misterandy33
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- Jun 27, 2022
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He probably will check if you quote him, but even still he may prefer discord. Also, since the last patch was released 1 month ago, he maybe was already informed of those. Still, inform him if you want, I'm pretty sure he will thank you for that.Jestur I've found a number of variable typos in the phone screens script, at least for v0.5. Should I post them here, send you a DM, or did you fix them already for 0.6?
I would rather fuck her up instead of her route as well.don't want to fuck her route up.
The public release is now available.
Not everyone knows so I'm making a comment here for the people following.
I hope you all enjoy the update!
Jestur I've found a number of variable typos in the phone screens script, at least for v0.5. Should I post them here, send you a DM, or did you fix them already for 0.6?
Yes, it's always sad, but as long as a indie dev of AVN can't live from his work we have to live with "slow" development. But it also has advantages. Most of the time, the time between the next update is so long that when an update is announced, you play through the game again to remind yourself of everything. One plays the AVN a lot more often and in my opinion you have a lot more fun with it.Man, what a good episode, too bad we have to wait for a long time again![]()
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Learn to use this feature:2- I asked the same thing in "The Headmaster" thread. Basically, with both that and this game, every time I move from one update to the next one, I can't skip already read dialogue, which is super annoying. I've been told save data is actually in the "%appdata%\RenPy" folder, so I tried to replace the "persistent" save file there with a backup copy I made from 0.4.6, but nothing changed. Is that that kind of info is actually stored? Any idea/tips on what it could be? I'd just replay the game from scratch making different choices but don't want to read everything again (I know I could just skip everything but I'd miss new stuff and dialogues and I don't want that).
I'm sorry but with that option how I am supposed to know which part is new and which isn't? I'm starting a new game from scratch and I didn't play in one year, how I am supposed to remember which exact choices I made every single time to pick a different one? The game should do that for me and let me skip only already seen text. It works as long as I actually play on the same version, but if I change version the game doesn't seem to remember what I already read anymore and treat everything as "new text". Anything you told me isn't new to me, sorry if I wasn't clear enough but nothing you said is helping with my issue.Learn to use this feature:
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In the options. Works for nearly 90%+ of the games on this site.
It allows you to skip text the game doesn't think you have seen even if you did and just turn it off when you get to the new update part.
As for Appdata should not be touched when you update the game even if you completely download the whole game again for each update so your saves should be usable still unless the dev changes something major.
As for when you copy saves there should always be 2 files you copy. Never 1.
If you are overwriting or using an old save make sure you have it saved with the right name i.e 1.1 or 1.2 for save slot 1 or 2 etc.
Yeah I reread what you had said and I did misunderstand. My bad on that one.I'm sorry but with that option how I am supposed to know which part is new and which isn't? I'm starting a new game from scratch and I didn't play in one year, how I am supposed to remember which exact choices I made every single time to pick a different one? The game should do that for me and let me skip only already seen text. It works as long as I actually play on the same version, but if I change version the game doesn't seem to remember what I already read anymore and treat everything as "new text". Anything you told me isn't new to me, sorry if I wasn't clear enough but nothing you said is helping with my issue.
That's why one of my "minor" goals if ever I win EuroMillions is to support people like Jestur and Caribdis. At least I know the investment would have it's return.Yes, it's always sad, but as long as a indie dev of AVN can't live from his work we have to live with "slow" development. But it also has advantages. Most of the time, the time between the next update is so long that when an update is announced, you play through the game again to remind yourself of everything. One plays the AVN a lot more often and in my opinion you have a lot more fun with it.
Have you tried the 'SKIP AFTER CHOICES' option?I'm sorry but with that option how I am supposed to know which part is new and which isn't? I'm starting a new game from scratch and I didn't play in one year, how I am supposed to remember which exact choices I made every single time to pick a different one? The game should do that for me and let me skip only already seen text. It works as long as I actually play on the same version, but if I change version the game doesn't seem to remember what I already read anymore and treat everything as "new text". Anything you told me isn't new to me, sorry if I wasn't clear enough but nothing you said is helping with my issue.
