Set in a high-fantasy universe, this game includes sorcery and a variety of fantasy creatures. Of course, I predict a good number of fantasy sex scenes that will surely get your heart racing.
I think the same as you, unfortunately we have no news about the future of this game.Early days yet, so can't really comment on the story or plot, other than that it sounds like it'll be fun. Absolutely gorgeous MC and the other women look fantastic too as does pretty much everything. Good dialogue, good English.
I was impressed, so this is definitely a game I'll keep my eyes on.
From a rational and business point of view, you cannot waste time and energy on a project that you see will not be financially successful. A dev's view is quite different from a player's view.Because dropping one game to make another one always ends well.....
So, do we add this to the growing hill of devs that murdered their own career?
Heres the problem with that way of thinking and it's something that has come up time and again.From a rational and business point of view, you cannot waste time and energy on a project that you see will not be financially successful. A dev's view is quite different from a player's view.
You're forgetting that developers, the overwhelming majority, are just in it for the money. These are commercial projects, and the money is what have real value here.Heres the problem with that way of thinking and it's something that has come up time and again.
Once a dev drops a game players are far less likely to financially support them.
This isn't a career. It can pay well if you do it right but it's not a job, you aren't going to get instant returns on your work unless you get really lucky. The majority of adult devs will never make a living wage doing this which is why even those that are earning big still have jobs.
With so many abandoned games and the whole world just coming out of a global crisis, people aren't throwing money at devs like they did 2+ years ago.
Those making money now have either got lucky or spent the time building a following.
That last part is why the abandon and restart method just doesn't work and why we have all said many times before it's dumb as fuck.
There is no get rich quick scheme here. If you aren't lucky enough to hit it big first time then the only way to get any return is to take the time to build a player base. A lot of devs didn't start making a profit until they finished 1 or 2 games. Sure it's slow but it's proven to work whereas dropping a game to start another is almost a sure fail.
There have been far too many abandoned games for us to blindly trust devs now. If a dev is dropping a game because it's not making money why should I waste my money supporting them when they could just as likely drop the next one?
Devs like that aren't reliable and are far more likely to fail.
I'm not telling the dev what to do but when his next game tanks I will enter the thread doing the I told you so dance to the tune of we all saw that shit coming.
Both views don't conflict as it's from different perspectives. Yeah it hurts the devs chances because they have a reputation now (or if I knew they needed a min amount to continue). But if it really was hopeless, then any chance of a better start is better than zero, from the devs view.You're forgetting that developers, the overwhelming majority, are just in it for the money. These are commercial projects, and the money is what have real value here.
This is purely rational calculation, and I really understand these developers. Creating a game is monstrously hard work, and creating a game that you know cannot succeed financially is nerve-racking, as all the work will never pay off.
You have 1. To be tied to a project that can take 1-2 years and on average to be completed, with no chance of success. 2. Abandon and start a new one, having the chance to be a success and you earn more, at least more than the previous failure.
Just saying... What dictates the projects is the money, in its vast majority. Without that, they disappear... Just need to see the mountain of abandoned games we have.
You missed the point I made above. For the vast majority of developers, this is just commercial projects seen to make money. There is no love or passion connecting them to their games. This is a business, and like any business, without money, this will disappear.Both views don't conflict as it's from different perspectives. Yeah it hurts the devs chances because they have a reputation now (or if I knew they needed a min amount to continue). But if it really was hopeless, then any chance of a better start is better than zero, from the devs view.
And it could be the whole game space now, not just the one dev. The .1 or .2 fails are so common people will wait until later to support. But if devs don't continue unless they see support right away, it will never get there. You've got a chicken and egg problem.
Bit like Netflix. They want the fast big mega hits and have been cutting shows, even popular ones, dramatically. But people have started to wait until a season is finished/renewed before viewing as they've gotten tired of canceled shows just as they are getting invested... which won't happen if Netflix doesn't see the big numbers.
No I got it, that's why I stated that yeah, any chance is better than none. Their choice of a restart. I was just pointing out that, that doesn't stop it also being detrimental to future projects, for them and everyone.You missed the point I made above. For the vast majority of developers, this is just commercial projects seen to make money. There is no love or passion connecting them to their games. This is a business, and like any business, without money, this will disappear.
Long term persistence in something so hard and that you have no hope of financial success is only attainable when it's a project with personal attachment, personal passion of the dev.
any update ?
Things on the Horizon
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14 days ago byYou must be registered to see the links
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Hey all,
So I wanted to introduce two key elements into this upcoming update to Rivers of Astrum: Animations, and minigames. I love the immersiveness and insight into the world that good animations can bring, and I also love playing mini games, especially when they work towards a purpose (which RoA's will). That said, animations and minigames *do* take a while to render and code respectively. The current animation has been cooking for 3 days, and has about another day to day and a half before it's complete. Right now, the plan is to make all animations come complete with sounds, not just a loop with some music in the background, but actual sound work as well. That said, plans are all well and good, but very rarely survive contact with the attempt unscathed. As I work, I often find myself having to make adjustments to overcome hurdles (ask me about Cara's fucking pants one day XD). But I'll do my best to keep RoA up to the quality that I myself would want in a VN.
Anyway, just thought I'd throw that little update out
Returning from A Long Hiatus
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19 days ago byYou must be registered to see the links
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Greetings everyone,
It's been nearly 8 months since the demo dropped, and I could give you the whole laundry list of reasons why the second update is taking so long, but let's be honest, you don't care. I wouldn't care if I was you, either That said, I had - up to this point - been working on three projects simultaneously. This has changed, as the other 2 projects don't even have a completely formulated plot line, nor have I even released a demo of them.
I'm writing this to officially state that all of my work has been redirected to Rivers of Astrum, and *only* Rivers of Astrum until such a time as the story is complete.
For any waiting for the next release, I do apologize for the time that it has taken to publish it, but rest assured it is well under way, and the wait will hopefully not be too much longer.
For everyone who has downloaded and enjoyed this title, I greatly appreciate you
More to come!
- Paper Tiger