fakinami

Newbie
Sep 4, 2024
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The most femdom in this game is the Emma/Storm scene. Really, the cast mostly doesn't work (or rather is often on the receiving end of such) for that except Emma which should be her special thing
 

mistercrowne

Newbie
Game Developer
Nov 25, 2019
36
137
159
hey so... let me know if this is extremely off-topic but how interested would people here be on a game that takes heavily from Rogue-Like's gameplay loop (basically a sandbox trainer game with highly interactive sex scenes)... but that has nothing to do with X-Men? or more specifically, that takes place in a completely original setting?
I'm working on such a game, ad it's fairly close to an alpha v1 build that I want to release publicly, but I guess I just want to gauge interest before I simply drop it.
let me know if you'd be interested in testing a pre-alpha build. feel free to DM me.
 

sleepingkirby

Well-Known Member
Aug 8, 2017
1,400
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hey so... let me know if this is extremely off-topic but how interested would people here be on a game that takes heavily from Rogue-Like's gameplay loop (basically a sandbox trainer game with highly interactive sex scenes)... but that has nothing to do with X-Men? or more specifically, that takes place in a completely original setting?
I'm working on such a game, ad it's fairly close to an alpha v1 build that I want to release publicly, but I guess I just want to gauge interest before I simply drop it.
let me know if you'd be interested in testing a pre-alpha build. feel free to DM me.
I think it'd depend on how interesting the characters and settings are. Even before Rogue-like, harem sandbox games existed. But it's a mechanic. Like I was told before getting into programming, it's just a tool. A tool, by itself, isn't all that interesting. It's what you do with it that's interesting.

Most people like Rogue-like for Rogue. Anyone that likes it for the game mechanics probably likes it for it's breadth and that only exists because the game has been around since forever (It started simple with much fewer interactions and much fewer characters). If you're starting from scratch, you'll only have so much depth and breadth so the characters and setting, I hope, would be interesting.
 

Hatler

Newbie
Oct 6, 2019
50
436
137
Yes, I imagine it would not be so simple as updating the sprite in Photoshop.
Kind of. You need something to extract the sprites from Rogue-like's archive.rpa file - I use the website grviewer. Then after you do whatever with the sprites you extracted, create a folder named images inside Rogue-like's game folder, and drop the images inside folders in there. The folders in there are named whatever the folder they're in inside Rogue-like is named. You'll see how it's set up when you're looking through the archive.rpa with whatever you want to use. So if you wanted to do something like, say, make Emma's hair black, you'd drop EmmaSprite_Head_Hair.png and EmmaSprite_Head_HairBack.png (after extracting and editing however you want) inside EmmaSprite inside images. That would change her default hair for her standing sprite.
1765083875136.png
 

harrierstrike

Newbie
Sep 24, 2017
44
138
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Kind of. You need something to extract the sprites from Rogue-like's archive.rpa file - I use the website grviewer. Then after you do whatever with the sprites you extracted, create a folder named images inside Rogue-like's game folder, and drop the images inside folders in there. The folders in there are named whatever the folder they're in inside Rogue-like is named. You'll see how it's set up when you're looking through the archive.rpa with whatever you want to use. So if you wanted to do something like, say, make Emma's hair black, you'd drop EmmaSprite_Head_Hair.png and EmmaSprite_Head_HairBack.png (after extracting and editing however you want) inside EmmaSprite inside images. That would change her default hair for her standing sprite.
View attachment 5504412
Just as a complement to your answer, that works for sprites that are already in the game. If you intent to make something new or do big changes to what already exists like increasing sizes or giving it movement, you might need to dive into the files to "aim" or resize whatever you are going to modify. It is also possible to add brand new sprites introducing a few lines of code to the "animation files", but that can become a pain in the ass very fast since a little breeze will throw this castle of cards called Oni's code to the ground
 
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Semondemon

Engaged Member
Mar 9, 2018
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As an example, the amount of things I broke doing this are costing me hours of life and most of my sanity
That's not bad, send it to Oni. Tell him to do this, all he has to do is re-use assets he's already made. I might make this a point if I ever become a patron again - anyone else here a patron to oni? Send him this and make a suggestions, the assets are already there he'd just have to do some re-aligning but it's a free third pose.
 

