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Umarius

Member
Game Developer
Jun 10, 2017
243
470
I may have fixed the bug with Yukako's first escape attempt. If anyone is having the bug that keeps Yukako's level 1 escape attempt from working, try downloading this file, and placing in the data folder of the game, with all other maps. Save a copy of the original file just in case this doesn't work, and then replace/overwrite with this one when asked.

- -

Please let me know if this works or not.
 

Rostorman

New Member
Mar 7, 2018
6
7
It would be nice to make the mechanics of the castle arrangement by the player himself and the necessary resources for this. To repel attacks on the castle and their possessions, and not to seduce the whole world is madness, it's better to let there be a piece of depraved territory that needs to be defended and attacked by raids on clean lands
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,513
A little unclear from the description, is the hero in a relationship with the girls from his party and the mc should take them away from him? Or this isn't netori at all?
They have no romance, but the MC feels he owns them.
Because the gods decreed that they will become his wives after they win, as part of his "reward" for defeating the demon king.
This plays a part in the corruption.

actually. I don't remember if it was all 3 girls, or just the first 1 you convert that was gonna be his wife via said arranged marriage.
 
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SezRaipiffar

Member
Sep 14, 2022
142
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View attachment 2465388

Overview:
The Dark Lord has been defeated by the hero and his party. Unfortunately for them, it was discovered that the Dark Lord had hidden a portion of his power, so that someone might find it, and use it to finish what he had started. You are a representative sent by the king to observe and aid the hero's party in their quest to find this hidden power. However, you might have the chance to be something greater.

In Rise of Corruption, you are the villain, and will have the chance to corrupt many characters, and eventually, the world. While there is combat, that is not the focus of the game. Instead, the focus is on slowly corrupting the characters and the world, and observing the changes that occur through each step until you have fully corrupted them.
Thread Updated: 2023-06-13
Release Date: 2023-06-13
Developer: Umarius -
Censored: No
Version: 0.1.3
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win
: - - MEGA - WORKUPLOAD
Linux: - - MEGA - WORKUPLOAD
Mac: - - MEGA -
WORKUPLOAD

Other: Compressed*

Extras:
German Translation*
* This unofficial port/version is not released by the developer, download at your own risk.


View attachment 2465410 View attachment 2465412 View attachment 2465413 View attachment 2555641 View attachment 2555642 View attachment 2633977 View attachment 2633979 View attachment 2633980 View attachment 2694922
i vaguely recall reading about cheats on patreon
too bad i heard about that AFTER i played through it with the aid of a saveeditor

i dont remember there being a console or anything
so..is there a item/object/event that i cna interact with, to utilize cheats?
 

Umarius

Member
Game Developer
Jun 10, 2017
243
470
They have no romance, but the MC feels he owns them.
Because the gods decreed that they will become his wives after they win, as part of his "reward" for defeating the demon king.
This plays a part in the corruption.

actually. I don't remember if it was all 3 girls, or just the first 1 you convert that was gonna be his wife via said arranged marriage.
It was just Misaki that was promised to Romanos, but his ego led him to treat the other two like they were his property and were less than him regardless.

i vaguely recall reading about cheats on patreon
too bad i heard about that AFTER i played through it with the aid of a saveeditor

i dont remember there being a console or anything
so..is there a item/object/event that i cna interact with, to utilize cheats?
The cheat codes can be used in the converted storage room (the room with the beds and potions) by interacting with the altar.
 

Float_Fish

Member
May 11, 2022
346
92
Are you far enough in development to wright up a roadmap of how the game is going to go? Also a couple minor suggestions;
1) When dealing with monsters that are stubbornly refusing to serve to the point of being put down by the player, have them suffer the humiliation of being forced to serve by assimilation of their soul and/or powers into the player and/or the members of his faithful harem. Kind of like Dominance from "Castlevania: Aria of Sorrow" and "Castlevania: Dawn of Sorrow," where you have the chance to assimilate the soul of slain enemies to use their power as your own.
2) I don't know if you've heard/played these before, but I would suggest looking through Leaf Geometry's Sequel series of games for study references to help improve your own work. They have incredibly well put together characters and story, with decent scenes to go along with it. The artistic references though are quite different from yours though, being both drawn CGs (instead of models) and having character designs that are close to being chibi in nature (I had to take a moment to register that the scenes weren't pedophilia, though a couple characters do have child like figures throughout the games). If I wasn't concerned about the social execution of speaking publicly about these kinds of game, I would be crying to the heavens for how good those games are, even having engaging post-game content. Most of Leaf Geometry's games have been posted here on f95zone, so it won't be hard to find quality copies. If you do try playing through the Sequel series, don't be ashamed if you wind up save editing your party into godhood, the final boss of the first game in the series is a bitch to put down, even with god hacked characters.
 

