Maybe the testers didn’t need that much time to go over the build and share their thoughts. But if their feedback included both technical issues and broader concerns about how the content might be received, that could have led Jestur to make further adjustments. Those changes may have taken time, which would explain delays in the early access rollout for Patreon backers, depending on their tier.
I don’t know if Patreon’s billing system plays any role in how Jestur plans or times his update releases. If it does, only he would be able to say. According to Patreon, creators are charged twice per cycle: once in the evening of the last day of the month and again in the late afternoon of the first day of the next month. Meanwhile, subscribers are either billed monthly based on the day they first subscribed, or the creator can charges their patrons upfront, in which case billing occurs on the first day of each month. I don’t know if this is the case for Jestur’s Patreon model. If that setup has any influence on the release schedule, only Jestur could explain how, although it is certainly possible.
There may also be more personal factors involved. Things like family responsibilities, upcoming summer breaks, or other commitments outside of development could affect the timing. Unless he chooses to talk about it, that remains entirely up to him.
Finally, since Patreon updates for games are usually released progressively based on backer tiers, it is normal for the full rollout to take a few weeks. The public version of the build usually comes last, after all backers have received access.
For more details about Patreon billing and scheduling, check out these sources :
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