- Jun 2, 2023
- 186
- 329
The pay off will be those 10 min videos we should have gotten once that happens then he will be top 5 best animators.Set got cut to 4 parts, the last part is just one pic and no more bigger sets (read below)
Ashley, Kasumi x Futa Femshep 4k/8k
Text:
if it means more videos/loops tho, I'm okay with it I guess, we have a lot of rigid-likes in pinups anywayYou don't have permission to view the spoiler content. Log in or register now.
View attachment 4522426
Added 4k option as well
From an animation quality standpoint, he already is. There's a reason every small animator can't wait to get their hands on his models. Basically all you see are Rigid & Nyl's model being used over & over again dominating the Futa animation world. People really need to make their own originals, but that's another conversation entirely.The pay off will be those 10 min videos we should have gotten once that happens then he will be top 5 best animators.
making models and making animations are 2 very different skills. There are people who can make good models, maybe even good renders, but cant do animation well and vice versa.From an animation quality standpoint, he already is. There's a reason every small animator can't wait to get their hands on his models. Basically all you see are Rigid & Nyl's model being used over & over again dominating the Futa animation world. People really need to make their own originals, but that's another conversation entirely.
This is very true & I should've been clearer about what I meant. I think "he's" great at both which is why a lot of people that use his models just can't squeeze the same quality out of the animation. The only thing I'd like to see worked on is the motion, but it isn't a big deal. I just notice sometimes the model's slight movements end up moving the whole body, rather than just the focused part in the scene.making models and making animations are 2 very different skills. There are people who can make good models, maybe even good renders, but cant do animation well and vice versa.
I've mentioned this a few times, it's like their entire bodies are made of jelly. Now, when you move the arm, it's not just the arm, it's the shoulder, and to some degree the neck, the chest, the spine and even the hips, it's all connected, buuuut Rigid takes it a little too far.This is very true & I should've been clearer about what I meant. I think "he's" great at both which is why a lot of people that use his models just can't squeeze the same quality out of the animation. The only thing I'd like to see worked on is the motion, but it isn't a big deal. I just notice sometimes the model's slight movements end up moving the whole body, rather than just the focused part in the scene.
Yeah I wonder if it's hard for him to animate, or if it's simply his design choice. Maybe he doesn't even notice that's it's happening or is the nature of the modelsI've mentioned this a few times, it's like their entire bodies are made of jelly. Now, when you move the arm, it's not just the arm, it's the shoulder, and to some degree the neck, the chest, the spine and even the hips, it's all connected, buuuut Rigid takes it a little too far.
I'd say it's his design choice, it certainly doesn't detract from his work, but once you see it, you can't unsee it...Yeah I wonder if it's hard for him to animate, or if it's simply his design choice. Maybe he doesn't even notice that's it's happening or is the nature of the models.
Definitely a design choice... wobbles like that dont happen by default, it takes additional work to add those. Thats just his style. Like radroach has his super exaggerated hard and fast styleYeah I wonder if it's hard for him to animate, or if it's simply his design choice. Maybe he doesn't even notice that's it's happening or is the nature of the models.
I'd say it's his design choice, it certainly doesn't detract from his work, but once you see it, you can't unsee it...
I appreciate the insight & agree that it doesn't detract from the quality or enjoyable nature of the animation. It's just like Grumpy101 said that you always notice it in his work, but it's fine if that's his preferred animation style.Definitely a design choice... wobbles like that dont happen by default, it takes additional work to add those. Thats just his style. Like radroach has his super exaggerated hard and fast style
both of their styles look goofy at times if Im being honest but I dont mind