Umarius

Member
Game Developer
Jun 10, 2017
243
470
Are you far enough in development to wright up a roadmap of how the game is going to go? Also a couple minor suggestions;
1) When dealing with monsters that are stubbornly refusing to serve to the point of being put down by the player, have them suffer the humiliation of being forced to serve by assimilation of their soul and/or powers into the player and/or the members of his faithful harem. Kind of like Dominance from "Castlevania: Aria of Sorrow" and "Castlevania: Dawn of Sorrow," where you have the chance to assimilate the soul of slain enemies to use their power as your own.
2) I don't know if you've heard/played these before, but I would suggest looking through Leaf Geometry's Sequel series of games for study references to help improve your own work. They have incredibly well put together characters and story, with decent scenes to go along with it. The artistic references though are quite different from yours though, being both drawn CGs (instead of models) and having character designs that are close to being chibi in nature (I had to take a moment to register that the scenes weren't pedophilia, though a couple characters do have child like figures throughout the games). If I wasn't concerned about the social execution of speaking publicly about these kinds of game, I would be crying to the heavens for how good those games are, even having engaging post-game content. Most of Leaf Geometry's games have been posted here on f95zone, so it won't be hard to find quality copies. If you do try playing through the Sequel series, don't be ashamed if you wind up save editing your party into godhood, the final boss of the first game in the series is a bitch to put down, even with god hacked characters.
I more or less know what I want to do with the rest of the game for development, including how many characters will be corrupted. There are a few things here and there that I'm uncertain of, or will let patrons decide the specifics. The plans for the last third of the game isn't as specific as the rest, since enough might change before I get to that part to make those parts also change from what I have currently planned, and I don't want my plans to be too rigid to the point it would harm the game's quality. Once V0.1.4 is out, I can give more details on how development is going to go up until the update after Yukako and Rina are fully corrupted, and maybe a little after that.

As for your suggestions.
1. That does sound like an interesting idea. I don't know if I'll do something exactly like that, but when dealing with demons/monsters that don't submit (like Eistos) I do want to give players the option to humiliate them/set an example.

2. I haven't heard of those games before, but I'll see if they could be used as a good reference when I have the time to.
 

Float_Fish

Member
May 11, 2022
346
92
I more or less know what I want to do with the rest of the game for development, including how many characters will be corrupted. There are a few things here and there that I'm uncertain of, or will let patrons decide the specifics. The plans for the last third of the game isn't as specific as the rest, since enough might change before I get to that part to make those parts also change from what I have currently planned, and I don't want my plans to be too rigid to the point it would harm the game's quality. Once V0.1.4 is out, I can give more details on how development is going to go up until the update after Yukako and Rina are fully corrupted, and maybe a little after that.

As for your suggestions.
1. That does sound like an interesting idea. I don't know if I'll do something exactly like that, but when dealing with demons/monsters that don't submit (like Eistos) I do want to give players the option to humiliate them/set an example.

2. I haven't heard of those games before, but I'll see if they could be used as a good reference when I have the time to.
Just to note about the Sequel series is that it is mostly, if not exclusively femdom, there is also usually a femboy in the mix of characters to have scenes with, though there is an option to skip the femboy scenes. Some of the femdom scenes you might be able to take inspiration for future scenes in this game. There are two outliers in regard to the series as well;
1) Asylum, where you play as a female character that, much like most of the characters in that installment, has amnesia thanks to the unique place they wound up finding themselves in.
2) L. Depth, while it doesn't have the perfuse of "Sequel" like the rest of the series, it looks like there is enough evidence to imply that it is in the same universe. Also it is the only horror game I've found in Leaf Geometry's catalogue of games, with your character exploring the nightmare haunted realm outside the safety of the house that the player and two shear contrasting half-demon sisters (The youngest is a tall boxum babe, with a set of scenes involving the player being held inside of her dress as she walks around the house, while the elder is a loli, supposedly because of her wishing to prioritize another aspect of herself over the development of her body) reside, in the hopes of escaping the nightmare once and for all. I had issues playing this one for the longest time due to the player menu not working properly for some reason.
 

Hklmn

Member
May 12, 2019
425
67
All settlements start with a compliance of 0. All quests/events in the settlements and the events with misaki in the war room that involves taking the girls to the settlements to further corrupt them are all supposed to raise the compliance by 1 point in the current version. Taking the settlements by leading your army also gains 1 compliance point for that settlement.
By getting the supplies, I mean threatening/killing the shop owner to supply your forces in the watchtower.
The banker tells you to make your choice by sending him the gold or not. The quest journal for the quest should give a hint as to where to find the gold. If you want the answer right now:
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Telind and Vlester's compliance content isn't complete yet, and both can only make their populations slightly more accepting of the player. In the current version, Telind needs 2 compliance points to make the population more accepting, and Vlester needs 3.