Harem Route

Member
Jan 13, 2018
115
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hey so... let me know if this is extremely off-topic but how interested would people here be on a game that takes heavily from Rogue-Like's gameplay loop (basically a sandbox trainer game with highly interactive sex scenes)... but that has nothing to do with X-Men? or more specifically, that takes place in a completely original setting?
I'm working on such a game, ad it's fairly close to an alpha v1 build that I want to release publicly, but I guess I just want to gauge interest before I simply drop it.
let me know if you'd be interested in testing a pre-alpha build. feel free to DM me.
I would lie if I said that this game would have nearly as much value for me if it wasn't a property I love. The core gameplay loop isn't that great, but the variety of girls, clothes and poses multiplied by the established girls is what makes it good for me. In fact, most of the games I think of that I either used to or still come back to regularly are based on some IP. Like Avatar or W.I.T.C.H. or Marvel and DC, or some anime, and none of them have that outstanding of a gameplay. It needs to have something truly captivating for me to even try the original games. So it will absolutely depend on artstyle, character design and variety, and then how good the character writing will be.
 

primavera9925

Active Member
Sep 28, 2020
510
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hey so... let me know if this is extremely off-topic but how interested would people here be on a game that takes heavily from Rogue-Like's gameplay loop (basically a sandbox trainer game with highly interactive sex scenes)... but that has nothing to do with X-Men? or more specifically, that takes place in a completely original setting?
I'm working on such a game, ad it's fairly close to an alpha v1 build that I want to release publicly, but I guess I just want to gauge interest before I simply drop it.
let me know if you'd be interested in testing a pre-alpha build. feel free to DM me.
People seem to have wildly different perspectives on what makes RLE work. Could you describe your goals?

Personally, I'm on the opposite end of Harem Route. Evolution parody and the art quality drew me in, but what made RLE special to me was its formula. It's a snappy, decently written for the genre, cascading, deepish -if incomplete and abandoned on some ends- trainer with no equal. Pick up and play, but not a hollow slideshow hemorrhaging white noise writing. Very player driven but also very reactive, with room to dictate the pace and not just skipping days to hit the next trigger. Just enough storytelling through succinct lines, with face sprite choreography doing heavy lifting.
 
May 15, 2020
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So long as you maintain a decent grind vs reward system and avoid info dumps I don't see why it doesn't at least have the potential to work. However if you do want to use AI for the art then I recommend ALOT of quality checks before release so you don't end up with 6 fingered contortionists that phase through their own body.
 

mistercrowne

Newbie
Game Developer
Nov 25, 2019
36
137
159
Most people like Rogue-like for Rogue. Anyone that likes it for the game mechanics probably likes it for it's breadth and that only exists because the game has been around since forever (It started simple with much fewer interactions and much fewer characters). If you're starting from scratch, you'll only have so much depth and breadth so the characters and setting, I hope, would be interesting.
So it will absolutely depend on artstyle, character design and variety, and then how good the character writing will be.
that's fair. the first public build would only have one single romanceable character, but the idea would be to add more over time. I guess it comes down to how interesting people will find the character and if they'd like the art and writing. I'm fairly confident in my skills as an artist and writer, but it doesn't matter what I think if people don't like it.

People seem to have wildly different perspectives on what makes RLE work. Could you describe your goals?

Personally, I'm on the opposite end of Harem Route. Evolution parody and the art quality drew me in, but what made RLE special to me was its formula. It's a snappy, decently written for the genre, cascading, deepish -if incomplete and abandoned on some ends- trainer with no equal. Pick up and play, but not a hollow slideshow hemorrhaging white noise writing. Very player driven but also very reactive, with room to dictate the pace and not just skipping days to hit the next trigger. Just enough storytelling through succinct lines, with face sprite choreography doing heavy lifting.
the general gameplay would be pretty much the same as RLE. day/night cycle where characters have somewhat randomized schedule, and most interactions happen spontaneously, not in a scripted "you need to be here at this time of day" manner (except for specific events). you can choose to start sexual interactions anywhere, and there are stats that determine whether a love interest is down for doing risky things in public or not. I hesitate to call it a RLE "clone", but it is *very* close. a Rogue-Like-Like, if you will?
I'm a huge fan of how RLE gameplay loop works, it's probably my favorite adult game, something about it is so incredibly unique and no other game feels like it. I've seen so many people (in this very thread) ask if there are games like this and the real answer is, other than The Null Hypothesis (which is *also* based on the X-Men), no, there isn't anything like it. so this is specifically the niche I'm working towards.

So long as you maintain a decent grind vs reward system and avoid info dumps I don't see why it doesn't at least have the potential to work. However if you do want to use AI for the art then I recommend ALOT of quality checks before release so you don't end up with 6 fingered contortionists that phase through their own body.
the grind right now is very generous; like I said, there will only be one character in this first build, so since you won't have that much to do, I made stat gains (like affinity) from interactions very generous. this first build will be a proof of concept, more than anything else. when I add more things to do, I will likely rebalance everything to make the grind feel just right (not too easy, not too grindy).
as for the art, I'm an artist by trade. I've been working as a 2D artist and writer for a small indie game company for the past 8 or so years, but recently got fired and am... trying something new lol

anyways, thanks for all the input everyone. if anyone wants to do testing for a pre-alpha build, let me know.
 
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