5.00 star(s) 4 Votes

nattie.ivanova

New Member
Feb 8, 2018
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So er I did a thing, rendered Gotham Threesome in native 4k with a small cloth removal on catwomans chest, took me about 15 days non stop and err Im not sure how I feel about it. It definitely turned out much cleaner than the upscaled versions as well as I ran flowframes on the images to convert it into 60fps, both videos are here.
Now I only wish Nyl would release all his Sindel blend files... I want them in native 4k..
 
Last edited:

StickyJammedPotato

Active Member
Aug 10, 2020
506
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So er I did a thing, rendered Gotham Threesome in native 4k with a small cloth removal on catwomans chest, took me about 15 days non stop and err Im not sure how I feel about it. It definitely turned out much cleaner than the upscaled versions as well as I ran flowframes on the images to convert it into 60fps, both videos are here.
Now I only wish Nyl would release all his Sindel blend files... I want them in native 4k..
How did you do the cloth removal?
 

Ohnoes123

Well-Known Member
Nov 17, 2020
1,084
1,373
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So er I did a thing, rendered Gotham Threesome in native 4k with a small cloth removal on catwomans chest, took me about 15 days non stop and err Im not sure how I feel about it. It definitely turned out much cleaner than the upscaled versions as well as I ran flowframes on the images to convert it into 60fps, both videos are here.
Now I only wish Nyl would release all his Sindel blend files... I want them in native 4k..
Wow thats awesome, i was always wondering if switching the girls around with different models is possible and not just removing clothes
 
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nattie.ivanova

New Member
Feb 8, 2018
11
39
44
full re-render requires complete blend file, you just turn off cloth layer, but if there was no textures under, that might needed extra time

but yeah, re-rendering full animation for 2 weeks just to remove one piece of clothing, that's impressive, 4k nowm too
Looks very nice, I don't remember if anyone has done something like this before, gj

I wonder if it was possible to make all of them naked? :unsure:
bcs some models don't have textures under the clothing (I saw models like this, not Rigid's)
Thank you and correct, I tried it with PG and tried removing her clothes and she showed up bare skin in viewport but she went transparent during render. Although I fully think this possible to do but I am not even a novice at blender. I think Rigid set up some scripts to disable parts of skin during render and I cant figure out where and what it is.
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Aug 10, 2020
413
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So er I did a thing, rendered Gotham Threesome in native 4k with a small cloth removal on catwomans chest, took me about 15 days non stop and err Im not sure how I feel about it. It definitely turned out much cleaner than the upscaled versions as well as I ran flowframes on the images to convert it into 60fps, both videos are here.
Now I only wish Nyl would release all his Sindel blend files... I want them in native 4k..
Love the 4k render, thank you
 

O'jisan

Member
Oct 9, 2018
241
1,028
273
So er I did a thing, rendered Gotham Threesome in native 4k with a small cloth removal on catwomans chest, took me about 15 days non stop and err Im not sure how I feel about it. It definitely turned out much cleaner than the upscaled versions as well as I ran flowframes on the images to convert it into 60fps, both videos are here.
Now I only wish Nyl would release all his Sindel blend files... I want them in native 4k..
'Effing Brilliant (and I'm not even into Futa ...) Thank you!
 

Yustu

Member
May 22, 2018
258
464
228
Disable `Hide: PG_Boots` this mask also hides other parts (hands, upper chest etc.) and that's why it's so important to name sh@#$ correctly (no complaint thought on my end). Of course there are keys for visibility that also has to be either cleared or muted in dope sheet.
Here is some r&d for blender with different outfit, hair and n@k3d.

rgd_524_mod-01.png

Update:
Corrected ear and in 4k:

rgd_4k-01.png

Last update in spirit of r&d by swapping Clair in place of CW:

rgd_clair_4k.png
 
Last edited:

Ohnoes123

Well-Known Member
Nov 17, 2020
1,084
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Disable `Hide: PG_Boots` this mask also hides other parts (hands, upper chest etc.) and that's why it's so important to name sh@#$ correctly (no complaint thought on my end). Of course there are keys for visibility that also has to be either cleared or muted in dope sheet.
Here is some r&d for blender with different outfit, hair and n@k3d.

View attachment 2560957

Update:
Corrected ear and in 4k:

View attachment 2560974

Last update in spirit of r&d by swapping Clair in place of CW:

View attachment 2561038
Hmm, How long would it take to render the whole animation with different models?
 

StaLove

Newbie
Feb 19, 2019
27
81
157
That animation could have been much better imo if all of em would be bare naked. I didn't even know you could do that with already rendered materials. Amazing stuff guys!
 
Aug 10, 2020
413
599
226
Disable `Hide: PG_Boots` this mask also hides other parts (hands, upper chest etc.) and that's why it's so important to name sh@#$ correctly (no complaint thought on my end). Of course there are keys for visibility that also has to be either cleared or muted in dope sheet.
Here is some r&d for blender with different outfit, hair and n@k3d.