Yes. By initial, I mean the first encounters from before the player becomes the Dark Lord. I probably won't change the later combat encounters too much aside from more balancing to make them end quicker.
what is this quest Initial compliance quest for Telind ? and i can't find the coint
 

bkvodycb

Newbie
Mar 9, 2017
22
9
I may have fixed the bug with Yukako's first escape attempt. If anyone is having the bug that keeps Yukako's level 1 escape attempt from working, try downloading this file, and placing in the data folder of the game, with all other maps. Save a copy of the original file just in case this doesn't work, and then replace/overwrite with this one when asked.

- -

Please let me know if this works or not.
Can confirm this fixed it for me.
 
Mar 13, 2023
88
12
I second this issue, that's why I chose linux version.

As for your problem with native client, you got this error only when starting game or it appears even if you try change some options too? (like decreasing volume or on/off dash)
As of the 1.2 version, changing options did not affect the outcome.

Windows ver was an accidental download, and since I already had it there I tried it to no avail after linux ver didn't work.
 
Mar 13, 2023
88
12
Running it from the start file "Game" still doesn't work for me, same issue as before. However, turns out that the "nw" file will play it just fine.
 

Umarius

Member
Game Developer
Jun 10, 2017
243
470
what is this quest Initial compliance quest for Telind ? and i can't find the coint
The initial compliance quest for Telind can be started in it's watchtower.

are these models made in blender?
The models of he firs 3 grils were made in Koikatsu, and imported over to Koikatsu Sunshine. Every girl you will meet in the future after the first 3 have been made entirely in Koikatsu Sunshine.
 

Umarius

Member
Game Developer
Jun 10, 2017
243
470
For those that have wanted animations for scenes in the game, there is a public post on my patreon with the details on the state of being able to add them into the game.


Also, not mentioned in the patreon post, but for people that have wanted sex sounds and moans, I did find sex sounds to use in the game. Once I find moans I can use, I'll start adding those two things into the game.
 

Float_Fish

Member
May 11, 2022
346
92
For those that have wanted animations for scenes in the game, there is a public post on my patreon with the details on the state of being able to add them into the game.


Also, not mentioned in the patreon post, but for people that have wanted sex sounds and moans, I did find sex sounds to use in the game. Once I find moans I can use, I'll start adding those two things into the game.
The animations good, given it is an early attempt with a PC that is barely able to handle it before it starts dying on you, one criticism is that the animation has a mild jitter when looping, you should make sure that the beginning and "end poses" of a looping animation are the exact same. I'm taking Game Design in my college, and one of the first things that was taught when working in the animation course is to have the same frame at the end as you do at the start when working on a looping animation, it is easy to forget, but it makes a surprising difference to the feel of an animation when the jitter of the animation going back to start is cleared up by already having the start at the end of the animation, as having the "end poses" of an animation being a default position will make it easier to transition to another animation if it has the same "end poses", regardless of going from one looping animation to another (like for going from one position to another during the scenes), or to a one time animation (like for going from a standing pose to an attacking pose in a fighting games). An easy animation tip is having a few "key poses" in the animation you want it to be at, and work to smooth out the animation path to said pose; an easy example is a walking animation, the feet are moving in circularly motion from each other at an 180 degree offset, and you move the feet in 90 degree increments for each pose, leading you to have 5 "key poses" in the animation (5 is generally a good number of "key poses" to have for an animation, 2 of which are the "end poses" that would be copies of each other), making sure that the rest of the model is appropriately adjusted to each of these poses (you can save and close the software at this point if you're PC starts overheating, or you are getting tire as you have made the most important step), at which point you just need to smooth it out so that you don't have any clipping on its way from pose to pose (this is the simplest of the steps as the "key poses" in the animation have already locked what the over arching motion is going to be). A good cheat when animating the same scene is just to decrease/increase the iterations/time on the animation and make subtle changes to change the intensity of animation, if you are going from one animation to another animation that has a different "end poses" to the prior, copy the "end poses" from both animations to a new transition animation that way you will only need to make minor adjustments, and/or even a key point, to make the animation, this animation only needs to fire once for the transition, so it doesn't need to be that long or detailed amount of poses.

While personally CG models are better in motion, I feel that you shouldn't sacrifice unnecessary amounts time to get animations working, if working the animations is severely impacting your work load/time, you don't have to do all that work if you don't need to do it at the time, the stills work well enough as placeholders if you are going to make it animated in the future, you could work on the animations for updates that are not going to be that big of a change to the story/gameplay, such as bug fixes. Just try not to kill your PC in the process of doing the animations.
 

