Also, I am sure everyone noticed, there are multiple types of answers you can give to characters. Blue - somewhat friendly. Yellow - sarcastic/I don't care. Black - Aggressive/Outright don't give a shit. Pink - Love route. I'm hoping the game is keeping track of these for me? As in, there was this time I met, I believe the Thief character - Labash(probably his name was?) and chose Black answer - as in I don't care. Then the game kept on bringing the character back and offering me even Pink route answers. At which point I was kind of shocked, to be honest. I understand that we want to sex everything. But, if a player chooses to outright be cold/mean/aggressive towards a character REPEATEDLY, then, SURELY, there is a reason not to force at least the PINK route of that character on the player. Just something I was thinking about, but it was something that bugged me, since otherwise there is VERY LITTLE point of choosing any answer of any character, just a simple "DO YOU WANT SEX/NOT" conversations then. Which is a great shame, since the normal exchanges between characters - about their families, homelands, motivations - are all very interesting on their own. As such, I just wanted to point this whole thing out as a piece of feedback. I think the choices in conversations should matter and the game shouldn't be too pushy with sex in cases where the player clearly had only bad interactions with the character, let's say.
P.S. Not to mention that the thief I brought in with my example literally tried to kill Eleanor, so it was very weird for the game to push him as a romance interest to begin with.