No problem at all. If there have been changes, I fear it's inevitable. I understand your point is just that I feel like I'm getting this issue for all the games I'm following and I can't exact replay them entirely all the time, so I wanted to know if there is some wrong setting / erasing build / copying save files / whatever else I was doing wrong.Yeah I reread what you had said and I did misunderstand. My bad on that one.
Im pretty sure when 0.5 dropped we all mentioned previous text being made unseen again due to Jestur switching some dialogue up so the game thinks we never read the text.
If you forgot what choices you made to begin with then I don't see the issue in you just playing the game again and reading everything again.
Want to see all variations of a choice just do like everyone else and make multiple split saves that branch and keep 1 save the "true" main save.
Skip after choices just means that the skip function stay activated after a choice you make. If both are set on, the game goes on full skip mode and it never stops skipping, that's not what I'm trying to do. But thanks for the try.Have you tried the 'SKIP AFTER CHOICES' option?
The 'SKIP UNSEEN TEXT' is for those who actually want to make a change in the game.
If you set both of them on, it might do the trick for you. I can't say I've ever tried that though.
Don't you want to skip everything up until you reach new release content? If so, then what I suggested is exactly what you want. You just set it in motion, sit back and wait. Every so often, you would need to stop it to see if you have reached something you haven't played before. If not, make a save there and continue skipping. What could be easier? Skip, stop, save, skip, stop, save, etc. If it goes too far and reaches a choice you haven't seen in some new content, it should stop by itself.Skip after choices just means that the skip function stay activated after a choice you make. If both are set on, the game goes on full skip mode and it never stops skipping, that's not what I'm trying to do. But thanks for the try.
Probably I didn't explain myself well. What I meant is that I want to start a new game with the game skipping only the text I already saw, but not the options/paths I never saw. This is in order to unlock the scene locked in the gallery that I never saw. Just to give an example, in my first game I said yes to Layla about working to the project her, this time I want to say no, but the game doesn't recognize either and doesn't activate the skip function for either (or it activates it for both, if I flag SKIP UNSEEN TEXT). My desired outcome only works if I keep using the same old version of the game where I did the first playthrough. My question was basically "why I'm not able to do it when switching to a new one?" Is there something I'm missing? Isn't this kind of info stored on the "persistent" save file and why it doesn't get passed on the next version? Hopefully it's a bit more clear.Don't you want to skip everything up until you reach new release content? If so, then what I suggested is exactly what you want. You just set it in motion, sit back and wait. Every so often, you would need to stop it to see if you have reached something you haven't played before. If not, make a save there and continue skipping. What could be easier? Skip, stop, save, skip, stop, save, etc. If it goes too far and reaches a choice you haven't seen in some new content, it should stop by itself.
If you want something else, sorry, can't help you.
No, it never stops if SKIP UNSEEN TEXT is flagged. While it doesn't even start if SKIP UNSEEN TEXT is not flagged. That's my issue.If it goes too far and reaches a choice you haven't seen in some new content, it should stop by itself.
If you're on PC you can right click on skip and it will jump ahead to the next decision you have to make. It will also stop at unseen text in between choices. If you've turned off Skip Unseen Text before you right click. So, you can use that to pick the other option during a replay.Probably I didn't explain myself well. What I meant is that I want to start a new game with the game skipping only the text I already saw, but not the options/paths I never saw. This is in order to unlock the scene locked in the gallery that I never saw. Just to give an example, in my first game I said yes to Layla about working to the project her, this time I want to say no, but the game doesn't recognize either and doesn't activate the skip function for either (or it activates it for both, if I flag SKIP UNSEEN TEXT). My desired outcome only works if I keep using the same old version of the game where I did the first playthrough. My question was basically "why I'm not able to do it when switching to a new one?" Is there something I'm missing? Isn't this kind of info stored on the "persistent" save file and why it doesn't get passed on the next version? Hopefully it's a bit more clear.
No, it never stops if SKIP UNSEEN TEXT is flagged. While it doesn't even start if SKIP UNSEEN TEXT is not flagged. That's my issue.
I think this is the issue and what is preventing me to do what I intend. Thank you for the info you provided.Unfortunately, sometimes remakes flag all dialogue as unseen even if they're unchanged from previous builds. And 0.4.6 was a remake.