View attachment 2560957

Update:
Corrected ear and in 4k:

View attachment 2560974

Last update in spirit of r&d by swapping Clair in place of CW:

View attachment 2561038
Wow awesome stuff, specially the Claire swap ! You think you could put Ada fucking ? Or else
 

Yustu

Member
May 22, 2018
258
464
228
Re-rendering is possible but, at least to me, main problem is time. I use PC for work and main reason why I did this was that a) learning blender b) testing new GPU that has coil-whine and will most likely return it or sell.

How long those render takes on my end:

50sec 1080
1m 03s 4k

1m 05s (65s) 4k ada

1m 33s (93s) 4k ada frame 2257

1m 13s (73s) 4k ada frame 2484

1m 38s (98s) 4k ada frame 2127
So the whole thing (IIRC there is around 5k frames) would take me 4.5 day non stop.

Some additional renders with Ada swap and hot-dog re-attached (that's why difference in textures, no texture work, just swapped models on both Ada and Clair):


rgd_02_ada-01-frame-524.png rgd_02_ada-01-frame-529.png rgd_02_ada-01-frame-2127.png rgd_02_ada-01-frame-2257.png rgd_02_ada-01-frame-2484.png
 
Aug 10, 2020
413
599
226
Re-rendering is possible but, at least to me, main problem is time. I use PC for work and main reason why I did this was that a) learning blender b) testing new GPU that has coil-whine and will most likely return it or sell.

How long those render takes on my end:



So the whole thing (IIRC there is around 5k frames) would take me 4.5 day non stop.

Some additional renders with Ada swap and hot-dog re-attached (that's why difference in textures, no texture work, just swapped models on both Ada and Clair):


View attachment 2563505 View attachment 2563506 View attachment 2563507 View attachment 2563508 View attachment 2563509
Send them to me, I'll use my PC to render them in 4k, no problem
 

Ohnoes123

Well-Known Member
Nov 17, 2020
1,084
1,373
287
Re-rendering is possible but, at least to me, main problem is time. I use PC for work and main reason why I did this was that a) learning blender b) testing new GPU that has coil-whine and will most likely return it or sell.

How long those render takes on my end:



So the whole thing (IIRC there is around 5k frames) would take me 4.5 day non stop.

Some additional renders with Ada swap and hot-dog re-attached (that's why difference in textures, no texture work, just swapped models on both Ada and Clair):


View attachment 2563505 View attachment 2563506 View attachment 2563507 View attachment 2563508 View attachment 2563509
Are those pubes on the claire model lol , looks nice
 

Yustu

Member
May 22, 2018
258
464
228
Yes, added those while r&d "non destructive" and fast way of moving around pubes across different mode, WIP.

Blend file with Clair, Ada, WW, CW and PG:

NOTE:
- cages are not bound to Ada or Clair
- pubes on Clair has to be hidden / deleted (separate geometry, projection don't work correctly)
- Ada will explode in the middle of the animation, has to be hidden (dunno if this happened with WW also)
- Ada Clair skin is not touched so some work has to be done there, I guess, for it to look better
- shapekeys on Clair for butt has to be transferred from CW (didn't checked, maybe those are present in Clair model so just copy keys)
- hot-dog on Ada has to be corrected (some poking visible) and material adjusted accordingly
 

Ohnoes123

Well-Known Member
Nov 17, 2020
1,084
1,373
287
Yes, added those while r&d "non destructive" and fast way of moving around pubes across different mode, WIP.

Blend file with Clair, Ada, WW, CW and PG: Pixeldrain

NOTE:
- cages are not bound to Ada or Clair
- pubes on Clair has to be hidden / deleted (separate geometry, projection don't work correctly)
- Ada will explode in the middle of the animation, has to be hidden (dunno if this happened with WW also)
- Ada Clair skin is not touched so some work has to be done there, I guess, for it to look better
- shapekeys on Clair for butt has to be transferred from CW (didn't checked, maybe those are present in Clair model so just copy keys)
- hot-dog on Ada has to be corrected (some poking visible) and material adjusted accordingly
Awesome, did rigid3d ever share his witcher models? I am curious as to see how they would look in place of catwoman etc,

Also harley quinn lol
 

Yustu

Member
May 22, 2018
258
464
228
I only have Tris but IIRC there was more models that he shared.
File that I have is corrupted it does have textures packed in but Blender cant unpack it or access or append from different blend file dunno what's the problem.
The model Rigid3D used is modified version of boop's Triss Merigold so did used that and some textures worked out (no more pink everywhere) but some didn't.

Anyway here is pix:

rgd_03_Trish.png
 

Oppai3Dporn1990

Engaged Member
May 1, 2020
2,113
34,126
678


Hey fellers. Sorry for the little delay on things. I realized I was getting close to finishing this section of the Panam animation, so I decided to focus some more time on it. At this rate, I’ll probably have this scene rendered and sounded before I start making the Sheva x Jill image set.
The titjob scene here is very close to being finished. Just need to do lighting, animate the faces and maybe add a short cum simulation at the end. Though, the cum detail is less likely because fluid sims are impossible.


 
5.00 star(s) 4 Votes