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Dante696969

Member
Donor
Sep 10, 2017
341
845
Nope, I have literally 2D game as my signature (Rise of the White Flower) but I'm also a fan of What a Legend! and I like such titles like Our Red String, etc.

Who said it was? You're the one who replied to it. When I've written it, your excuse was that it was released in December to which I've replied that it still doesn't explain the low amount of content. What explains it is that you're doing 2 games at the same time to earn more money, whether it will work time will tell.

Styles are very similar but since the setting is completely different, characters look differently too. But assuming it's true, you could always make one artist do backgrounds or secondary characters and the other the rest. As for me being a nobody, on this forum you're pretty much the same nobody as me. But you're right that I have no right to tell you what to do (duh), I'm just giving my opinion about your games. Your responses to any criticism (e.g. the fake choices one) shows a lot about your character though.

As for your game selling 17k copies, it's for a completed game that has slightly more than 300 images, plus porn sells. On PS5 a guy has over 250k GBP with a game about beaver stroking:
so your sales don't surprise me.
Bro def has a mental illness to type all this out
 

Malkavian

Newbie
Jun 8, 2017
46
80
Interesting, but I don't quite understand what it means in the context of a game.
Can you elaborate a bit more? Maybe show an example so I can understand it better.
Quality of Life is used to talk about features which really do not change the game, but make it more convenient for the player. In rpg games, a "Take All" button in inventories for example is QoL, because it just saves a bunch of clicks without actually making the game easier.
 
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