Was excited to see this progress when it first dropped a few years ago, since corruption games with actual physical changes are just getting rarer for some weird reason and because since it featured a complete transformation day 1 (or the update after?), I thought it would progress quickly and feature a lot of transformations.
Now, years and tons of updates later, I'm kinda disappointed. I would mainly try updates that would feature new "full corruptions", and not only are those few and very far between, the actual final forms are all kinda... samey. Hair + pupils changes color, proportions changes to the same kind of figure, and new outfit that's always very similar to the others. I do appreciate that all the womb tattoos have a different design though, and I do prefer the newer full corruptions (Erina and Hikari) to the older ones, but I would still, personally, prefer if the final forms were a little bit more wild, or that the similitudes would warrant a bigger amount of them.
This is something that I'm working on a solution to. The main reason full corruption designs look similar is mainly due to the limitations koikatsu has when it comes to making designs like this that both look good, and are unique. I've been developing a potential replacement for koikatsu's art, which would allow for better and more unique designs, more variety in sex scenes, no clipping or texture stretching/tearing in character designs, sex scenes, and animations, and a few other benefits that are impossible to have in koikatsu. Progress is going well on this, and while it might be some time before it is ready for me to make public, and use in-game, it is promising. There has been a survey up on on my patreon and subscribestar pages asking people what they would like to see in potential design changes for past and future pre and full corruption forms as well to help with this potential art replacement and potential new character designs. I do intend to fix this issue of full corruption designs looking similar, and I can say that Maiko's full corruption form will stand out from other fully corrupted character designs.
On both previous and this version game seems to sometimes shit itself when entering 2nd floor of player castle - after transitioning from another floor, the screen stays black. When this happens, escape menu still works, so it is possible to save or quit to menu.
Can send a blackscreen save later, if needed.
Post your save, and I'll see if I can find the issue.
Well, I have a big issue with the 3.2 updates Erina guest. "Speak to Erina in Hypatias religous map" is the most vaguest of hints ever. Where is she? I have searched all church locations and maps and she is nowhere to be found. Is it because I am playing the 3.3 version? And well to be honest most of the guest informations are kinda bad. They should be far more informative or at the very least update correctly. I do not like that the quest screen has still quests active that are fully done. Ayumi's favor for example is stil lthere and has been since the quest was created even though I have talked to her and seen the reward.
The Hypatia religious map is in the same realm as the war room, where Erina showed you those crystals resembling the map of Zeretheon that would give you power from worship. That was Zeretheon's religious map, and Hypatia's religious map is in another section you can go to by heading to the top section of Zeretheon's religious map.
The issues with the quest journal you mentioned are a mix of errors on my part, and engine limitations. For example, with the Ayumi's favor example you mentioned, once that quest was first released, the section where the quest ends had a typo in the command to mark the quest as completed in the journal, which left it in the journal for a lot of players. This is fixed now, and players that have completed the quest after the fix was made have the quest journal properly mark the quest as completed. Engine limitations with the way RPG maker works prevents existing saves from getting the fixes to the quest journal without reloading, and playing through that content again. This is partly why the progress tracker room exists, since that gives more detail than the quest log, and is more reliable when it comes to figuring out where you are and need to go in quests, and marking them as completed. The quest journal will be functioning properly by the end of development as I fix all reported issues encountered with it, but due to the way RPG maker and its plugins work, not all fixes can be given to all saves at the moment.