacle hair. Like, I had to remove the baked shading in her diffuse textures, then make a new UV, then bake her textures to that UV, then transfer her face textures in wrap3d, then use that transfer to get the clean blend between her face and hair, etc. It was more complicated than it looks, but having this done means Liara would be much easier to make down the line. In ME2, Samara and Morinth share the exact same face, so my Samara model basically doubles as both characters. Anyways here’s how she looks.
I set up three new outfits for this set. A new Shepard outfit, Samara’s outfit, and Morinth’s outfit. Shepard’s outfit is basically just a new jacket and pants, kinda meant to make her blend in with the Omega crowd. Samara’s outfit is just her default outfit, nothing really special to say about it. For Morinth’s outfit, I decided to use a substitute model instead of the original. Her original outfit was too low poly and the textures are too old and not PBR at all. So I used an outfit from Cyberpunk instead, I think it’s artistically similar and it’s much higher quality.
For the map, I made a custom Omega apartment. I used a ton of assets from the Callisto Protocol, and because of that, the room looks more grungy than Mass Effect’s original art style. But, I kinda think that’s okay because Omega is supposed to look grungy and industrial.
That’s about it. I’m considering skipping the little intro I like to do with image sets. It would take way too many intro slides to justify these characters threesoming, so I’ll probably just skip right to the action.