Well, yes... but I don't know when I'll finish it. I'm kinda doing it very slowly since I'm now working full-time and then going to the gym and I picked up doing some stuff with wood as a hobby.
I think I already posted it before but this is the latest changelog that contains stuff I added since the last version I uploaded.
Basically, I finished everything inside the changelog except for the Empire Camp Ending. I got some new ideas on how I can improve it so I'm working on the sprites for the scene and trying to think of a decent dialog (not that anyone reads the dialog or it matters and also I pretty much suck at writing.
) This might not seems a lot but some of the things on the list required me to yet again edit like 100 events on different maps, changing stuff in common events which seemed to take like forever to do. I'm pretty satisfied with how everything turned out in the end. The only thing that I'd like more is to add variety to events so it's never the same event everything Sarah gets pregnant.
Once I finish the Empire Camp ending, I'll probably start working on the Maronite Village Rebuilding which should add quite a new chunk of scenes. I'm trying to come up with some different stuff and use the graphics I have available in the game to make some other unique scenes and not just reuse the ones that were in some other scenes. This is proving to be quite difficult with each new scene I add.
Also, I'll probably make an event that will allow the player to open up the hot spring outside the village area. If you've read the dialog of the game, you probably know the hot springs (the one outside and the one inside the temple) were closed cause a lot of the plant monsters have moved south towards the village and they polluted the water with their liquid which acts as an aphrodisiac. I didn't flesh it out until the end, but as Sarah defeats the flower monsters inside the cave north of the temple and in the other areas north of the temple, the aphrodisiac that was inside the water will be gone because Sarah defeated the monsters that were polluting the water. Due to water being clear, the hot springs will open up again for work!
As to what scenes I will make and what characters will be there, I don't know. I was thinking of making at least one tentacle scene with a flower monster that managed to stay hidden there somewhere inside the hot spring.
Sarah of the Rotation Cut 2.3.3 - Changelog - NOT RELEASED YET
GUI Changes
- Added numerical values to the pregnancy, libido, and relationship bars
- Replaced "Sex Count" with "Charm" in the main menu (Reverted it back to what it originally was)
Events & Scenes
- Added Turta scenes from the second game and adjusted them a bit to fit the story of the first game
*New events can be triggered after Turta gets bedridden. Go visit him in his room.
*The last scene with Turta can only be seen after Sarah buys a viagra item from Mierupa's shop
*This item will be sold in the shop only after the scene where Sarah has sex with Mierupa
- Empire Camp Ending
*The first time Sarah enters the empire camp on her way to Maronite village, she will be taken by the gate guard to the side and she will have a choice to either let the guard fuck her or stop him.
*If she stops him, she will end up fighting him and this will, in turn, trigger the alarm inside the camp. Losing during any of the fights inside the camp will trigger the empire camp ending.
- Revamped the whole pregnancy system
*Instead of Game Over screen or an ending getting triggered when Sarah got pregnant, the game will continue to play normally. The first time Sarah goes to sleep, she will have a dream where she is at the Goddess Aphrodite temple and there she will have the option to terminate the pregnancy by magic powers of the Goddess or trigger an ending if the relationship with the father is maxed(max relationship is = 50).
*Note that this turned out to be really complicated in the end because of a lot of variables and other stuff so things might not work as I envisioned them to work in some cases.
*I tried my best to bug-tests it and I didn't encounter any bugs but if you do notice some, please report them.
*For the sake of this being a bit less repetitive I've added few slight variations to the scenes and new dialog lines in some event to reflect that Sarah got impregnated by some character in the past.
*I'll probably expand this even more as I continue to work on the game. I might even make a script to randomize dialog lines so it's not the same each time.
- Removed money reward from killing flower monsters (Humanoids still drop money).
*Flower monsters now drop tentacles that come in various sizes and shapes that can be sold in any shop
- Added a dynamic scene where the player will be able to determine the flow of a sprite sex scene.
*This right now is just a test/prototype of the event. I could use some input on how to make the event better. Tell me what you liked/didn't like about it
*To start this prototype event, talk to the cat in Sarah's room
- Had a script done to allow sounds to be played when a certain animation frame is played on screen.
*This allows to perfectly time sound with animation with ease
*This also required me to edit a lot of events and remove the sounds I added manually before so there's no double sound
*Note that I might have missed some events. If you hear double piston sound effects in an event, report it and I will fix it
- Added a script for balloon icon animation.
*This allows showing animations above character sprite during dialog to convey emotions the character is feeling instead of having to write them in text. (annoyed, happy, love, sad, confused, angry, alerted, sleeping, inspired)
*These animations are only used currently in empire camp ending but I plan to slowly input them in all existing events. This will take a lot of time.
- Removed choice to disable custom events when starting the game. Instead, you can turn it off by clicking on the bunny in Sarah's room.
*This will disable all ending and all events related to the new pregnancy system. If Sarah gets pregnant, it will be Game Over just as it originally was.
*By default custom events are ON.
Bugfix
- Fixed minor bugs people reported, corrected some grammar mistakes and did some small adjustments to some events.
- Fixed a bug inside libido decrease event where it could go to negative value breaking the event.