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Paper Tiger 83

Member
Game Developer
Feb 8, 2023
171
387
Is this game linear? Because choosing the wrong option ended up as game over and have to restart to choose the correct option.
That means you encountered a bad end. The game is loosely linear, but there are (going to be) tons of branching events and different outcome depending on player choice. That said, if bad ends aren't to your liking, you can disable them in preferences, and you'll travel down those event paths without the bad end interrupting that.

Another shameless plug, SubscribeStar supporters also now get the choices that will lead to bad ends highlighted for them, as well as a few other benefits. Just a thought! :)
 

Paper Tiger 83

Member
Game Developer
Feb 8, 2023
171
387
What does the code do and where can I get it?
It unlocks supporter features, such as the supporter galleries and choice options. You can get it by heading over to the game's :) Tier 3 and 4 are the only ones who get the codes for the in-game content at the moment. I'm currently brainstorming content for Tiers 1 and 2. :)
 

denadm

Newbie
Apr 7, 2023
57
50
I buy games only on Steam and only if my language is available, Ukrainian or Russian.
 

Paper Tiger 83

Member
Game Developer
Feb 8, 2023
171
387
I buy games only on Steam and only if my language is available, Ukrainian or Russian.
Steam is coming, but it'll be a while. Language support was something I was going to look into once the game got to Steam. But that's understandable, regardless. In either case, I hope you enjoy the game! :)
 

kekasaurus

Active Member
Jan 23, 2018
812
1,470
I must have played this before because I'm following the thread but honestly I can't remember anything about it. Almost like playing it from new again. The options and filter settings are very impressive. Looks to be a very elaborate game. Found it nice to read what the dev has planned for the game, as well as what they're not including as content.
 

Paper Tiger 83

Member
Game Developer
Feb 8, 2023
171
387
Hey guys!

So, a few things have changed since the last update, primarily in what i hope will allow for quicker releases. Basically im just shortening the amount of content in the releases to make them faster. But, for clarification, this in NO WAY means that the story is changing at all. It will simply be divided into smaller working sections than before, to allow for slightly faster updates. No content will be lost, skipped, or half-assed. I'm very proud of the story so far, and want to continue to be, so it'll maintain the current standard. Just wanted to let everyone know! That said. I'm actually starting on the last major content scene for version 0.2.15 (since im splitting 0.2.2 in half, the next one will be 0.2.15). 0.2.2 will still end at the exact same point it was originally planned to :)

If anyone has questions, feel free to hit me up!
Was re-reading some things ( i do that pretty often, when renders are going ) and it occurred to me that i've contradicted myself a bit with this, based on previous statements, and i wanted to clarify :)

So, Day 2 of Kim's story has
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. That is the basis of me saying that I'm shortening the releases. The original plan was to include that in version 0.2.2, but it. is. no-shit. HUGE. So I want to release everything leading *up to* it first, since that section itself will probably take an entire update cycle on its own. I'll probably only do it for instances such as this, if I'm being honest. Anyway, just wanted to shed some light on that :)
 

Paper Tiger 83

Member
Game Developer
Feb 8, 2023
171
387
Occasionally a render comes out and i just wanna share it. This'll be the only (semi) spoiler for some of the things coming in the next update (which is actually *really* close to finished, surprisingly fast)

Ngl, half of the fun of Cara's shots is coming up with fun new ways for her to kill people with light magic XD


c2_rob_cara_05.png
 

boboqwe

New Member
Feb 27, 2023
1
0
Dear Paper Tiger, I admire your ability at daz studio. Please tell me how many samples do you make to get such high-quality pictures?
 

Paper Tiger 83

Member
Game Developer
Feb 8, 2023
171
387
Dear Paper Tiger, I admire your ability at daz studio. Please tell me how many samples do you make to get such high-quality pictures?
Heya Bobo,

Could you be more specific? Pretty much all of my shots are only done once, and then maybe a pass through some post work, but most of the time that only requires denoising. Sometimes layering, but not often. (And many thanks for the compliment! :D )
 
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