There is still no Cleo sex, sooo...When here gonna be impregnation and pregnancy?
There is still no Cleo sex, sooo...When here gonna be impregnation and pregnancy?
It's a problem that's been created by the use of exactly one "archive.rpa" for the entirety of the game's assets. It's relatively secure against code snooping, but makes updating with smaller patch downloads essentially impossible since everything is in that one file. That single RPA accounts for literally 97% of the game's total size, and only saves a little over 100 mb from the unpacked versions. Scripts only account for about 10mb of that, images and videos are about 4gb.I haven't played this game in a long time, but I see it's approaching 5 GB. I would like to suggest either starting a Part 2 (or II) or posting an option for downloading chapter updates rather than the full game each update.
"But the way the game is currently designed, that would take too much work to do."It's a problem that's been created by the use of exactly one "archive.rpa" for the entirety of the game's assets. It's relatively secure against code snooping, but makes updating with smaller patch downloads essentially impossible since everything is in that one file. That single RPA accounts for literally 97% of the game's total size, and only saves a little over 100 mb from the unpacked versions. Scripts only account for about 10mb of that, images and videos are about 4gb.
I wish the dev would break the game into a scripts RPA and individual character/location asset RPAs. That would let them release patch files with a scripts rpa and whatever characters have new content instead of making people download a massive archive every single update.
But the way the game is currently designed, that would take too much work to do. There are currently over 4000 image renders dumped unsorted into archive.rpa/images. As far as I can tell, making the game patchable would require re-sorting 4000 files. Not a small task.
^this. switching to a per character or per update file system would allow cleaner updates."But the way the game is currently designed, that would take too much work to do."
Why would you need to re-sort anything? I'm not familiar with the code used here, but I can't imagine why all the old code can't look where it's always looked, while the New code points to the new archives just you described, how hard is it to call Archive2.rpa instead of Archive.rpa.
If it is a case of individual blocks in the archive then a search/replace could change the current archive called to archive/old, with new blocks being archive/v1, archive/v2, archive/v3, etc.
If there isn't any repeatable content in the early part of the game, then broken it into chapter would be fine.I haven't played this game in a long time, but I see it's approaching 5 GB. I would like to suggest either starting a Part 2 (or II) or posting an option for downloading chapter updates rather than the full game each update.
Archive is not necessarily "secure" against code snooping. And I agree with you that it doesn't reduce the size by much.It's a problem that's been created by the use of exactly one "archive.rpa" for the entirety of the game's assets. It's relatively secure against code snooping, but makes updating with smaller patch downloads essentially impossible since everything is in that one file. That single RPA accounts for literally 97% of the game's total size, and only saves a little over 100 mb from the unpacked versions. Scripts only account for about 10mb of that, images and videos are about 4gb.
darn, I must say, congrats! a very clever way to replace text on-the-run, very good, very very good. . . thanks for thisI couldn't find a patch so I made my own. Already submitted to LewdPatcher too. Right click save it to the folder called "game".
NOTE: This patch does NOT change the intro, I was too lazy for that. Just ignore it and play the rest of the game.