You mean our wife, right comrade?My wife
sorry guy, this is a maledom gameGuys How make girls more active for triggering sex scenes. I love femdom. Want to make them more dominance.
And can anybody give me guide about "Shift her personality"? Thanks!
View attachment InShot_20220803_010348788.mp4sorry guy, this is a maledom game
I think it'd depend on how interesting the characters and settings are. Even before Rogue-like, harem sandbox games existed. But it's a mechanic. Like I was told before getting into programming, it's just a tool. A tool, by itself, isn't all that interesting. It's what you do with it that's interesting.hey so... let me know if this is extremely off-topic but how interested would people here be on a game that takes heavily from Rogue-Like's gameplay loop (basically a sandbox trainer game with highly interactive sex scenes)... but that has nothing to do with X-Men? or more specifically, that takes place in a completely original setting?
I'm working on such a game, ad it's fairly close to an alpha v1 build that I want to release publicly, but I guess I just want to gauge interest before I simply drop it.
let me know if you'd be interested in testing a pre-alpha build. feel free to DM me.
Like a how-to?I am wondering how complicated would be to modify cum sprites.
Yes, I imagine it would not be so simple as updating the sprite in Photoshop.Like a how-to?
Kind of. You need something to extract the sprites from Rogue-like's archive.rpa file - I use the website grviewer. Then after you do whatever with the sprites you extracted, create a folder named images inside Rogue-like's game folder, and drop the images inside folders in there. The folders in there are named whatever the folder they're in inside Rogue-like is named. You'll see how it's set up when you're looking through the archive.rpa with whatever you want to use. So if you wanted to do something like, say, make Emma's hair black, you'd drop EmmaSprite_Head_Hair.png and EmmaSprite_Head_HairBack.png (after extracting and editing however you want) inside EmmaSprite inside images. That would change her default hair for her standing sprite.Yes, I imagine it would not be so simple as updating the sprite in Photoshop.
Just as a complement to your answer, that works for sprites that are already in the game. If you intent to make something new or do big changes to what already exists like increasing sizes or giving it movement, you might need to dive into the files to "aim" or resize whatever you are going to modify. It is also possible to add brand new sprites introducing a few lines of code to the "animation files", but that can become a pain in the ass very fast since a little breeze will throw this castle of cards called Oni's code to the groundKind of. You need something to extract the sprites from Rogue-like's archive.rpa file - I use the website grviewer. Then after you do whatever with the sprites you extracted, create a folder named images inside Rogue-like's game folder, and drop the images inside folders in there. The folders in there are named whatever the folder they're in inside Rogue-like is named. You'll see how it's set up when you're looking through the archive.rpa with whatever you want to use. So if you wanted to do something like, say, make Emma's hair black, you'd drop EmmaSprite_Head_Hair.png and EmmaSprite_Head_HairBack.png (after extracting and editing however you want) inside EmmaSprite inside images. That would change her default hair for her standing sprite.
View attachment 5504412
That's not bad, send it to Oni. Tell him to do this, all he has to do is re-use assets he's already made. I might make this a point if I ever become a patron again - anyone else here a patron to oni? Send him this and make a suggestions, the assets are already there he'd just have to do some re-aligning but it's a free third pose.As an example, the amount of things I broke doing this are costing me hours of life and most of my sanityYou don't have permission to view the spoiler content. Log in or register now.
I would lie if I said that this game would have nearly as much value for me if it wasn't a property I love. The core gameplay loop isn't that great, but the variety of girls, clothes and poses multiplied by the established girls is what makes it good for me. In fact, most of the games I think of that I either used to or still come back to regularly are based on some IP. Like Avatar or W.I.T.C.H. or Marvel and DC, or some anime, and none of them have that outstanding of a gameplay. It needs to have something truly captivating for me to even try the original games. So it will absolutely depend on artstyle, character design and variety, and then how good the character writing will be.hey so... let me know if this is extremely off-topic but how interested would people here be on a game that takes heavily from Rogue-Like's gameplay loop (basically a sandbox trainer game with highly interactive sex scenes)... but that has nothing to do with X-Men? or more specifically, that takes place in a completely original setting?
I'm working on such a game, ad it's fairly close to an alpha v1 build that I want to release publicly, but I guess I just want to gauge interest before I simply drop it.
let me know if you'd be interested in testing a pre-alpha build. feel free to DM me.
People seem to have wildly different perspectives on what makes RLE work. Could you describe your goals?hey so... let me know if this is extremely off-topic but how interested would people here be on a game that takes heavily from Rogue-Like's gameplay loop (basically a sandbox trainer game with highly interactive sex scenes)... but that has nothing to do with X-Men? or more specifically, that takes place in a completely original setting?
I'm working on such a game, ad it's fairly close to an alpha v1 build that I want to release publicly, but I guess I just want to gauge interest before I simply drop it.
let me know if you'd be interested in testing a pre-alpha build. feel free to DM me.