Umarius

Member
Game Developer
Jun 10, 2017
243
470
The animations good, given it is an early attempt with a PC that is barely able to handle it before it starts dying on you, one criticism is that the animation has a mild jitter when looping, you should make sure that the beginning and "end poses" of a looping animation are the exact same. I'm taking Game Design in my college, and one of the first things that was taught when working in the animation course is to have the same frame at the end as you do at the start when working on a looping animation, it is easy to forget, but it makes a surprising difference to the feel of an animation when the jitter of the animation going back to start is cleared up by already having the start at the end of the animation, as having the "end poses" of an animation being a default position will make it easier to transition to another animation if it has the same "end poses", regardless of going from one looping animation to another (like for going from one position to another during the scenes), or to a one time animation (like for going from a standing pose to an attacking pose in a fighting games). An easy animation tip is having a few "key poses" in the animation you want it to be at, and work to smooth out the animation path to said pose; an easy example is a walking animation, the feet are moving in circularly motion from each other at an 180 degree offset, and you move the feet in 90 degree increments for each pose, leading you to have 5 "key poses" in the animation (5 is generally a good number of "key poses" to have for an animation, 2 of which are the "end poses" that would be copies of each other), making sure that the rest of the model is appropriately adjusted to each of these poses (you can save and close the software at this point if you're PC starts overheating, or you are getting tire as you have made the most important step), at which point you just need to smooth it out so that you don't have any clipping on its way from pose to pose (this is the simplest of the steps as the "key poses" in the animation have already locked what the over arching motion is going to be). A good cheat when animating the same scene is just to decrease/increase the iterations/time on the animation and make subtle changes to change the intensity of animation, if you are going from one animation to another animation that has a different "end poses" to the prior, copy the "end poses" from both animations to a new transition animation that way you will only need to make minor adjustments, and/or even a key point, to make the animation, this animation only needs to fire once for the transition, so it doesn't need to be that long or detailed amount of poses.

While personally CG models are better in motion, I feel that you shouldn't sacrifice unnecessary amounts time to get animations working, if working the animations is severely impacting your work load/time, you don't have to do all that work if you don't need to do it at the time, the stills work well enough as placeholders if you are going to make it animated in the future, you could work on the animations for updates that are not going to be that big of a change to the story/gameplay, such as bug fixes. Just try not to kill your PC in the process of doing the animations.
Thanks for the tips, I'll try to learn what I can from them. Especially when I can have a computer that can handle testing/learning from them for longer periods of time.

Like I said in the post, the animation I made for the post was just to show that it is possible for me to get animations in the game, but I'm going to wait until I don't have to worry about potentially killing my pc before I start animating full scenes for the game.

As for development time taken up from animations, that is something that I will have to wait and see. If I get to a point where I can drop certain obligations by the time I can upgrade my pc, I can focus more time on animations without increasing overall time between updates. If not, I'll see if there is a good compromise between animations and development time, or if there is a clear preference between longer development time for animations, or more consistent updates.
 

Float_Fish

Member
May 11, 2022
346
92
Thanks for the tips, I'll try to learn what I can from them. Especially when I can have a computer that can handle testing/learning from them for longer periods of time.

Like I said in the post, the animation I made for the post was just to show that it is possible for me to get animations in the game, but I'm going to wait until I don't have to worry about potentially killing my pc before I start animating full scenes for the game.

As for development time taken up from animations, that is something that I will have to wait and see. If I get to a point where I can drop certain obligations by the time I can upgrade my pc, I can focus more time on animations without increasing overall time between updates. If not, I'll see if there is a good compromise between animations and development time, or if there is a clear preference between longer development time for animations, or more consistent updates.
That is no problem, take the time you need. Considering what you have made so far with the CG models, it is impressive work to say the least (I've seen CG models that are so bad, even by groups that have way too much money to throw around, that the uncanny valley is all I can see throughout the finish product), even if having the stills means we can see the innate imperfections that come with working with CG models (the coloration personally feels off, can't say how exactly, and there are points of intersection between models that can only clip through each other rather than forming around each other, i.e. paizuri's have the dick clipping between the boobs, instead of the boobs forming around the dick).
 
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NewAssInTown

Newbie
May 27, 2023
31
47
Game just doesn't launch. Process shows up for a second and then disappears. No errors, no nothing.

Windows version.

I totally understand that just by message it's impossible to say why, but... should there be logs somewhere that I could attach or smth?
 
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3.80 star(s) 42 Votes