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2.50 star(s) 96 Votes

manarak

Newbie
Nov 18, 2017
47
46
I reached the scene with the wallpaper and I knew the author was taking the piss out of me.
Horrible tedious click grind.
Not recommended.
 
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FloridaNed

Member
Apr 21, 2018
200
144
Can anyone tell me where I am supposed to place the second power bar? Where to click.png



Also, does it matter how many times I've used the hints? It says 120 times used so far.
 
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Sparhawker

Active Member
Mar 23, 2022
828
239
OMG, what atrocious coding...no indications if you need to click on something in the screen or hit the stupid spacebar. I mean who on earth codes a games to use both the space bac AND the mouse click......I'm not even in the room yet and hating the whole thing.
...and now I find there is no scroll back if you make a mistake in a selection and you have to go back to the main screen to load any saves.....as I said, atrocious coding
 
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Abhai

Devoted Member
Sep 12, 2018
9,468
38,467
this game could be used as a great iq test.

an average person in 90% of game-situations wont have problems playing and "solving" it.
above average person wont have any problems at all, while bellow average iq would find it tedious and would have problems in 90% of situations...

nevertheless, it is always entertaining to read comments of the 3rd group, as the ones just above for example :BootyTime:
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,014
17,817
OMG, what atrocious coding...no indications if you need to click on something in the screen or hit the stupid spacebar. I mean who on earth codes a games to use both the space bac AND the mouse click......I'm not even in the room yet and hating the whole thing.
Wait, you have to use both Spacebar and LMB? :eek: I've never seen any game ever that required multiple buttons at the same time. For instance, I'm sure nobody would ever require W, A, S, and D controls while also having players use LMB to shoot at a target. I've also never seen one using a controller's left stick while pressing a button on the controller's right side. Two things at the same time is definitely abnormal and "atrocious coding". Yep, yep. For sure. :FacePalm:
...and now I find there is no scroll back if you make a mistake in a selection and you have to go back to the main screen to load any saves.....as I said, atrocious coding
At least I can agree with your point about scrollback. It would be nice to be able to back up in some places. Hardly a deal breaker for me or anything, but I could see it as a nice-to-have. However, that has nothing to do with coding issues. It's a design choice. Maybe you don't like the design choice, but it has absolutely nothing to do with the dev failing to code something well.
 
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darlic

Well-Known Member
Feb 27, 2017
1,902
3,221
while bellow average iq would find it tedious and would have problems in 90% of situations...
Tedious does not mean difficult, the parallelism between this game and the player's IQ makes no sense at all IMO, you're just calling people names because they don't enjoy playing a game you allegedly like
 
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Abhai

Devoted Member
Sep 12, 2018
9,468
38,467
Tedious does not mean difficult, the parallelism between this game and the player's IQ makes no sense at all IMO, you're just calling people names because they don't enjoy playing a game you allegedly like
your "intervention", moreover your whole post makes even less sense than the above mentioned user/s, IMO ofc.
thank you for such great contribution to the thread.
 

darlic

Well-Known Member
Feb 27, 2017
1,902
3,221
your "intervention", moreover your whole post makes even less sense than the above mentioned user/s, IMO ofc.
thank you for such great contribution to the thread.
I've read your previous post a second time and unless I'm failing to comprehend it, I still believe you're basically calling people idiots because they find this game tedious, so IMO your answer to my post does not make any sense.
 

Sparhawker

Active Member
Mar 23, 2022
828
239
Wait, you have to use both Spacebar and LMB? :eek: I've never seen any game ever that required multiple buttons at the same time. For instance, I'm sure nobody would ever require W, A, S, and D controls while also having players use LMB to shoot at a target. I've also never seen one using a controller's left stick while pressing a button on the controller's right side. Two things at the same time is definitely abnormal and "atrocious coding". Yep, yep. For sure. :FacePalm:

At least I can agree with your point about scrollback. It would be nice to be able to back up in some places. Hardly a deal breaker for me or anything, but I could see it as a nice-to-have. However, that has nothing to do with coding issues. It's a design choice. Maybe you don't like the design choice, but it has absolutely nothing to do with the dev failing to code something well.
ok, so to your first point. If this was a button type game as you are implying (and of course trying to make me feel bad for posting it) then we would know when buttons are to be used and what they are for. In this game there is no indication when to use what sort of button. Like when you end up with a screen with no speech bubbles on it and no indication what to do, so you end up having to sweep the screen to look for the tiny symbol that tells you to 'click here'. I have been gaming since around the mid 80's so am comfortable with having multiple buttons or controls to use, I have just never seen one of these types of games where you have to try and work out what button to use to progress.
second point, ok fair enough, but how about the fact you can't see what save you may have used as there is no indication what slots are used already and not even and indication that you are going to overwrite a previous save. Not to mention that to re-load a save you have to go back to the main screen and if you do that and realise you could do something else instead you cannot return to where you were as there is no 'return' button, so you either have to load a save from a list with no indications of what is in each save or just give up. I expect a lot of people have just given up
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,014
17,817
ok, so to your first point. If this was a button type game as you are implying (and of course trying to make me feel bad for posting it) then we would know when buttons are to be used and what they are for. In this game there is no indication when to use what sort of button. Like when you end up with a screen with no speech bubbles on it and no indication what to do, so you end up having to sweep the screen to look for the tiny symbol that tells you to 'click here'. I have been gaming since around the mid 80's so am comfortable with having multiple buttons or controls to use, I have just never seen one of these types of games where you have to try and work out what button to use to progress.
I understand better what you mean now. I was only teasing, so I apologize if it was upsetting. In any case, what you're describing is typical of point-and-click (P&C) games. They are known typically for being pixel-hunt games. So FFR you might want to avoid games with the point-and-click tag, since you can expect similar types of mechanics for most of those. There is also an in-game hint system that hopefully can help more if you've not already tried it. I can't remember exactly where it is, but I seem to have an image of it being in the top left corner or something.
second point, ok fair enough, but how about the fact you can't see what save you may have used as there is no indication what slots are used already and not even and indication that you are going to overwrite a previous save. Not to mention that to re-load a save you have to go back to the main screen and if you do that and realise you could do something else instead you cannot return to where you were as there is no 'return' button, so you either have to load a save from a list with no indications of what is in each save or just give up. I expect a lot of people have just given up
I don't disagree with you that this could be handled differently and more clearly for players. NerdWorks does art exceptionally well, so it's a little ironic that his design choices aren't more straightforward.
 

Sparhawker

Active Member
Mar 23, 2022
828
239
has anyone written up the correct combinations for the furniture move from the van...WAY TOO MANY possible combinations even if it's just the first three items each time. I mean for every three items (if you always move three at a time) there are 6 possible combos with 14 sets of 3...so 84 possible combinations and no way to track which ones you've tried
 

Sparhawker

Active Member
Mar 23, 2022
828
239
is the writer of this having a LAUGH!? So apparently I answer the mothers question about age (during the furniture move) with the wrong answer and at the end of the day I get the option to try that again...BUT that takes you back to HALF-WAY through unloading the damn van, so you need to re-do all of that...which took over an hour of clicking and trying combinations....WOW!!!, just WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
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2.50 star(s) 96 Votes