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Hello, hello! O-oh my… We’re almost at Dev Blog 69?! Why does this feel like a more meaningful milestone than RotWF’s anniversary?
Banshee stretched her character designer muscles once more with yet another adorable waifu! When will we stop adding new characters to the game? Who knows! Are we going to regret this later? Most definitely!
After finishing the concept for the cutest alchemist/plague doctor she could think of, Banshee worked on the many alternative versions for Seralli's CG, and prepared everything that was needed for the Beta Build!
Vane busied himself mostly with the latest beta build last week, so a lot of editing, a lot of adding and testing scenes in unity, and the usual two hours of suffering that always happen when he tries to export a build to android.
Vane has also started working on the tavern system, it is still very much bare bones but he hopes to have it ready by Chapter 6 official release in a few weeks.
Now as always, we have to thank you all for your amazing support. We’re getting really close to the release of Chapter 6 now, we know this chapter is taking a bit longer than usual, but please bear with us! We’re almost there!!
But that about wraps it up for this week’s dev blog! We hope you have an amazing week, stay safe out there, and, as always, we’ll see you all next week for another dev blog. Until then,
Big love, the Necro Bunny team!!!
Hello, hello! O-oh my… We’re almost at Dev Blog 69?! Why does this feel like a more meaningful milestone than RotWF’s anniversary?
Banshee stretched her character designer muscles once more with yet another adorable waifu! When will we stop adding new characters to the game? Who knows! Are we going to regret this later? Most definitely!
After finishing the concept for the cutest alchemist/plague doctor she could think of, Banshee worked on the many alternative versions for Seralli's CG, and prepared everything that was needed for the Beta Build!
Vane busied himself mostly with the latest beta build last week, so a lot of editing, a lot of adding and testing scenes in unity, and the usual two hours of suffering that always happen when he tries to export a build to android.
Vane has also started working on the tavern system, it is still very much bare bones but he hopes to have it ready by Chapter 6 official release in a few weeks.
Now as always, we have to thank you all for your amazing support. We’re getting really close to the release of Chapter 6 now, we know this chapter is taking a bit longer than usual, but please bear with us! We’re almost there!!
But that about wraps it up for this week’s dev blog! We hope you have an amazing week, stay safe out there, and, as always, we’ll see you all next week for another dev blog. Until then,
Big love, the Necro Bunny team!!!