Man, sometimes the choices in this game bug me. Like, often they're fine and make sense but sometimes it's like... i wouldn't go with any of those options. Like the latest one, guard/greens/barbarians... why not all 3 as different units within the legion? The guard unit can harass on the flanks or be sent on sabotage missions, train the green newbies into the bulk of the legion and bring the barbarians in to be a blunt hammer to throw at certain things... it just seems like a bad idea to not take what help is on offer but i get it, it's a game, the dev is limited in how many variables they can write/code for but it leads to a natural situation of trying to guess where the dev is going with these choices rather than considering the choices themselves. I can see the variables in the writing, barbarians will take out some key figure out but then they'll cause problems with not being trained for fighting in rank and file leading to probably flanking issues, the greens will buckle at some point, the guard probably make the most sense but no doubt they're need for retraining will cause something else to become a problem that wouldn't for the other two.
I dunno, i'm not really bitching about it, it's just one of those observations i've made as this game goes on and experience teaches me the game's formula, three choices will beget three variants each with a boon and loss in some future content and instead of really considering the story i'm just trying to figure out where Necro might go with things.