NEVER MIND:
You must be registered to see the links
This post does not include the game files, those will come in a later post. This thread is just for discussion of the upcoming version. I'll start with a very quick spoiler-free comment, and then get into some more spoilery stuff, so skip that if you want to go in blind.
Spoiler Free:
This version will have some new content. You can access this content at any time by hitting "Special Menu" in your room, although it is only accessible in the evening (sunset). You'll get more out of it if you play it on a more "developed" playthrough, but you can do it on the second evening if you like, and can repeat it any time you want. Beyond that? Spoilers. I might suggest waiting a few days for bug testers to get to work on this, because I expect there will be at least a few bugs to work out in the early builds. New builds will come out frequently as necessary.
Spoilers Below!!!!:
Ok, so the new content is a Halloween Party. I know, I know, I was being extra subtle about it and you're totally shocked now, but collect yourselves, we have work to do. So as for the party itself, it is an event you can launch from the player room special menu. I considered having this happen automatically like other events, but wanted to give players flexibility on when to launch it, and didn't want to have to reach some arbitrary calendar date. I also wanted to let people go through it more than once, so you can do it every evening if you like, but you only get stat effects during the intro on the first playthrough of each girl's scenes. You can't miss out on too much though, just a few points here and there, so don't stress.
Once the intros are out of the way, you'll be able to spend the time block chatting with the girls however you like, full sexual options and some other chatting options are disabled during the party (for now, at least), but most flirting still works. At the end of the evening, you can pick a girl to take home, although no guarantees as to what will happen there.
The other major inclusion is, of course, the costumes. These are added as full custom costume pieces, so once the party is over you'll be able to mix and match these options with their existing clothing.
I also did a few other tweaks here and there, one of which was updating Rogue's sprite to use a new head configuration. This is more of a behind the scenes thing that should not look significantly different to you, but it's worth noting. I also made some tweaks to Emma's TJ animation, and some other minor artwork tweaks, in the process of working on the costumes.
Things to test:
- Making sure the basic scenes work out, no typos, no errors, etc.
-Making sure that the new costumes work, no errors related to that, nothing that seems out of place or clips weird, or that you can't apply or take off where you think that should work.
-Making sure that stat bonuses are not applied on repeat play-throughs (you will see the little +- numbers floating up, but the actual values should not change).
-Making sure that you can't "break" the party by triggering sex scenes or other chaotic events that "escape" the scenario. You should be able to hit "leave" at any time, but there should be no other ways to reach other locations.
-Anything else I forgot to mention.
Okay so from me once Oni uploads all verisons of 0.996 I'll upload them here.