I didn't follow the whole discussion that lead you to post this. I searched the thread because I was having a problem with the game not working using the APK in the original post... It would load the splash screen/background (no audio) and then never do anything else.Try this build here, I think I managed to fix it.
This part needs a bit of reworking but the countdown is there pretty much just to acess one bad ending. You can simply ignore it by not using the sleep mechanic and proceeding with the story.I'm a bit confused about the countdown to the next payment mechanic seeing as you don't need the money pretty quickly. Or having the wizard outfit unlocked before it gets made for you.
It is the perks of working on the game as we go and abandoning some things along the way. There are quite a few things, like the outfits being open from the beggining for example, that we will eventually fix as we approach the more final version of the game.I'm a bit confused about the countdown to the next payment mechanic seeing as you don't need the money pretty quickly. Or having the wizard outfit unlocked before it gets made for you.
Cool. thanks for the reply.It is the perks of working on the game as we go and abandoning some things along the way. There are quite a few things, like the outfits being open from the beggining for example, that we will eventually fix as we approach the more final version of the game.
Not sure, I never added controller support to a game before. But I imagine it's as simple as adding a check for the proper buttons. I'll take a look, but I'll not add controller support for the menus though, that would take a whole lot of extra work that I'm not willing to do until we arrive at a final version of the game.I'm not far in at all, but I just wanted to say it'd be nice if the game could get controller support on android at some point. I prefer to play with my XBox controller which works fine in RPGM, RenPy and most Play Store games, but I'm guessing Unity games need some kind of plugin to make them compatible?
We have no plans for it during the main game for now. But it's probably something that is going to be mentioned in the epilogues of certain characters.Cool. thanks for the reply.
Is pregnancy planned for the game at some point?
Sigrid is quite a master at wielding her uh... Polearm...From twitter. Seems like another really hot scene is comming.![]()
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Awww! <3Looking forward to when chapter 6 gets here.
How's the game gonna handle romancing multiple characters, will some characters have an issue with that?
And I can't stress enough how cute the bunny is, I've been conditioned to look forward to your comments and tweets just to see your pfp.
Personally not a fan of harems, but they are the easiest way to see all the lewd content in a game with the least amount of playthroughs.We're also trying to work a harem route in, but we have so many characters that it might not be quite what people have in mind when they hear the word harem.
Personally not a fan of harems, but they are the easiest way to see all the lewd content in a game with the least amount of playthroughs.
Although with a game like this one where there is no RPG element (which is really just adding grinding to add fake extra hours of gameplay) I wouldn't mind playing multiple times to see all the content.
I always make sure to replay a last "true" walkthrough where I follow m-my heartregardless of where it takes me even if it's a bad end.
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That's why I said that it might not be quite what people have in mind when they hear the word harem. It's more of Catherine having sex with everyone and everyone being ok with it.With how story heavy this game is i really can't see a harem ending happening with all the distinct personalities each character has. For instance despite being very open sexually i get the impression Kyo would not want to divide the affection of Catherine with someone else. Sex sure but not love.
I think it is more plausible to see some polyamour routes like Cat, Briala and Eleanor.
I don't think it is possible for her to get tired of drawing it. But yes, the map is something we will have to look into soon.When (if) Banshee gets tired of drawing lewds, the map background could use bit more love.
Ah sorry, I forgot to add the fps adjuster.Is there low-fps version of the public build?
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Hello, hello! S-sorry for this late-night Dev Blog! Banshee wanted to finish some things before releasing it, and those things took a bit longer than she expected! So s-sorry!! AAAAH!
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Banshee went back to her first job and became an interface artist. She was a little rusty tho, and between that and some technical difficulties with the programs she uses, she had a hard time working on the tavern system mockups. But hopefully, she'll be done with them really soon, and she'll get back on drawing new lewds!
Speaking of lewds, Banshee has also adapted more old CGs for a new scene Vane wrote, featuring our favorite knight gal, and a very sparkly magic dildo!
Vane spent some more time working on the build. He updated unity to the newest version to improve a few features that were working iffy at best. He also hopes to fix the Android 11 version once and for all with this latest version.
Other than that, he worked on revising a few older scenes of the game and started working on a new scene, this time with our latest knight in shining armor: Marius! What’s wrong today? You look like you’ve seen a ghost some wi- O-oh… S-sorry… That always happens when I say Marius… What’s wrong toda- NO! Bad lewd writer!
As always thank you all so much for playing, and supporting our game! Once again we'd like to thank our lovely patrons for your generous support, as none of this would be possible without you, so thank you all so so very much! <3
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But that wraps it up for this week’s dev blog! Stay safe out there, and don’t forget to exercise and eat well, your future selves will thank you! And as always we’ll see you all next week for another dev blog. Until then,
Big love, the Necro Bunny team!!!
Hello, hello! S-sorry for this late-night Dev Blog! Banshee wanted to finish some things before releasing it, and those things took a bit longer than she expected! So s-sorry!! AAAAH!
![]()
Banshee went back to her first job and became an interface artist. She was a little rusty tho, and between that and some technical difficulties with the programs she uses, she had a hard time working on the tavern system mockups. But hopefully, she'll be done with them really soon, and she'll get back on drawing new lewds!
Speaking of lewds, Banshee has also adapted more old CGs for a new scene Vane wrote, featuring our favorite knight gal, and a very sparkly magic dildo!
Vane spent some more time working on the build. He updated unity to the newest version to improve a few features that were working iffy at best. He also hopes to fix the Android 11 version once and for all with this latest version.
Other than that, he worked on revising a few older scenes of the game and started working on a new scene, this time with our latest knight in shining armor: Marius! What’s wrong today? You look like you’ve seen a ghost some wi- O-oh… S-sorry… That always happens when I say Marius… What’s wrong toda- NO! Bad lewd writer!
As always thank you all so much for playing, and supporting our game! Once again we'd like to thank our lovely patrons for your generous support, as none of this would be possible without you, so thank you all so so very much! <3
![]()
But that wraps it up for this week’s dev blog! Stay safe out there, and don’t forget to exercise and eat well, your future selves will thank you! And as always we’ll see you all next week for another dev blog. Until then,
Big love, the Necro Bunny team!!!