Not yet, although there is a weekend trip that the MC is about to go on with her. So maybe soon, depending on what Nerdworks decides to work into the coming release.So are there any scenes with the mom yet?
Some action with the mother would be fine.Not yet, although there is a weekend trip that the MC is about to go on with her. So maybe soon, depending on what Nerdworks decides to work into the coming release.
if you can get past it it does improve.I reached the scene with the wallpaper and I knew the author was taking the piss out of me.
Horrible tedious click grind.
Not recommended.
it's not just that ...if you can get past it it does improve.
on the first power bar ( to extend the electric socket.)Can anyone tell me where I am supposed to place the second power bar? View attachment 3217262
Also, does it matter how many times I've used the hints? It says 120 times used so far.
yup, such terrible codingGreat, 10 minutes to look for the fucking hand to progress and 3 minutes of actual gameplay
totally agree with youI reached the scene with the wallpaper and I knew the author was taking the piss out of me.
Horrible tedious click grind.
Not recommended.
Wait, you have to use both Spacebar and LMB? I've never seen any game ever that required multiple buttons at the same time. For instance, I'm sure nobody would ever require W, A, S, and D controls while also having players use LMB to shoot at a target. I've also never seen one using a controller's left stick while pressing a button on the controller's right side. Two things at the same time is definitely abnormal and "atrocious coding". Yep, yep. For sure.OMG, what atrocious coding...no indications if you need to click on something in the screen or hit the stupid spacebar. I mean who on earth codes a games to use both the space bac AND the mouse click......I'm not even in the room yet and hating the whole thing.
At least I can agree with your point about scrollback. It would be nice to be able to back up in some places. Hardly a deal breaker for me or anything, but I could see it as a nice-to-have. However, that has nothing to do with coding issues. It's a design choice. Maybe you don't like the design choice, but it has absolutely nothing to do with the dev failing to code something well....and now I find there is no scroll back if you make a mistake in a selection and you have to go back to the main screen to load any saves.....as I said, atrocious coding
Tedious does not mean difficult, the parallelism between this game and the player's IQ makes no sense at all IMO, you're just calling people names because they don't enjoy playing a game you allegedly likewhile bellow average iq would find it tedious and would have problems in 90% of situations...
your "intervention", moreover your whole post makes even less sense than the above mentioned user/s, IMO ofc.Tedious does not mean difficult, the parallelism between this game and the player's IQ makes no sense at all IMO, you're just calling people names because they don't enjoy playing a game you allegedly like
I've read your previous post a second time and unless I'm failing to comprehend it, I still believe you're basically calling people idiots because they find this game tedious, so IMO your answer to my post does not make any sense.your "intervention", moreover your whole post makes even less sense than the above mentioned user/s, IMO ofc.
thank you for such great contribution to the thread.
ok, so to your first point. If this was a button type game as you are implying (and of course trying to make me feel bad for posting it) then we would know when buttons are to be used and what they are for. In this game there is no indication when to use what sort of button. Like when you end up with a screen with no speech bubbles on it and no indication what to do, so you end up having to sweep the screen to look for the tiny symbol that tells you to 'click here'. I have been gaming since around the mid 80's so am comfortable with having multiple buttons or controls to use, I have just never seen one of these types of games where you have to try and work out what button to use to progress.Wait, you have to use both Spacebar and LMB? I've never seen any game ever that required multiple buttons at the same time. For instance, I'm sure nobody would ever require W, A, S, and D controls while also having players use LMB to shoot at a target. I've also never seen one using a controller's left stick while pressing a button on the controller's right side. Two things at the same time is definitely abnormal and "atrocious coding". Yep, yep. For sure.
At least I can agree with your point about scrollback. It would be nice to be able to back up in some places. Hardly a deal breaker for me or anything, but I could see it as a nice-to-have. However, that has nothing to do with coding issues. It's a design choice. Maybe you don't like the design choice, but it has absolutely nothing to do with the dev failing to code something well.
I understand better what you mean now. I was only teasing, so I apologize if it was upsetting. In any case, what you're describing is typical of point-and-click (P&C) games. They are known typically for being pixel-hunt games. So FFR you might want to avoid games with the point-and-click tag, since you can expect similar types of mechanics for most of those. There is also an in-game hint system that hopefully can help more if you've not already tried it. I can't remember exactly where it is, but I seem to have an image of it being in the top left corner or something.ok, so to your first point. If this was a button type game as you are implying (and of course trying to make me feel bad for posting it) then we would know when buttons are to be used and what they are for. In this game there is no indication when to use what sort of button. Like when you end up with a screen with no speech bubbles on it and no indication what to do, so you end up having to sweep the screen to look for the tiny symbol that tells you to 'click here'. I have been gaming since around the mid 80's so am comfortable with having multiple buttons or controls to use, I have just never seen one of these types of games where you have to try and work out what button to use to progress.
I don't disagree with you that this could be handled differently and more clearly for players. NerdWorks does art exceptionally well, so it's a little ironic that his design choices aren't more straightforward.second point, ok fair enough, but how about the fact you can't see what save you may have used as there is no indication what slots are used already and not even and indication that you are going to overwrite a previous save. Not to mention that to re-load a save you have to go back to the main screen and if you do that and realise you could do something else instead you cannot return to where you were as there is no 'return' button, so you either have to load a save from a list with no indications of what is in each save or just give up. I expect a lot of people have just given up