algo que me parece curioso es que
los derarolladores de juegos eroge
de estas paginas siempre que
comienzan a ganar dinero hacen
actualizaciones muy cortas y acada
mil años.cuando en teoria
tiene que a ver mas actualizaciones
y mas rapido. pero todos sabemos
que son asi porque de esa manera
obtienen mas dinero en patreon.
el mayor ejemplo son los de
waifu academia y milf city
lanzan actualizaciones cada 8
meses para sacar mas dinero sin
hacer nada
Marca mis palabras. Nunca seré así. Si me toma mucho tiempo publicar una actualización por alguna razón imprevista, pausaré Patreon, pero no veo que eso suceda. Intentaré publicar una gran actualización cada 3-4 meses, siempre. Lo siento si esto es mal español, estoy usando el traductor de Google. No lo sé y español.
nah this is better, sure they might not look western etc but its beats waiting a million years waiting for daz to render a single frame.
had this been made with daz, you would still be at an early part of ch 2 by now
Oh and another thing, daz faces look super stale, basically mannequins, while ive seen honey select characters can show a lot more on their faces
This is true, especially with the animations. I have about 150 animations now, and some are over 30 seconds long. This would take FOREVER to render in Daz and I don't have a $10-20k supercomputer to do that, even if I wanted.
To tell you guys the truth, I originally planned to make this a Daz game, but quickly found out my computer was too potato to render even a halfway decent scene. My computer was slow and I didn't have enough vram to do it. I now have a better PC that can do decent renders, but now that I'm fully invested in HS, I'm glad it happened this way. I like having long cinematic animations and the HS style seems to fit Ripples pretty well.
So lucky for you guys, and me, having a crappy PC when I started has shaped Ripples to what it is today.
You cruel, horrible person.
Those girls need love! They deserve to be loved.
I was just about to type that exact sentence. How cruel...
And funny too...
But it's good that people do that because people usually don't, and that's where a lot of my mistakes and bugs happen since less time is focused on that area. It's a route that's easy to add dialog that shouldn't be there, among other things. He hasn't reported any dialog error or game stopping errors, so I'm happy about that.
Found this game today I really like it, nice girls, nice renders, interesting setting and good writing.
But why, why do DEVs so often not implement the auto-forward button?
I've been going back and forth on this. I really like the minimalistic UI and though most of those buttons and can be triggered by mouse or keyboard, but I am not sure if "auto" has a hotkey. I have been thinking about trying to implement a minimalistic approach to this. Maybe adding little tiny buttons off to the side or have an option in the preferences that will turn these quick menu buttons on. I think what you mean are the quick menu buttons, right? The Load, Save, Quick Save, Auto, and ect text buttons are the bottom of the screen?
Anyways, I've been thinking about this for some time and I will try to implement them back in some way while still keeping my minimalistic style.